Splash Damage struck gold back in
2003 with Wolfenstein: Enemy Territory. It was a super fast paced
teamplay shooter
that emphasized objectives over frags, deception over headlong charges,
and had
a goddamn sweet looking flamethrower. With
the game both being pretty damn awesome
AND free to download and play, it created quite a following.
The follow-up,
Enemy
Territory: Quake Wars was a commercial attempt at a sequel
to the
formula.
It
retained the critically
acclaimed gameplay, while mixing things up with radically different
sides and
aircraft.
While
the reception from
editors and reviewers was positive, the community felt otherwise and it
never
caught on to the same degree.
In Brink, you spend your
time fighting the enemy, not the environment. The advanced
SMART system enables sweet movement and scaling of objects with little
to no input on your part.
Now Splash Damage’s newest foray into
team shooters is
back and sporting more of the same.
You’ve got classes, you’ve got objectives,
and you’ve got a team between you and said objectives that you need to
mow
down. This time
around we’ve got an
original setting focusing around good guys and bad guys, with a
passable story
and challenge maps to test your mettle when your friends aren’t around.
Does a fresh coat of paint help
restore the luster of Splash
Damage’s wonderful formula? Or
does this
title send you to the brink of madness instead?