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  • An Earth shattering Kaboom!
    RPGVault has their version of the Auto Assault Roadhouse #3 session posted. They unloaded a round into the nearest building and then probably wrote something like this:

    "Our latest long-distance get-together focuses on the item system in NetDevil's project plus the thinking behind it."

    You can read the entire Auto Assault Preview at RPGVault.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Popcorn and a coke please.
    GameSpy has posted three new Auto Assault movies. It's possible that they maybe wrote this:

    "Nothing, nada..they didn't write a bloody thing. What are these movies about? Your guess is as good as ours. Download 'em and hope for the best we guess. Thanks for nothing."

    You can downlad the Auto Assault Videos from GameSpy.

    Video, Media
    Wed, Jul 06, 2005
    Boomjack
  • Crafting and Gadgets and Cannons, oh my!
    GameSpy has posted another Auto Assault Preview. The focus this time is on crafting. A Human told a Biomek who told a Mutant that they might have written this:

    "There's a whole lot of really valuable junk out there, and the Auto Assault crafting system is how you're gonna get your hands on it!"

    You can read the entire Auto Assault Preview at GameSpy.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Detroit Red Wings, nah...it's the year of the Black Wing.
    WoW Guru has posted a preview of Blackwing Lair for World of Warcraft fans to drool over. A little bird with black wings told us that they wrote this:

    "Below is a preview of some items as well as the layout of the new Blackwing Lair. The content has not yet been released and could be changed before it is."

    You can read the entire Blackwing Lair Preview at WoW Guru.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Is it really a sweatshop if you make more than the average worker and just sit watching scripts run all day?
    1UP has a very interesting article posted about Asian MMOG sweatshops. We are nearly confident that the Axe Effect was not responsible for them writing this:

    "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."

    You can read the entire MMOG Sweatshop article at 1UP.

    News
    Wed, Jul 06, 2005
    Boomjack
  • TVG talks to RG on the QT.
    TVG has posted an interview with Starr Long, the producer of Tabula Rasa. All hailed Lord British and then wrote something almost like this:

    "Richard Garriott and I (Starr Long) started this project together with other key team members so he has been involved since the beginning. For the first couple of years we took the project down a path that was more fantasy oriented, with a very unique combat system and focused entirely on instanced adventure spaces for small groups. After bringing it to E3 in 2004 we realised that the setting and visuals were getting in the way of the game we wanted to make so we decided to make some major changes. We moved the game towards a more science fiction direction for the visuals and setting. We also changed the design towards a focus on large persistent battlefields where player’s actions can impact the state of the battle. We also changed combat to feel much more like a shooter-style game while retaining RPG systems underneath everything. This means while you are shooting your weapon via a mouse click and cycling through weapons like a shooter, the outcome of each shot is being determined mainly by your character’s skills that you have built up over time."

    You can read the entire Tabula Rasa Interview at TVG.

    Features, Interviews
    Wed, Jul 06, 2005
    Boomjack
  • One of our database servers has packed it in. If you are trying to reach one of our network sites, including our WCN site, and cannot we apologize for the inconvenience. Our tech team is working on it!

    News
    Tue, Jul 05, 2005
    Boomjack
  • Please, please for the love of Pete, somebody tell us if Guild Wars is any good.
    Gaming Excellence has posted a review of Guild Wars. They made a warrior/monk and then wrote this:

    "While Guild Wars may have been a game that came out of nowhere for many of us, it in no way makes it lacking in quality. In fact, I am hard-pressed to find any PC game that has shipped recently that feels more solid and complete out of the box. From its quick installation (2 disc install that does not require any play disc afterwards) to its fantastic Guild Wars Manuscript; a 144-page book that painstakingly details the world of Guild Wars, you will find yourself wowed from the start. The first time you launch the game, you will also be taken aback by how quickly the login screen pops up and afterwards, how quickly it loads all the gaming worlds. Creating a character is painless and once you actually launch the game, it is truly amazing to behold. All of Guild Wars’ information is server side and the game automatically streams required updates and installs them transparently to the user in a matter of seconds. I have never seen a game load faster, on PC or console, than Guild Wars and it may not mean much to many, but waiting to play when you don’t have hours in front of you is important to me. The internet code is fast, lag-free and optimized brilliantly."

    You can read the entire Guild Wars Review at Gaming Excellence.

    Reviews
    Mon, Jul 04, 2005
    Boomjack
  • Ha! Check out the URL that you go to for this...they spelled Rogue as "Rouge". Priceless.
    Ogaming has posted a World of Warcraft Rogue guide. They sold you some gold and then they wrote this:

    "Rogues are damage-dealers, and that is their group role. You are in a group solely to take down single mobs and provide some limited crowd control (as well as pick locked chests and boxes). Rogues have the fastest (and arguably the most exciting) combat pace the game has to offer. Rogues attack the fastest because they are dual wielders and always use fast-swinging weapons (1-handed swords and maces and daggers). Rogues have to be versatile, patient and very articulate."

    You can read the entire World of Warcraft Rogue Guide at OGaming.

    News
    Mon, Jul 04, 2005
    Boomjack
  • Images can win you some free WoW playtime.
    WoWGuru is running a World of Warcraft image contest. The rogue who ganked you was writing this, maybe:

    "WoWGuru is happy to present you with our very first contest. We will be giving away 11 60-day gametime card, absolutely free. All you have to do to enter is submit a screenshot or drawing (made or taken by you) to our newly created Image Gallery.



    We will be giving away one (1) 60-day gametime card for each cateogry. The winners will be chosen by the highest score. Score will be calculated based on number of votes and the ratings received."

    You can read about the World of Warcraft Contest at WoWGuru.

    News
    Mon, Jul 04, 2005
    Boomjack
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