How DDO will beat the demon
Lead designer Ken Troop talked with Next Generation about how the Turbine team is out to make players feel like a hero. I'm not sure that low-population servers (>1,000) and making all zones outside the main cities and towns instanced (the majority for 4-6 players) is the way to do that, but I am sure that Vin Diesel doesn't need to feel like a hero.
" Turbine has got a few MMOs under their belt (Asheron’s Call 1 & 2, the forthcoming Lord of the Rings Online) but lead designer Ken Troop explains why DDO is going to be different from any other MMO.
'One of the things D&D is really good at that many MMOs seem to miss is the sense of being a hero, of being important and different from the everyday people in town. Stormreach, [chief city of DDO] will be filled with enough players to provide a broad selection of adventuring partners, but not so many as to reduce them to mere statistics.' "
Dungeons and Dragons Online lead designer Ken Troop's interview with Next Gen.
More fun links:
And a bonus Vin Diesel fact:Vin Diesel doesn't need dice, he can randomize numbers in his head to 14 decimal places.