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  • War is Hell and so is London.
    GameSpot has a preview of Flagship Studio's Hellgate: London posted. After looking into our crystal ball we decided they may have written this:

    "Like the Diablo games, Hellgate is built on randomization. The game creates random, unique levels every time you play, so no two players will ever experience the exact same game. Additionally, Hellgate randomizes much more, such as the loot that demons drop when they die, the generation of rare items, and more. Bill Roper, the CEO of Flagship, said during the presentation that Hellgate has a methodology that's about 10 times better than that of the Diablo games, meaning it can create better environments and items on the fly."

    You can read the entire Hellgate: London Preview at GameSpot.

    Features, Previews
    Wed, Jun 22, 2005
    Boomjack
  • FFXI looks so much... the same...on the XBox 360.
    GamesAreFun has some screenshots showing off FFXI on XBox 360. By showing off we mean showing that it looks almost exactly like the PC version. A little bird told us that they might have written this:

    "Famitsu magazine recently interviewed Final Fantasy XI producer Hiromichi Tanaka, who brought along some comparative shots of the Xbox 360 version of the MMORPG running next to it's PS2 counter-part. See the difference? No? That's the point. Apparently, the Xbox 360 version will not be taking any special advantage of the hardware and players can expect only a marginal improvement over the PC version. The Beta run of of FFXI for the 360 will begin in November."

    You can view the Final Fantasy XBox 360 Screenshots at GamesAreFun.

    Images, Media
    Wed, Jun 22, 2005
    Boomjack
  • Cars and Cannons. What could go wrong?
    Our Auto Assault Roadhouse coverage Part #1 is posted! Patrick Swayze eat your heart out. Highly placed individuals atop flag poles don't think for a minute this wasn't written:

    "The good folks at NCSoft and NetDevil were kind enough to include me as part of their first "Roadhouse Session". We all acted like Patrick Swayze, starting bar fights, dancing rather dirtily and riding mechanical bulls. When the hard work was done, we really got down to business. The business of Auto Assault. The business of Characters: Creation, Stats and Levelling up."

    You can read the entire Auto Assault Interview at AutoAssault.TenTonHammer.com.

    Features, Interviews
    Tue, Jun 21, 2005
    Boomjack
  • Bad guys as fun guys.
    1UP has a preview of City of Villains posted. It's possible that this coded message was found in the Personals section of
    the newspaper:

    "With great power come great ass-kicking supergadgets and nefarious world-exploding schemes. And no, that wasn't a typo--it's effectively the basis behind City of Villains, the long-awaited follow-up to CGW's 2004 MMORPG of the Year, City of Heroes. At long last, players will finally have the opportunity to get down with their bad selves."

    You can read the entire City of Villains Preview at 1UP.

    Features, Previews
    Tue, Jun 21, 2005
    Boomjack
  • An Earth shattering Kaboom!
    RPGVault has installment #1 of their Auto Assault Roadhouse series posted. High precision satellite surveillance photographs indicate that they may have written this:

    "NetDevil Design Director Ryan Seabury and Lead System Designer Brian Booker fill us in on the character system."

    You can read the entire Auto Assault Interview at RPGVault.

    Features, Interviews
    Tue, Jun 21, 2005
    Boomjack
  • Will Work For Blue Pill.
    The Seattle Times is reporting that at least 80 Monolith employees are being let go as part of the Sony acquisition of The Matrix Online. The screaming voices inside our head tell us that they may have written this:

    "Monolith Productions, a Kirkland computer and video-game developer, said yesterday it would lay off 80 employees after transferring two of its game titles to Sony Online Entertainment."

    You can read the entire Sony Purchases The Matrix Online article at The Seattle Times.

    News
    Tue, Jun 21, 2005
    Boomjack
  • It's all about the levels.
    The TenTonHammer.com Guild Wars community team have updated the Guild Wars Experience Chart. They probably wrote this:

    "The experience table located in the TenTonHammer.com library has been updated to reflect recent game changes. Experience required for additional skill points now caps out at 20k, and this is now noted. If you are curious about the amount of experience needed for each skill point before it reaches the cap, take a look at the table."

    You can read the entire Guild Wars Experience Chart at GuildWars.TenTonHammer.com.

    News
    Mon, Jun 20, 2005
    Boomjack
  • Conan the MMOGamarian.
    RPGVault has an Age of Conan interview posted. We are pretty sure that they wrote this:

    "Gaute Godager introduces us to Funcom's fusion of single- and massively multiplayer within the famed franchise"

    You can read the entire Age of Conan: Hyborian Adventures Interview at RPGVault.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • Two million subscribers and one interview.
    WorldofWar.net has an interview with the Blizzard development and it's all about, you guessed it, World of Warcraft. They may have written this:

    "Are there any plans at Blizzard to create more individual avatar styles than there are available now?  Could changes like new hairstyles, tattoos, scarring or equipment dye be worked into the current art and code?"

    You can read the entire World of Warcraft Interview at WorldofWar.net.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • Resistance is futile.
    GameCloud has an interview with Jason Hall of Monlolith discussing the SoE purchase of The Matrix Online. It's within the realm of possibility that they wrote this:

    "One of the most interesting moves in MMORPG history was made last week as The Matrix Online, the heavily hyped continuation of the movie trilogy, began its move to Sony Online from its now former developer Monolith. Gamecloud got a chance to briefly quiz Jason Hall, the head of the game's publisher Warner Brothers Interactive, to find out more about the move."

    You can read the entire Matrix Online Interview with Jason Hall at GameCloud.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
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