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  • EQ: DoD PV.
    First out of the gate after release, IGN has posted a Preview of EverQuest: Depths of Darkhollow, the 10th expansion for the game. When asked about EverQuest, Vin Diesel reminisced about soloing Lord Nagafen two days after release and muttered the following:

    " DoD has six new static zones -- Corathus Creep, The Undershore, Stoneroot Falls, The Ruins of Illsalin, Dreadspire Keep and The Hive - and 60 missions, similar to the mission system in the last expansion, Dragons of Norrath. Like the last three expansions, it's for player levels 45 and up and will include raids even harder than the ones currently in the game, some of which are undefeated. "

    You can read the entire EverQuest: Depths of Darkhollow Preview at IGN.
    Related Links

    Features, Previews
    Thu, Sep 15, 2005
    Boomjack
  • RF Online. Soon game names will just be one letter long.
    RPGVault has posted a preview of RF Online by Codemasters, featuring the races that you will be able to play. Russell Crowe threw the phone when we called him about this story, but we heard the following as it soared through the air:

    " A report on the races you'll be able to play when Codemasters launches CCR's science fantasy persistent state game "

    You can read the entire RF Online Preview at RPGVault.

    Features, Previews
    Thu, Sep 15, 2005
    Boomjack
  • Some not so cuddly Kitins.
    RPGVault has a in-character description of the Matis race from Saga of Ryzom. Also included are six screenshots. PETA has launched a protest against the game on the basis that Kitins is too close to kittens and promotes cruelty to animals. Their statement is as follows:

    " These are the four playable options available in The Saga of Ryzom, developer Nevrax' imaginative persistent state title. In commercial service since last fall, it builds on these inventive elements by incorporating many other features of interest. For instance, it has a story aspect designed to permit the narrative on each server to diverge, taking its own path and creating its individual saga. Another is a flexible skill-based character advancement system. A third is an unusual modular scheme that allows players to join various components in a building block-like manner so as to create spells and special attacks that are, in effect, customized according to their particular personal preferences. Of course, these are merely a few selected highlights; in reality, there's much more to know. Luckily, the team has agreed to tell us about its intriguing project in more detail. "

    You can read the entire Saga of Ryzom Race Article at RPGVault
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    Images, Media
    Thu, Sep 15, 2005
    Boomjack
  • If Ethec made an MMO, it'd be called "Ethutaria: Ascendancy of the Poopsmith"

    Greg Frame of Kaneva, Inc. is offering an open-source MMO game engine. Will a free game engine lead to more avant-garde, cutting edge concepts; or does the significant cost-barrier help to ensure reasonably well-developed, high quality games? We report, you decide!

    So in a nut shell, from small “mod” type games to massive online experiences, Kaneva provides the technology and services that empower game developers to quickly develop a game and put it online for players. I encourage everyone to check out the platform, and even better login to our demo game Gorilla Paintball and see what can be accomplished in just a couple months with three people, I think you will agree that we may be on to something here.

    The rest of this Kaneva, Inc. dev journal appears at MMORPG.com.

    News
    Thu, Sep 15, 2005
    Ethec
  • EVE defies the trends...

    Eurogamer ponders why, in a crowded genre rife with games undergoing a full-fledged identity crisis, EVE seems to have just the right balance between giving players what they want while not cheapening the experience- it seems you have to have something to do and something to lose!

    As if by way of illustrating what a cruel game Eve can be, I just lost a fight in my most expensive, well-to-do battleship only minutes before opening up this page to write these words. The ship is dust and I'm royally pissed off. Way more pissed off than I would be at dying in almost any other game. While other MMOs might have coddled me with just a bit of money lost, or a few XP as punishment for my pitiful death, Eve has created several hours of concerted work. It's a bitch.

    This might not sound like a good start for an upbeat analysis of Elite's (remarkably pretty) online cousin, but it's losses like this one that give the game its raw edge. Like the thrill of gambling, player vs. player combat in Eve is exciting because you could lose something palpable: the time it took to make the game-money that paid for that ship, along with all the shiny gizmos I kitted it out with. You feel that loss in your guts. And there are few games that can boast that.

    I don't think you'll be disappointed if you read the rest of this nifty Eurogamer review of EVE Online.

    Reviews
    Thu, Sep 15, 2005
    Ethec
  • A busy week for SOE

    The big name MMO developer releases its second expansion inside of a week with EverQuest Live's "Depths of Darkhollow." The expansion marks an unprecedented 10th addition to EQLive, coming in its 6th year of existance. And if you want any more stats than that, well, I'm fresh out!

    The manual for the expansion is available for PDF download:

    Read about new features like Monster Missions and Spirit Shrouds, discover new player spells and abilities or research the caverns of Darkhollow in the expanded history section!

    Download the EverQuest "Depths of Darkhollow" manual at the official site.

    Download, Media
    Thu, Sep 15, 2005
    Ethec
  • I'll take the Pu Pu Platter build...

    Arena.net's Guild of the Week is a European guild called "Dynasty Warriors," which takes Chinese history seriously; requiring guildies to take names from the celestial lands. If you ever wanted to get a feel for a Guild Wars competitive match, take a look at this article; it features an interesting play-by-play commentary on a team arena "capture the flag" match:

    Members of the Dynasty Warriors guild believe that one of the keys to a successful battle is an understanding of the value of patience and knowing when to take risks, a lesson they learned from a war of attrition in one of their memorable guild battles. Set amid the foreboding backdrop of the Isle of the Dead guild hall, the battle started off fiercely as both teams struggled to control the flag stand. Though heavy losses were incurred on both sides, the DW team was finally able to hold the flag. The tenacity of their opponents was not to be underestimated, however, as they fought back to reclaim their flag...

    Did they hold the flag? Probably, since the article honors them! But see for yourself in the Guild Wars "Guild of the Week" article at the official site.

    News
    Wed, Sep 14, 2005
    Ethec
  • Does darkness rise? I thought it fell, like "nightfall". Hmm.

    In any case, screenshots of Darkness Rising, the in-development expansion pack for Dark Age of Camelot, are available at Stratics.

    In "Darkness Rising," an evil uprising threatens the land and the mightiest heroes in the Realms are called into service. For the first time in "Dark Age of Camelot," players will be able to earn the right to be called a Champion of the Realm. Players become Champions by exploring new zones and revisiting altered lands while investigating the mysterious uprising to discover its sinister underpinnings. By performing this service for their Realm, players achieve new levels of advancement and gain the ability to wield class-specific Champion Weapons. "Darkness Rising" also introduces majestic player-controlled horses and other more fantastic steeds which can be ridden into conflict in the war between the Realms.

    See the newest Dark Age of Camelot: Darkness Rising screens at Stratics Central.

    Images, Media
    Wed, Sep 14, 2005
    Ethec
  • Fly you very own black flag...

    "Strike and heave to if we give ya the gun, else we'll spare nary a one of ya. We ask no quarter and we give none!" That's what a pirate would say, but what would Gamespot say about a pirate MMO?

    Set in the raucous 18th century Caribbean, during the heyday of piracy, Pirates of the Burning Sea will let you sail for the major powers of the era (Britain, France, or Spain), as well as for yourself as a, well, pirate. The game will feature both player-versus-player combat and player-versus-environment missions, which will let you build a career as a dread captain on the high seas. The game itself seems to combine the town exploration of a traditional online role-playing game with the stylized world map and travel of Sid Meier's Pirates!, with a real-time ship-combat mode that's almost out of a historically based wargame. As such, it's certainly very different from the traditional online role-playing games, with their foci on fantasy worlds and races, not to mention swords and sorcery.

    That and more, you knock-kneed lubber, in the Gamespot preview of Pirates of the Burning Sea, due out end-of-year 2005.

    Features, Previews
    Wed, Sep 14, 2005
    Ethec
  • If you watched Conan last night, you're probably tired this morning.

    But Funcom would rather you sleepyheads gaze upon screenshots of a different kind of Conan, the barbarian sort actually. Impressive new screenshots are up at the official site:

    (Ed. note- no description was given, I've got it from an inside source that the Funcom PR guy was pantsed by an mischievous intern as he prepared to enter a desciption, causing him to click "Create Story." And, lord, how we know that these things have a mind of their own once you push that button.

    Age of Conan official site screens, get them before Conan comes on!

    Images, Media
    Wed, Sep 14, 2005
    Ethec
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