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  • Let this Titan-ic interview sink (in)

    Karas takes a look at the guilds in the Vanguard: Saga of Heroes community. This week he interviews Scrawl, Guild Leader of Titan Guild, and WyzWun, an officer in the guild. Find out about their history in MMOs, and why they are compelled to spend hours and hours running a guild!

    What things would you like to see implemented for guilds in Vanguard that you haven't seen done successfully or at all in other MMO's?

    WyzWun: I would say I am looking forward to guild created content, the type of content that I have only seen in a game like EvE online.

    Scrawl: I would be thrilled if they would put in fully functional guild halls. And when I say fully functional, I don't mean that you can throw pictures on the wall and put in a few chairs. I want to be able to tack up notes on the door that say, "Clerics wanted," or, "Guild meeting on Thursday." I want to be able to use my guild hall in a real way that actually adds not only to the functionality...but also to the immersion that the game can provide.

    Read the entire interview at our Vanguard TenTonHammer site!

    Features, Interviews
    Mon, Feb 06, 2006
    Ethec
  • I kid you not that as I was driving back from the grocery store today, I saw an Explorer with a HUGE Auto Assault logo on the side of the car. I thought to myself - Free Advertising. And then I cheered (No I didn't wreck the car and yes I know that it's not safe for me to be jumping around while driving 60mph down the road) because gaming is alive and well in Colorado Springs!

    Blogs
    Fri, Feb 03, 2006
    Awenyddion
  • 1up has given Johan Tenga, lead designer for Age of Conan his very own blog!

    So maybe I should start with telling you a little about myself and Age of Conan, which I am currently working on. Well first off what about me? I started to work for Funcom at the customer support department back in 2001. If you played Anarchy Online around that time you might know me as my GM character Belith.

    Heesh they'll just let anyone have their own blog these days! (Just kidding. It's a good read)

    More News and Info on Age of Conan

    News
    Fri, Feb 03, 2006
    Awenyddion
  • Lead Designer Jack Emmert will author the next update to Prima's City of Villains and City of Heroes strategy guides.

    The new packet will be released as hole punched pages to be inserted into the City of Villains and City of Heroes binder systems (currently available in stores) and will contain detailed information about the upcoming free expansion "Issue 7: Destiny Manifest". Read more about this exciting news here!

    More News and Info on City of Villains

    *walks off with the Men in Tights song in her head*

    News
    Fri, Feb 03, 2006
    Awenyddion
  • The reputations section of World of Warcraft has been updated. Brood of Nozdormu

    In the lives of most mortals, time is nothing more than a simple hourglass, its sands quietly trickling away. Only few ever realize that in truth, time rages like a storm, untamed and chaotic. When the Titans first descended on Azeroth, vanquishing the Old Gods and bringing order to the world, the Highfather of the Pantheon himself empowered the great dragon Nozdormu with some of his own cosmic powers, enabling the dragon to guard time itself and police the ever-spinning pathways of fate and destiny. And so, the stoic, honorable Nozdormu became known as the Timeless One. Ever since then, Nozdormu's Brood has guarded the timestream from all who would seek to disrupt its flow, guided by the Timeless One's wise, all-knowing counsel.

    This is seriously the best World of Warcraft Community Site EVER!

    More News and Info on World of Warcraft

    News
    Fri, Feb 03, 2006
    Awenyddion
  • The winners are announced and I have to tell you that the designs are fantastic! You can see them here!

    The world of Guild Wars Factions will be filled with many new weapons and items. And some of these were directly conceived and inspired by our players themselves. In November and December of 2005, we invited Guild Wars players to submit their design concepts for weapons for the upcoming campaign of Guild Wars. (You can read the contest rules here.) From the more than 1,000 entries, the Guild Wars Team selected 8 winners and approximately 20 honorable mentions. The winning entries – displayed below – will be present in Guild Wars Factions at release. In addition, due to the high quality of so many of the entries, we will be incorporating many of the honorable mentions into Guild Wars and Guild Wars Factions in the months following release of the second campaign. We'll post about the new weapon additions on the news page, and will be sure to add more images here to show the increasing number of cool new weapons, as they were conceived by Guild Wars players.

    Take a look at our Guild Wars site

    More News and Info on Guild Wars

    News
    Fri, Feb 03, 2006
    Awenyddion
  • MMORPG.com has an interview with Turbine's Steve Moy. He's the Beta manager for Dungeons & Dragons Online: Stormreach.

    MMORPG.com: A number of our readers are expressing concerns that this game, like Guild Wars will be primarily instanced. If this is so, how do you justify charging a monthly fee?
    Steve Moy:

    This is a great question and I’ll address it in two steps – our use of instancing and our monthly fee.

    To be honest, our heavy use of instancing is a design choice more than anything else and it was one of the earliest and easiest decisions we made. Simply put, Dungeons & Dragons is about tackling dangerous environments with a small party of friends, not camping a spawn in a spot crowded with 50 other characters.

    Our focus on instancing, along with our unique quest-based XP system, allows us to do things that you don’t typically expect to see in an online roleplaying game – collapsing floors, intricate puzzles, carefully-scripted encounters, deadly traps (that you can use to your advantage if you can lure monsters back into them) and of course, an ever-present sense of impending doom. What could be more D&D than that?

    As far as monthly fees go, every online roleplaying game has its own business model, and ours relies on subscription revenue to offset the significant ongoing costs of maintaining a first-class game. Once the game ships, our development team will transition into a dedicated live team whose sole focus is to ensure that DDO is a living, breathing, constantly-evolving game. A portion of your fees also support our excellent customer service and technical support teams, and all of the hardware and bandwidth costs associated with running a game like this

    You're all Doomed... DOOOMED!

    Take a look at our Dungeons & Dragons Online site. It's worth the read!

    More News and Info on Dungeons & Dragons Online: Stormreach

    News
    Fri, Feb 03, 2006
    Awenyddion
  • A New Hope?

    In a move dubbed NGE or "New Game Enhancements" SOE / LucasArts re-launched its ailing MMORPG Star Wars Galaxies (SWG) for the second time last November. Despite a wave of angry criticism from the alternately hopeful and disillusioned subscriber community, both licensor and licensee maintain that subscription numbers have steadily risen since the change.

    We tell the somber story of the MMORPG that was supposed to bring our brand of gaming into the mainstream two years ago, then lighten things up a bit with a review of the game as it stands today.

    When we arrived at the neutral station, the nastiest surprise was lag, lots of lag. My rig handles today's graphics-intensive games with ease, but for SWG I had to viciously scale back settings before the frame rate got above a barely playable 10 / sec. Even afterwards, the game seemed to move faster than it could load. The elevators jerk you down or up a level in a split-second (literally - they put the "hyper" in hyperlift), but you'll go tear-assing into the cantina (characters seem to move at something like 200% movement speed all the time) and you'll have to wait a few seconds for the NPCs to appear.

    After trying out several character models I've noticed an unsettling "slippery floor" quirk, resulting from the character's gait being unnaturally faster than the actual movement rate. Another painful tendancy: the dialog boxes which appear when you converse with NPCs actually move with their (sometimes spasmodic) gestures. When I talk to an NPC, I sometimes feel like I'm trying to shoot Bin Laden in one of those "Win a PS3!" banner ads.

    In the end, SWG received a doleful 2 out of 5 hammers. But have a look for yourself: the Star Wars Galaxies "New Game Enhancements" review at TenTonHammer!

    Reviews
    Fri, Feb 03, 2006
    Ethec
  • MMORPG Failures Examined

    In today's editorial at the TenTonHammer: Vanguard community site, Eliana takes a look at a current hot topic from the Official Vanguard Forums. The question posed on the thread is "Which MMO were you the most disappointed to see fail?". She looks to find the reasons why some games just cease to entertain us.

    A recent discussion thread on the Vanguard Forums asked which massively-multiplayer online game (MMOG) people were the most disappointed to see fail.

    "Which MMO were you the most disappointed to see fail?"

    The thread had me thinking wistfully about the golden age of EverQuest, when EQ, along with Asheron's Call and Ultima Online, introduced the fantasy worlds of the massively-multiplayer online role-playing game (MMORPG) for the first time. EverQuest, I'm sure, seemed unstoppable. I doubt that many of us who played beginning with beta testing or launch ever dreamed that, even though Norrath might live on, our avatars might not. I know that I didn't anticipate graduating from the Plane of Time to the Plane of Disappointment!

    Check out this nostalgic "MMO failures" article at our Vanguard: Saga of Heroes community site!

    News
    Thu, Feb 02, 2006
    Ethec
  • Barbarian is his name... taking hits is his game!



    What takes a lickin' and keeps on tickin'? Nope, not a Timex--it's the barbarian, of course. In Dungeons & Dragons Online: Stormreach, this class stands out when it comes to absorbing damage. If you're thinking of playing a barbarian, there's no better way to prepare than by reading our handy (and recently updated) class guide. You'll learn about the barbarian's important abilities, feats, skills and enhancements.



    Want to be a Mighty Barbarian? Take a look at the newest article on the TenTonHammer Dungeons & Dragons Online: Stormreach Community Site!

    News
    Thu, Feb 02, 2006
    Ethec
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