External News

  • Where Do Things Stand After Four Months?

    Gamespy has taken some time ot look into this question in regards to Dungeons and Dragons Online. What is new, what has changed? Read on to find out...

    It's been four months since the game's launch, and while it doesn't seem like a good deal has changed, it is clear that Turbine is mobilizing towards some really big changes. In this first installment of our new State of the Game column, we look at where Dungeons & Dragons Online stands today as compared to its release, and where it's headed.

    Find out more at GameSpy.

    News
    Thu, Jun 22, 2006
    LadySirse
  • Still In Beta But Holds Promise...

    Silkroad Online is a recently translated Asian MMO that is currently in beta. GameZone posted their preview of this interesting title.

    The Silkroad was the major cultural and economic trading route connecting ancient China with Islamic and European civilizations. It was a hazardous byway, often haunted by thieves, merchants and those who would protect the merchants from the thieves.

    In an increasing trend, yet another Asian massively multiplayer online game has been translated over to English and is in the testing phase. Silkroad Online does carry some Asian influences, and some of the combat styling could be likened to KOEI’s Dynasty Warriors franchise (in a tiny way), but the game also carries some of the influences of other Asian-generated MMOs, like Lineage II.

    Read the full preview at GameZone.

    Features, Previews
    Thu, Jun 22, 2006
    LadySirse
  • Damon Grow Talks About Making an MMO While Being Followed By Cameras

    Mixing the development of a MMO with the rigors of making a reality TV show is sure to make for interesting times. Damon Grow and a team of volunteer developers are trying to do just that as they work to make Kaos War. The TV show is called...you guessed it...Creating Kaos. Recently he sat down to talk to the folks at Firing Squad.

    FiringSquad: How hard is it to develop an MMOPG with an all volunteer development team?

    Damon Grow: It is unbelievably hard. What made it extremely difficult from the beginning is that we are spread all over the world. We have to deal with time zone differences, the inability to work face-to-face, and many have daytime jobs to pay the bills while they work on the game. We lessen the hardships as a virtual company by using tools such as email, instant messenger, Voip programs like Teamspeak and Ventrilo, and passing data along by FTP and Sourcesafes such as Subversion. Many of our developers are currently on their way to our headquarters in San Francisco, which reduces the obstacles significantly.

    On top of all that we are not just building a small game. Kaos War is an epic AAA MMO title and at this time an MMO game is simply the hardest and most time intensive game to develop. This means that without further funding, we’d need 100’s of industry quality volunteers to get enough work done to actualy finish the game. Getting financial backing is essential for a game like this.

    Check out the rest of this intriguing interview and stay tuned for updates on Kaos War.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • RPG Vault Concludes Fury Series

    RPG Vault has posted part two of their interview with Lead Programmer Michael Petrou, Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt.

    Jonric: Since you previously mentioned trials, which seem to be Fury's version of quests, would you care to tell us how they function?

    Adam Carpenter: As Fury is pure competitive gaming, we don't have quests in the classic PvE sense. Instead, we have trials, which are our PvP equivalent to quests. In them, players are required to use a specific set of abilities in order to achieve the trial's goal. The more efficiently a player uses the avatar's abilities, the faster it will complete each trial.

    Read the full interview at RPG Vault.

    Catch up on the series by reading part one here.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Seed Takes a Refreshing Departure From Standard MMOs

    A review of this newly released MMO was posted at GameZone. Michael Lafferty took time to write up his thoughts as he tried Seed out.

    Seed, from Runestone, is not your typical online game. First of all, there are no wide-open vistas and environments that will have players traversing the world. The game centers within the colonizing structure that is known as Da Vinci. Secondly, there is no combat, no mobs that you kill to gain experience and level up. Instead Seed focuses on maintaining the colony platform, fixing various and persistent equipment breaks, leveling up engineering skills and then, if you so choose, engaging in the politics within the colony.

    Of course, this requires a different mindset on the part of the gamer. It also, in many ways, requires more creativity.

    Read the full review at GameZone.

    Reviews
    Thu, Jun 22, 2006
    LadySirse
  • Developer Journal: The Weapons of 9 Dragons

    In the fifth of a series of developer journals Ken Johnston, CEO Real Time Worlds, talks about the weapons that will be found in 9 Dragons. 9 Dragons is a MMO that is set in ancient China around the Ming Dynasty and s the first authentic martial arts massively multiplayer online game.

    That world was ancient China during the Ming dynasty. They were dangerous times; the land was filled with bandits, wild animals and strange monsters. Still, there were those brave souls who mastered different forms of Kung Fu and heard the call of Martial Chivalry to combat these dark forces.

    In a previous article I told you about the monsters and also some of the specific monster clans that are in the game. Now I want to talk to you about some of the weapons you can use to defeat these monsters.

    Read this full journal entry at MMORPG.com.

    Features, Previews
    Thu, Jun 22, 2006
    LadySirse
  • Monsters In The Closet, The Gardens of Paris and Lonliness...Today's Blogs have Everything!

    Toda's list of blog updates is full of great things from our writers. Updates from the team in Paris, updates from those we haven't heard from since the chaos of E3 and an interesting view of...the closet and what lies within. Curious? Afraid? Don't Stop now, get reading!

  • Coyote (6.22.06)
    Coyote speaks the unspeakable...clowns, monsters and missing sheets all make this update. Head over to find out what can make Coyote revert back to childhood fears!
  • Ganked! (6.22.06)
    Ethec has updated his blog with two posts from France. With links to pictures and wonderfully detailed descriptions, it's almost like we are there with him...ok well, maybe not almost, but it's as close as most of us will get!
  • Loading... (6.22.06)
    Boomjack brings us our daily dose of entertainment along with a few important notices. Get your Vin Diesel Fact, List of new Ten Ton Hammer content and more!
  • Messiah's Digital Haven (6.22.06)
    Also updating from France, Messiah gives us a peek in at his continuing adventures. Will we ever be able to get him to come home? Find out why this might be difficult in today's update.
  • WTF? (6.22.06)
    After a month of silence, Phil "Ralphedelominius" Comeau has updated his blog with not one...but two posts! Read more to find out what has him breaking out the infamous "Double Bah"!
  • RadarX (6.22.06)
    RadarX updates as well after a long silence since E3. He takes a look at solo play in MMOs. Good? Bad? Just Ugly? Read on to find out.
News
Thu, Jun 22, 2006
LadySirse
  • Cross server battlegrounds, when death-coiling the locals just isn't enough any more.
    Blizzard has thrown up their look ahead to Patch 1.12 for World of Warcraft. Also in the works are a rogue revamp, hopefully changing the many typos of rouge to rogue automatically and World PvP.

    " For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers! "

     
    You can read the World of Warcraft patch notes for 1.12 at the official site.

    News
    Thu, Jun 22, 2006
    Boomjack
  • MASSIVE Magazine Unveils Website

    New publication to launch online counterpart dedicated to massively multiplayer online games

    Fort Lauderdale, Fla.—June 20, 2006—MASSIVE Magazine today announced the launch of its website www.massive-magazine.com. The site will be dedicated exclusively to massively multiplayer online games (MMOs) and will feature up-to-the-minute news and information.

    Massive-Magazine.com will also include:

    * Free Media of MMOs
    * Direct links to download and purchase the latest MMOs on the market
    * Community forums for gamers dedicated to game discussion, strategies, and more
    * Direct links to pre-subscribe to MASSIVE Magazine

    “We feel this is a great way to launch our new publication,” said Jayson Dubin, Vice President and Publisher of MASSIVE Magazine and Computer Games Magazine. “Among the website’s many features, it will provide a direct forum for MMO gamers to talk about the games they love. The “Guild Talk” feature in the community forum will let players organize and dominate their favorite games by strategizing with other players.”

    In addition to news and information about MMOs, the site will also provide direct links to pre-subscribe to MASSIVE Magazine, the premiere publication dedicated solely to MMOs, gamers, and culture. MASSIVE Magazine, set to launch in September 2006 will be published by the theglobe.com and the editorial staff of Computer Games Magazine.

    “We believe MASSIVE Magazine will be extremely successful given the growth in the MMO category, and we felt this site will be a great way to support the launch of the new magazine,” said Dubin.

    MASSIVE Magazine will include in-depth features on the culture of MMOs, focusing on players, guilds, communities, and their adventures both inside and outside the games. The editorial staff of Computer Games Magazine will produce the content keeping the same style and credibility expected among its fiercely loyal readership. MASSIVE Magazine will be written with a lighthearted and breezy editorial tone that will resonate with anyone interested in MMOs and their place in the world of gaming. The new publication along with the exclusive DVD will be available at all major retailers, including Barnes & Noble and Books-A-Million. For more information about MASSIVE Magazine, please visit http://www.massive-magazine.com .

    News
    Wed, Jun 21, 2006
    LadySirse
  • Hints For July's Expansion

    On the DDO site, they have posted a new Development update with lots of goodies that are being worked on for the upcoming expansion, Twilight Forge Module.

    Check out the latest updates to the "Weekly Development Activities." The goal for this feature is to give solid expectations on what you can expect to see in future updates.

    In QA
    These items are in QA and should be a part of the Twilight Forge Module. Please note: this list is still a work in progress and should not be viewed as final.

    UI Improvements

    * NEW – We are adding Guild Names! The will be visible under player names.
    * NEW – Party Member names will be distinguished from other player names by color.
    * NEW – The colors for names of party members, other players, npcs, and monsters will be able to be changed.
    * NEW – Displayed damage values for sneak attacks and critical hits will appear in a distinctive fashion.

    Now that we have your attention, head over to read the rest of the extensive list. Don't forget to visit DDO Ten Ton Hammer for all your DDO needs.

    News
    Wed, Jun 21, 2006
    LadySirse
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