Who needs Korea when EQ2 has "Combat Changes"?!
The infamous "Combat Changes" loom on the EQ2 horizon, making a number of folks restless. This week's pseudo-therpeutic, semi-humorous, 100% fun column walks one quavering Warden through the early stages of acceptance and previews some of the changes too! Then the article quickly quickly gets out of hand as yours truly discusses my proposed "Combat Changes!" Check it out!
"Of course, the Star Wars Galaxies veterans (well, at least the ones that left the game to play EQ2) started having sweaty flashbacks when they heard that SOE was out to redo the pummeling procedure in their newfound home. As things in EQ2 are in no way as bad as SWG was in the pre-CU days (where botting was the new ganking, and you and your friends could eat the nastiest PvE mobs alive with ease with the right combination of armor, weaponry, and buffs), we'll likely not see what many considered a total over-reaction that threw the entertainers out with the bathwater. And let's spend a moment in eulogy of the Hutt dancers, cantina musicians, and other ways the SWG revamp chagrined its pure artisans. SWG sought to be as novel as the 70s cultural phenomenon that spawned it, and SWG's "Combat Changes" in many ways returned the game to its MMOG roots at the expense of entertainer as an viable and attractive subclass offering. EQ2 is pretty down-home-comfort in its RPG approach. So in EQ2 née SWG, there were fewer points of contact for play imbalances and player malignment in the first place."
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