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  • Greasy food and mechanical bulls.
    MMORPG.com has posted their look at the Auto Assault Roadhouse #2 session. We are certain that two pounds of chicken wings may not have been ordered while writing this:

    "For the last two Fridays I’ve had the pleasure of joining NCSoft’s Richard Iggo (Auto Assault Product Marketing Manager), Richard Weil (OCR Manager), Steven Snow (Auto Assault Producer), Todd Keister (Auto Assault Assistant Producer) and NetDevil’s Ryan Seabury (Design Director), and Brian Booker (Lead System Designer) for the first two of four teleconferences about their upcoming game Auto Assault. Both conferences have been fun and enlightening and I have enjoyed learning more about the game and the genre. This last Friday our focus was on skills, which may sound like a very narrow topic, but for a game as diverse and complicated as Auto Assault … let’s just say we ran over."

    RPGVault also gives us their take on the vehicular mayhem. It's a given, though not for sure that they fell off the mechanical bull just before writing:

    "As reported a week ago, NetDevil and NCsoft have started a series of telephone sessions designed to focus on a particular aspect of the game at a time. Carrying forward from the first one, which looked at various aspects of a character creation and advancement, the topic for last Friday was skills. It wasn't always possible to discern who was speaking at any given moment, but it did seem that the three participants representing the developer, Technical Director Scott Brown, Design Director Ryan Seabury and Lead System Designer Brian Booker, did most of the talking and answering, with intermittent help from a few team members on the publisher side."

    Of course, we have our own coverage as well.
    You can read the entire Auto Assault Roadhouse #2 Session Coverage at TenTonHammer.com, MMORPG.com and RPGVault.com
    For even more Auto Assault information stop by: AutoAssault.TenTonHammer.com

    Features, Previews
    Tue, Jun 28, 2005
    Boomjack
  • Earl Grey tea with sweet and sour chicken balls.
    BBC News gives us a look into the Chinese game market. It is unconfirmed that they were drinking tea and waving like the Queen while writing this:

    "Representatives from the games industry taking part in a conference in London this week heard that more than 20 million Chinese were playing games and the number was rising fast."

    You can read the entire Chinese game market article at BBC.

    News
    Tue, Jun 28, 2005
    Boomjack
  • Bar fights and mechanical bulls.
    Our coverage of the Auto Assault Roadhouse #2 session is now online. It is not likely that Patrick Swayze wrote this:

    "Even after the Patrick Swayze joke and having apparently read my first article the folks at NCSoft invited me back for round #2 of the Auto Assault Roadhouse Sessions. Skills were the advertised special of the day and the skill system smorgasbord drew quite a crowd..."

    You can read the entire Auto Assault Roadhouse 2 session coverage at AutoAssault.TenTonHammer.com.

    Features, Previews
    Mon, Jun 27, 2005
    Boomjack
  • Yes, but where is the grassy Gnoll?
    Our own EverQuest 2 community managers have posted a guide to the Splitpaw Saga Instance. We don't gnoll for sure, but supposedly they wrote this:

    "If you've chosen to pre-order the adventure pack, the Splitpaw Saga
    access quest is available to you immediately. In it you'll find not just the key to get you into the upcoming SS zone, but also a scalable (meaning the mobs and experience adjust to your level or your group's average level) instance which can be soloed or duo'ed for a gain of about 10% exp total for a half an hour's work (this is for levels 41-50, at lower levels its likely more!).
    "

    You can read the entire EverQuest Guide to the Splitpaw Saga at EQ2.TenTonHammer.com.

    News
    Mon, Jun 27, 2005
    Boomjack
  • Risk your life for $1,000,000.
    A Risk Your Life review is posted at 1UP. A little bird told a gypsy who told us that they wrote this:

    Not quite, exactly. Despite having a reviewer's guide and an electronic copy of the manual, I decided to try to learn the game the way you'd have to learn it should you elect to download it rather than purchase the boxed copy. That is by marching in chin first, creating a character (a fighter, for simplicity's sake), kicking booty and (if you're crafty like me) searching through the various forums at www.ryl.com."

    You can read the entire Risk Your Life Review at 1UP.

    Reviews
    Mon, Jun 27, 2005
    Boomjack
  • Does an expansion to EQ2 make it EQ2-2.
    Computer and Video Games has a preview of EverQuest 2: Desert of Flames posted. They probably wrote this:

    "The expansion adds 12 new zones, in particular the new city of Maj'Dul, which lies nestled in the heart of the desert. Although you'll be able to attack the NPCs in this city, it's protected by a group of flying guards that will swoop down if you cause too much trouble. And since they become more powerful the more you kill them, it dissuades you from too much NPC killing, something that's been problematic in WOW. The city is also home to four different factions: the Court of Tears, the Court of Coins, the Court of Swords and the Court of Truth. All the Courts have their own unique missions and eventually you'll have to decide which one you want to ally with. The strength and support a Court gets from the players will ultimately have an impact on the city itself, and dictate the types of guards present, as well as the kind of relationship the Court has with its rivals."

    You can read the entire EverQuest 2: Desert of Flames Preview at Computer Games Online.

    Features, Previews
    Mon, Jun 27, 2005
    Boomjack
  • Virtual 20 sided dice.
    Dungeons and Dragons Online the focus in the latest GamerGod Preview. It is reasonable to assume that they may have written this:

    "True to the continuance of the setting of its creation, thousands of pen and paper gamers around the world still gather in basements, at kitchen tables, in living rooms with chairs centered on a table large enough for the dice to keep from rolling away and cheat that precious double damage roll of 20. On numerous occasions, these hardcore zealots of Imagination and loyal minions of the Lady Luck of 20 Sided Die have traversed the boundaries of their corporeal worlds into the virtual."

    You can read the entire Dungeons and Dragons Online Preview at GamerGod.

    Features, Previews
    Mon, Jun 27, 2005
    Boomjack
  • A Guild Wars review, can you believe it?
    Guild Wars has been reviewed at Computer Games Online. We are relatively certain that Microsoft has not decided to call their next edition of Windows OS:

    "One resemblance between the above mentioned titles and Guild Wars is the ability to support simultaneously hundreds of thousands of players, but the main difference here is that Guild Wars is made up entirely of two types of instances. Cities act as meeting locations for the players. Each city is divided into districts, which can accommodate a maximum of 150 players. If this number is topped, a new district will be created and vice-versa. As you can see, the limited number of players in an area negates the “massively” characteristic, which is specific to other MMORPG’s, making the cities act like instances. On the other hand, you can meet your friends by joining the same district, and if they are on a different server - North America, Asia (South Korea) or Europe - you can choose one of the international districts."

    You can read the entire Guild Wars Review at Computer Games Online.

    Reviews
    Mon, Jun 27, 2005
    Boomjack
  • No monthly fee and now Q&A.
    GameCloud has a Guild Wars Interview Gaile Gray of ArenaNET posted. It is with utmost certainty that we say they probably wrote this:

    "Ever since ArenaNet's fantasy themed multiplayer action-RPG Guild Wars launched in late April, the game has stayed on top of the US best selling PC games list and critics have responded to the game's mix of action gameplay with massively multiplayer elements. To get a quick update on the game and ArenaNet's future plans Gamecloud got in contact with the game's community manager Gaile Gray."

    You can read the entire Guild Wars Interview at GameCloud.

    Features, Interviews
    Mon, Jun 27, 2005
    Boomjack
  • LotRO Insider.
    The first installment of Lord of the Rings Online Insider is up and alive at the Official Site . Our Legal Department has strongly advised us not to mention that actor Nick
    Nolte was found wandering the streets mumbling the following:

    "Welcome to the first installment of our new series, the Thursday Insider. In each Insider, we'll ask some team members to answer a question about themselves, LOTRO, or The Lord of the Rings. You never know what you'll get from the LOTRO team!"

    You can read the entire Lord of the Rings Online Insider at The Official Site.

    Features, Interviews
    Fri, Jun 24, 2005
    Boomjack
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