External News

  • Blizzard again bans more accounts than some online games have...

    In what's becoming almost a monthly occurence, Blizzard is wiping out massive numbers of EULA-violating gold farmer accounts. This time its 30,000 - the rough equivalent of the Puzzle Pirates community (according to MMOGchart.com). As usual, the target is not so much gold farmers working hand-to-mouth; it's botters who attempt to automate farming chores.

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we banned over 30,000 accounts in the month of May, and with that removed well over 30 million gold from the economy across all realms. The banned accounts were taking part in activities that violate the game's Terms of Use, including using third-party programs to farm gold and items, which severely impacts the economy of a realm and the overall game enjoyment for all players.

    We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and its players from the harmful effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in a permanent ban of the involved accounts from World of Warcraft.

    Read about the Blizzard's massive May bannings at the official World of Warcraft site.

    News
    Mon, Jun 12, 2006
    Ethec
  • No, Ukash is not a former Soviet state that has a good chance to beat the US in World Cup soccer.

    Not that it's difficult, /mourn Team USA. Ukash is a European cash-for-virtual-goods concept that RedBedlam will use to allow Roma Victor players to swap out cash for Sesterces, the in-game virtual currency.

    Ukash is simple to use, and Ukash vouchers are available in over 120,000 stores across Europe. The company has plans to make Ukash available in 12 countries by the end of 2006. As simple to use as mobile top-ups, customers can exchange cash for a Ukash voucher and then spend the value online in an identical way to existing credit card holders.

    “It’s a perfect fit,” said Justin Lunny, Director of Sales for Ukash “We have already worked successfully with other online-based businesses, including MMORPG’s, but we see this particular partnership as a special progression into virtual worlds and their economies.”

    “The Roma Victor commercial test already has a burgeoning economy,” said RedBedlam’s Managing Director, Kerry Fraser-Robinson, “and we recognise that many players do not have or want to use credit cards for online payments: Ukash can offer players the option of using cash instead, with no hidden costs at all.”

    First we have crucifixion from Roma Victor, now you can collect your thirty pieces of silver in real currency. Read the official press release from RedBedlam at ResponseSource.

    News
    Mon, Jun 12, 2006
    Ethec
  • Kopps and Robbers...

    Brian Kopp sold his World of Warcraft guide for a tidy sum on Ebay and elsewhere. Problem was, his product was short on the "guide" and long on the cheats and exploits. Consequently, Blizzard sought to make a symbolic example of this glitch-ganking entrepreneur by threatening a cease-and-desist order aimed at curbing his sales.

    According to Cnet, after repeated counter-notices and litigation seeking monetary damages from Kopp, Blizzard's withdrawn it's threats.

    The terms of the settlement do not provide for monetary compensation for Kopp, which he had originally sought. Instead, the companies agreed to withdraw their previous take-down notices and to drop their infringement claims. They also said they'd refrain from filing any future take-down notices against the same items Kopp had already disputed through counternotices.

    Kopp, for his part, agreed to retain the book's disclaimers about its unofficial nature and said he wouldn't include links or instructions on how to locate "cheats" in the game.

    We offer plenty of guides here at Ten Ton Hammer. Guides that provide some fundamentals to build on, that offer hints on how to spend your precious gaming time most effectively, and yea, we give you the occasional spoiler to help you past a tough spot. We differentiate ourselves from Kopp's ilk because we want you to fully experience and enjoy these games while keeping the frustration level to a minimum. Cheating your way to level cap is a cheap thrill compared to the lasting joy you'll get from getting involved with the game's community as your character develops. /rant off

    Check out the denouement of the Blizzard vs. Gold Guide Guy standoff at Cnet.

    News
    Fri, Jun 09, 2006
    Ethec
  • How to post news is the first item. Honestly I could have used this before I started posting news myself.

    With the new Ryzom site come a few new features. One of these is the ability to post your own news on the homepage. This way you can inform other players about a planned event, show your last Ryzom creations, present a new tutorial etc. and benefit from a larger audience than on the boards. I'll explain here how to post a news. :)

    1. First, you must be logged in to be able to create a news.
    2. Then in the news section (ryzom.com/news), click on the "Submit a News" button to create a news.
    3. A draft is created; you now have to enter a pertinent title, a short explanation in plain text (that will appear in the search), and the main text of your news. You can also define a category in the list at the bottom of the page.
    4. Once you are satisfied with your news, change its status to "pending" (by clicking on "submit" in the tab at the top-right of the page). Your news is now in our moderation queue.

    More information here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • It comes in really handy for the directionally challenged.

    Encyclopledia, rumours, favours, reactions and moods have been added to the road map of upcoming game additions.

    You can find more information here.

    More Seed news.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • No, this is not a report on fashion. (Yes, I thought it may have been.)

    Welcome to the latest issue of The Green Robe Gazette, a periodic report of the events and happenings brought to you by the green-robed Guides of EQ2. The Gazette will bring you reports of past events, news of upcoming events and any information regarding the Guide Program and how it affects the world of Norrath.

    The events listed below do not (by any means) comprise all of the events that are happening across the servers. They just a sampling of what's going on (Translation: "We have screenshots of these events so we'll post them"). Thanks for reading.

    You can read the rest right here.

    Check out our EverQuest 2 Community.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • Turbine is doing a great job of revamping this game to appeal to the average people.

    The Patron System

    With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system – as DUNGEONS & DRAGONS ONLINE™: Stormreach™ grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.

    Most adventures in the game will be assigned a patron organization. By completing an adventure you will gain favor with the affiliated patron group. The amount of favor each completed adventure grants you is determined by the Challenge Rating (level), length, and difficulty setting (Normal, Hard, Elite etc.) of that adventure. When you have gained enough favor with a particular group you will gain a new rank (i.e., "Friendly" or "Honored") and a corresponding reward (for example, gaining favor with House Kundarak will allow you to earn additional bank space and gaining favor with the Coin Lords will give you access to expanded inventory slots). Representatives from each of the patron groups will be responsible for giving out new ranks and the accompanying rewards. These Representatives can be found in various locations throughout Stormreach.

    You can read the rest here.

    In the meantime, visit our Dungeons & Dragons Online community.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • The feature of the day for Age of Conan is a "getting to know you" piece on their music director Knut Avenstroup.

    Want to get an insight into what goes into making the soundtrack and music for a game like Age of Conan? Wonder no longer as we grab some time with the man behind the music!

    Could you please introduce yourself to the readers, what you do on the Conan project and how long you have been working on the game?

    Hi everybody! My name is Knut Avenstroup Haugen. I create all the music for Age of Conan and I've been involved with this project since fall 2004.

    What is it like to create the score for a gigantic game like Age of Conan?

    It's a lot of fun! I've always been a Conan fan and a gamer, so basically, I've always wanted to work on a project like this. It's hugely exciting to be a part of bringing the world of Hyboria to life (and in my opinion it's the most captivating and convincing incarnation so far!). Of course, it's a monumental task, but I love writing music and on this project I'll be able to create music for a whole universe! It can't get much better than that :)

    Read more here.

    More Age of Conan News.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • There's an IRC dev chat this weekend and here are the details.

    The fourth in our series of public Dev Chats will be held on Sunday the 11th of June at 21:00 CEST. The subject of this chat is the Rogue classes in TCoS. The chat is expected to run for about one hour and will be done in Question and Answer format, so make sure to tune in a bit before the chat starts to begin submitting your questions.

    You can stop by on our irc server (irc.tcos.com) and join the #spellborn-QnA channel in order to read or take part in the Q&A. We offer a compilation of information for people without in-depth knowledge of Internet Relay Chat. Follow this link to read up on it. Afterwards we will release a log of the event for those who cannot attend but are still curious to know what was said.

    Expected Dev attendees for Dev Chat #4 include Game Designer Coen 'Co-N' Neessen and Community Manager Andreas 'Thee' Bettermann.

    You can get more Chronicles of Spellborn news here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • I thought I'd open this morning's news with this article. According to BREITBART.com - "An addiction center is opening Europe's first detox clinic for game addicts, offering in-house treatment for people who can't leave their joysticks alone."

    Upon further thought, I said to myself, "Awen, this could be you!" MMORPG games have a decidedly high number of addicts. These people quit school, their jobs, their families in order to get their gaming fix. It started seven years ago with a little game I like to call EverQuest.

    Now, there's a fix (albeit an expensive one) for the DT's of gaming.

    Video games may look innocent, but they can be as addictive as gambling or drugs _ and just as hard to kick, says Keith Bakker, director of Amsterdam-based Smith & Jones Addiction Consultants.

    Bakker already has treated 20 video game addicts, aged 13 to 30, since January. Some show withdrawal symptoms, such as shaking and sweating, when they look at a computer.

    His detox program begins in July. It will run four to eight weeks, including discussions with therapists and efforts to build patients' interests in alternative activities.

    "We have kids who don't know how to communicate with people face-to- face because they've spent the last three years talking to somebody in Korea through a computer," Bakker said. "Their social network has completely disappeared."

    Is he insinuating that it's the Korean's fault? *gasp*

    You can read this entire article here.

    News
    Fri, Jun 09, 2006
    Awenyddion
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