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  • A crispy pet hamster was the only creature I've found inside my furnace.

    IGN caps off its preview series with a look at the bestiary of the recent Guild Wars expansion. Alas, charred little Fuzzball didn't make the list; he didn't have a respawn timer.

    Today, for the last feature, we're giving you a quick glimpse at some of the new creatures found in the area of Sorrow's Furnace. You'll find a couple more surprises waiting for you inside, but you'll become quite familiar with those you find below.

    Have a look at the nasties you'll find deep inside the Guild Wars: Sorrow's Furnace expansion at IGN.

    Features, Previews
    Mon, Sep 12, 2005
    Ethec
  • But Tolkien did it without a database!

    Lord of the Rings Online Developer Chris "NobOrBob" Foster shows off one of Turbine's myriad tools for game development, this one focusing on quest implementation. With this much storyline behind a certifiably graphics-intensive MMO, and with such a devout LotR playerbase, it's a good thing Turbine's streamlining things where they can.

    For all these reasons and a few others, one of the biggest changes we made to the quest system was to replace the old quest file format with a new one. This unified quest file format contained nearly all of the information needed to place a quest in the world: the steps involved, the dialogue that each NPC says, the item that the monster should drop when it dies. In addition, the new quest file made it much easier to re-use the same characters on multiple quests...

    Read more at the Lord of the Rings Online: Shadows of Angmar official site. And be sure to check out the Ten Ton Hammer LotRO site for all the latest happenings!

    News
    Mon, Sep 12, 2005
    Ethec
  • Flyin' High...

    Icelandic Developer Crowd Control Productions announced that the single-server, two-year old MMO topped a long-anticipated milestone: 15,000 users online at once. last evening (9/11), a Chinese ambassador wished to suggest his country's policies to control overcrowding, saying this:

    This evening at 19:40 GMT, EVE players raised their own Peak Concurrent User record to 15.209. Congratulations everyone! This was an truly amazing moment, thanks to all EVE players for making this possible.

    Read about how things are heating up in the EVE Online universe at the official site.

    News
    Mon, Sep 12, 2005
    Ethec
  • Is the $1 Million tournament Rylly over?
    MMORPG.com has posted a RYL: Path of the Emperor Interview featuring Mark Politi and discussing the suspension of the $1,000,000 tournament. Richard Simmons informed us that he did not cheat in the RYL tournament and that the following statement was 100% true:

    "Mark Politi of Planetwide Games took a few moments to answer our
    questions in light of recent staff departures, the suspension of their
    $1,000,000 tournament, and some very damning reviews."

    You can read the entire RYL: Path of the Emperor Interview at MMORPG.com
    Related Links:

     

    Features, Interviews
    Fri, Sep 09, 2005
    Boomjack
  • We have ways of making them talk.
    MMORPG.com has posted a Chronicles of Spellborn Interview posted featuring Barry Hoffman. Dustin Hoffman claims he has no knowledge of who Barry Hoffman is, but that the following may or may not be true:

    " Barry Hoffman is the head man on the recently announced MMORPG out of Europe "The Chronicles of Spellborn". This exciting project recently caught our attention, as we released the first part of this interview last week. "

    You can read the entire Chronicles of Spellborn Interview at MMORPG.com.
     

    Features, Interviews
    Fri, Sep 09, 2005
    Boomjack
  • Frap it and strap it.
    Blizzard has announced the BlizzCon Movie Contest, sponsored by NVIDIA and doling out NVIDIA 6800 graphics card to the winners. Steven Spielberg refused to comment on whether he would be entering the movie contest, but he did say this:

    " We're proud to announce our official BlizzCon World of Warcraft Movie Competition, sponsored by NVIDIA! To enter, all you need to do is create a movie using in-game footage and combine it with music from any of our past games. We're accepting submissions beginning Thursday, September 8, which means you have plenty of time to create movie-magic! Five winners will receive an NVIDIA® GeForce™ 6800 Ultra, two tickets to BlizzCon, and much more. Details on how to submit your World of Warcraft movie will be announced when we begin accepting submissions. Good luck! "

    You can read all about the BlizzCon Movie Contest at the Official Site.
    Related Links:

     

    News
    Fri, Sep 09, 2005
    Boomjack
  • More lore than your heroic eyes can possibly journey through!

    Simutronics designers Steph Shaver and Mike Doscher introduce us to a couple player races in "Hero's Journey" and to the inspiration behind an enemy clan's architecture. Lore makes my head hurt faster than opera night at a karaoke bar, but it's nice to see the kids enjoying themselves!

    The Stoneborn include the stoic Burians, who excel as miners, metalworkers and brewers, and the Qwi, who are master tinkerers and builders. The combination has yielded many technological advances. Among the Ilvari, the ethereal Mistfolk are dedicated to magic and its secrets, while the Earthfolk focus on nature. The feline Suwari were once the former's pets. They too follow dual beliefs, the fastidious Domesticates being city dwellers whereas the Ferals embrace the wilderness. The original Old Blood Humans are stalwart and sturdy, while the Togs, who are easily distinguished by their greenish skin, are usually slightly taller and even bulkier.

    Peruse the rest of the Hero's Journey Peek #6 at RPG Vault, if you so choose!

    Features, Previews
    Fri, Sep 09, 2005
    Ethec
  • Better late than never

    Guild Wars' Wednesday deskpaper hit the site a day later than usual, but since the Arena.net folks released the "Sorrow's Furnace" expansion this week I guess we can give them some slack.

    This week's wallpaper shows a blending of concepts for the fiery depths of Sorrow's Furnace. Find your choice of wallpaper sizes and aspect ratios, and decorate your desktop with something befitting of the latest Guild Wars update

    Help yourself to some Guild Wars: Sorrow's Furnace deskpaper here!

    News
    Fri, Sep 09, 2005
    Ethec
  • XORG? Say wha?

    Any game wanting to (literally) redefine the genre while using "X" to abbreviate "extreme" ought to throw up a red flag or two, but we'll give this ambitious FPS-meets-MMO post-apocalypse newcomer the benefit of the doubt!

    Twilight War: After the Fall will be a groundbreaking XORG (Extreme Online Roleplaying Game), with advanced graphics and an integrated FPS combat system, in the Post-Apocalyptic Science Fiction genre. Twilight War: After the Fall uses SpeedTree technology to populate the game work with hundreds of thousands of trees, as well as Valve's Source Engine.

    See some eXtreme Twilight War screenshots at Worthplaying's eXtreme site.

    Images, Media
    Fri, Sep 09, 2005
    Ethec
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
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