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  • Blizzard Boasts Battleplan
    Shane Dabiri, the Lead Producer on World of Warcraft has posted the World of Warcraft Battleplan Vol. 2 on the official forums. 2,579 undead rogues immediately ganked the battleplan and announced:

    " Since the last World of Warcraft Battle Plan, much has happened in the Warcraft universe. We’ve launched Blackwing Lair, the highest level dungeon in the game, we launched World of Warcraft in China and Singapore with great success, and work continues on adding even more content for our players.



    BlizzCon is quickly approaching, and we're preparing the lineup of programs, dev chats, and the concert to be held at our inaugural event. I’m very happy to announce that we'll have the first public showing of the expansion for World of Warcraft at BlizzCon. Attendees will be able to view the work that is going into the project and hear some of the eagerly awaited details. To those of you who won’t be able to make it to the show, please keep an eye out for the game magazines that will be hitting newsstands right around BlizzCon, because some of them will feature in-depth articles on the expansion with plenty of information about how World of Warcraft will be evolving.



    For this Battle Plan, we want to take the opportunity to look ahead to what our players can expect in the coming months leading up to BlizzCon and the expansion announcement.
    "

    You can read the entire World of Warcraft Battleplan Volume 2 at The Official Site.
    Related Links:

     

    News
    Thu, Sep 08, 2005
    Boomjack
  • Toyotas With Tasers.
    Next Generation has posted an Auto Assault interview featuring Ryan Seabury. A driver went into a fit of road rage after we cut him off, slammed on the brakes and flipped on our cell phone. His ranting went somthing like this:

    " NCSoft is trying to drag the kicking and screaming MMOG genre, away from its fantasy comfort zone into the mainstream. Auto Assault, developed by NetDevil, is a different kind of persistent online world. Design director Ryan Seabury told us the plan… "

    You can read the entire Auto Assault Interview at Next Generation.
    Related Links:

    Features, Interviews
    Thu, Sep 08, 2005
    Boomjack
  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • Yes it's a big deal!

    Especially given that EVE Online is one of the few 2nd gen MMOs that's still growing consistently. Grats to CCP as they close in on a milestone.

    Labor Day brings players to EVE... Yesterday evening at 20:13 GMT, EVE players topped their own Peak Concurrent User record and it now sits at 14.418 users - Scarily close to the 15K uber-record.

    Check out EVE Online's highs and lows at its official site.

    News
    Wed, Sep 07, 2005
    Ethec
  • Is "Horizons" the industry's best kept secret?
    The folks at Tulga Games have been hard at work on Horizons for the last two years. David Bowman sits down with RPG Vault to discuss why Horizons got off to a bit of a rought start, the many changes Tulga has implemented since launch, the game events that make Horizons different, and a glimpse at where the dev team is taking the game in the future.

    Jonric: In what ways and to what extent have you addressed these problems and issues between then [launch] and now?

    David Bowman: We are quickly approaching the end of the second year since launch. In that time, we've doubled the content available in the game and completed many new content systems. Our database has been streamlined, and the hardware reconfigured. We've created a completely new Dragon tutorial, and are in the process of creating a new one for the other races. The client has been optimized repeatedly to improve performance on a wide variety of machines. The combat systems have been completely replaced, and now perform well. I won't claim that we've fixed everything, but we've made great improvements, and will continue to work on all remaining issues.

    See the Horizons "update" interview at RPGVault.

    Features, Interviews
    Wed, Sep 07, 2005
    Ethec
  • Dark, light, or still pre-alpha?

    NP Cube talks about its longtime fantasy MMO Dark and Light; most notably the challenges associated with building an engine from scratch, and how DnL is doing with its production timeline. Any one else get the feeling things are being rushed a bit?

    Gamecloud - What is the current status of the game's progress and when will it be released?

    NP Cube - Development is nearing an end as we prepare for our November release. In preparation, our debuggin session has already begun to ensure the game is ready for distribution this fall.

    Read the Dark and Light general interview at Gamecloud.

    Features, Interviews
    Wed, Sep 07, 2005
    Ethec
  • Cue the melodramatic voice-over...

    Turbine's newest trailer features a glimpse at the city of Stormreach, a rundown of the classes, and, yup, dungeons and a dragon! More than one dragon, in keeping with the title, would have been overkill... like spamming the inbox of your mind!

    Adventurers have long travelled to the shrouded continent of Xen'drik to explore ancient ruins and discover the treasures hidden beneath. The bustling frontier city of Stormreach, a cauldron of ambition and secret plots, has grown on the edges of this dark and dangerous continent, safe and secure as the gateway to Xen'drik. But now danger threatens. Few explorers who set out adventuring the lands near Stormreach ever return, and those that do bring back only tales of death and destruction.

    Pick up the latest Dungeons & Dragons Online: Stormreach trailer at Worthplaying.

    Video, Media
    Wed, Sep 07, 2005
    Ethec
  • E3 was how long ago again?
    GameRifts has posted a preview of Gods and Heroes: Rome Rising based on their E3 visit. Russell Crowe claimed he was the only gladiator and cursed us as follows:

    " Our initial introduction to Gods & Heroes: Rome Rising took place at the E3Expo concourse hall on our first day where we walked past a group of Roman soldiers stationed to promote the game. These Roman soldiers were the actual historical re-enactors of the time period with actual hand crafted armor and weapons. A game company that wants to ensure that every detail, down to their "booth babes" is accurate already has a leg up on the competition. So, when our scheduled appoint arrived, we were already looking forward to seeing the game. "

    You can read the entire Gods and Heroes Preview at GameRifts.

    Features, Previews
    Wed, Sep 07, 2005
    Boomjack
  • Can we get an APB on APB?
    1UP has posted an All Points Bulletin preview. Davey Jones asked me to take the last train to Clarkson and he'd meet me at the station, but when I arrived the only thing there was this note:

    " How many times have you played a Grand Theft Auto game and envisioned how cool it would be if all those folks walking and driving around the streets of Vice City were actually other human players? Funny, the original creator of Grand Theft Auto, David Jones, wonders the exact same thing. That's why his new company, Real Time Worlds, is crafting exactly such a game, due for release on PC in 2007 and Xbox 360 in 2008. "

    You can read the entire APB Preview at 1UP.

    Features, Previews
    Wed, Sep 07, 2005
    Boomjack
  • It's on the horizon... I can see it!
    RPGVault has posted a Horizons interview featuring David Bowman of Tulga Games. Scotty Bowman, NHL coach and all-around nice guy would not return our calls. We are sure he would have said this:

    "We quiz Tulga Games' David Bowman on how the online world project has evolved plus the team's future intentions
    "

    You can read the entire Horizons Interview at RPGVault.
     

    Features, Interviews
    Wed, Sep 07, 2005
    Boomjack
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