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  • Another Q&A from Cryptic's evil lair
    Jack Emmert, "statesman" emeritus and creative director for Cryptic Studio's City of Villains, answers a cornucopia of questions (hey, it's November, right?) from MMORPG.com about the infant super-baddie MMO.

    MMORPG.com: What sort of costume goodies are you planning to add for City of Villains in the future?


    Jack Emmert:
    We’re planning on adding trenchcoats to both games…eventually. Many other things to come in the future as well.

    Put on your tights and fasten your utility belt, it's time for another City of Villains interview at MMORPG.com.
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    Features, Interviews
    Thu, Nov 03, 2005
    Ethec
  • You say chronicle. I say interview.
    RPGVault has posted a Chronicles of Spellborn interview featuring Marketing Manager Barry Hoffman and Community Manager Corwynn Maelstrom.

    " According to the official site, development is currently on track toward beta in the first half of 2006, with a target launch date in mid-year. Given this time frame, the team has begun to build the title's visibility. As a result, we've learned a number of important facts during the past couple of months. For instance, we can see from the available visuals that the art direction is both imaginative and stylish, and it's stated that the graphics will be delivered to our monitors by the Unreal technology. In addition, we can read some intriguing things about the design philosophy, one being that a player's strength in battle is determined by the skill with which a given weapon is used, not its inherent characteristics. Just recently, Marketing Manager Barry Hoffman and Community Manager Corwynn Maelstrom volunteered to tell us more. "

    You can read the entire Chronicles of Spellborn Interview at RPGVault.
    Other Interesting Links:

    Features, Interviews
    Thu, Nov 03, 2005
    Boomjack
  • Note to developers, please stop putting the word "Dark" in every MMOG title.
    MMORPGdot.com has posted a Dark Solstice interview featuring Frank Ross of Black Masque Games.

    "

    Frank Ross, of Black Masque Games, was kind enough to answer some questions concerning their upcoming title, 'Dark Solstice,' touted as a "2.5D" MMO with turn-based combat, pub games galore, and a regularly random world event, the "Dark Solstice." "

    You can read the entire Dark Solstice Interview at MMORPGdot.com.

    Features, Interviews
    Wed, Nov 02, 2005
    Boomjack
  • Jack Emmert's villainous plans revealed to the public at last!
    It's launch day for Cryptic Studios' City of Villains the standalone dark-side sequel to superhero MMO City of Heroes. Producer Jack Emmert tells of the rather substantial differences between the two games, from the dingy feel of CoV starting zones to the design of a self-important villain as opposed to a group friendly hero. I wouldn't cram all this into a snippet unless it gave you a glimpse of thought cryptic has put into this game:

    Comic book villains, however, are more selfish and individual-oriented. They don't always turn to their teammates for assistance. Instead, villains exploit one another to the greatest advantage. We scattered some new powers into the Archetypes and gave each villain a special inherent ability to set them apart from the heroes. Brutes are all about melee damage. A Brute's Fury ability means that the more damage he takes, the more damage he gives. But a Brute can't control aggro as well as a Tanker and he lacks the resistances of a Tanker. The Brute relies on offense rather than defense. So he doesn't fit into the "meat shield" MMP role. Instead, that's ably filled by the Mastermind. This Archetype summons minions to do his bidding. The Mastermind sends his lackeys into the fray to absorb the initial strike, then lets his teammates do the rest. A Corruptor, on the other hand, has some buffing and debuffing abilities, but he doesn't compare to the heroic Defenders. His key ability, Scourge, comes into play when victims are low on hit points. The lower the hit points of a target, the greater the chance a Corruptor can score a devastating blow. In combat, the Corruptor acts like the ultimate scavenger. He skirts the periphery, helping his teammates with buffs, and then swoops in once an opponent is injured. "

    The rest of the City of Villains interview is available at Jive.
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    Features, Interviews
    Mon, Oct 31, 2005
    Ethec
  • Dirty deeds done dirt cheap, especially if you own City of Heroes.
    GameSpot has posted a City of Villains interview featuring Jack Emmert focusing on his final thoughts as the game ships.

    " City of Villains, the stand-alone follow-up to last year's online role-playing game City of Heroes, will arrive in stores next week. And as its name suggests, this is a game in which you'll be able to create your own supervillain, whom you can adventure online with while living a life of crime, which is diametrically opposed to all the heroic deeds you did in City of Heroes. On the eve of the game's arrival, we caught up with Jack Emmert, creative director of City of Villains, for some final thoughts on the game. "

    You can read the entire City of Villains Interview at GameSpot.
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    Features, Interviews
    Mon, Oct 31, 2005
    Boomjack
  • Much talk of bugbears and magic missles.
    MMORPG.com has posted a Dungeons and Dragons Online: Stormreach interview featuring Victor Watcher.

    " Victor Watcher, the Community Manager for Dungeons and Dragons Online, returns to answer Jon Wood and our community. "

    You can read entire Dungeons and Dragons Online: Stormreach Interview at MMORPG.com.
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    Features, Interviews
    Mon, Oct 31, 2005
    Boomjack
  • Is that a boss in your pocket, or are you glad to see me? (that never gets old... or does it?)
    Funcom's Craig Morrison describes the unique "pocket boss" system found in the "Shadowlands" expansion of Anarchy Online. Really, who doesn't want a boss mob they can spawn anywhere?

    The new Shadowlands quests grant faction as rewards for their successful completion as well as pattern parts for our unique 'pocket boss' system, so that players can collect the parts to be able to spawn a special boss mob at their own convenience. Spawning and defeating this boss mob grants further faction rewards allowing players to gain Shadowknowledge (exp) and faction at the same time, something they previously had to do separately.

    A variety of casual player friendly features in the latest "It's alive!" Anarchy Online dev interview at RPG Vault.
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    Features, Interviews
    Fri, Oct 28, 2005
    Ethec
  • black·guard  (blag' - ärd) n. 1. A thoroughly unprincipled person; a scoundrel. (!)
    The EverQuest 2 Community Manager Ryan "Blackguard" Shwayder considers the legitimacy of Alternate Advancement (AAs), bards that actually play instruments (imagine that!), and some crafting questions in "Ask SOE #39" at EQ2 Vault.

    "Andrew "Tamat" Beegle: Will you guys be introducing AA's (Alternate Abilities) for the high-end players that grind to 60 and get bored out of their minds? Or at least something similar to that, enabling players to advance their characters past the max adventure level?
    Ryan "Blackguard" Shwayder: We’re absolutely looking into the kinds of things we can do for parallel or post-end game advancement. Adding new character powers is a tricky balancing act. We want to ensure that whatever we put out there is fun, rewarding, and powerful. At the same time, the trick is for us to do so in a way where we do not cause a stratified layer of “you must have all of your extra advancement, or you can no longer play the game,” as that then steers the entire direction of the game toward the hardest of the hardcore, which isn’t desirable for the other 97% of the people who play."

    Take a look at the latest EverQuest 2 interview at EQ2 Vault.
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    Features, Interviews
    Thu, Oct 27, 2005
    Ethec
  • Where you online when the anarchy broke out?
    RPGVault has posted an entertaining, albeit short interview with Anarchy Online's own Craig Morrison. The interview takes a quick look at what older MMOs have to do to stay competitive. AO is probably one of the best MMOGs that you have never played. I enjoyed it and I'm not a Sci-Fi fanatic. Here is a brief look at what RPGVault had to say, briefly:

    "Set almost 30,000 years in the future, Funcom's Anarchy Online takes place in an age when humanity has reached deep into space to find, explore and colonize huge numbers of worlds spanning the length and breadth of the Milky Way. One of these is Rubi-Ka. A small, rather inhospitable planet in a distant sector of the galaxy, it would be little more than just another insignificant dot on a star map were it not for the fact it holds deposits of notum. This material is both rare and essential in nano-technology. As a result, its discovery many thousands of years ago led the enormous Omni-Tek Corporation to begin terraforming and extraction operations. Since that time, the company has established a city, Omni-1, which is Rubi-Ka's capital, its largest population center and the primary focal point for the authorized export trade. "

    You can read the entire Anarchy Online Interview at RPGVault.
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    Features, Interviews
    Wed, Oct 26, 2005
    Boomjack
  • The right woman for the job

    MMORPG gets to know Jessica Mulligan, who is currently working with developerNevrax on "Saga of Ryzom." We get some insight into the Ryzom "Ring" too, the client-side content development tools that Nevrax promises will take MMO gaming into the next generation.

    While all that has been going on, our CTO, Daniel Miller, has been heading up the expansion pack team to create The Ryzom Ring, our set of tools that will allow players to take game maps and construct adventures, personal spaces or Guild spaces, using the objects, NPCs, monsters and terrain libraries of Ryzom.

    When you think about it, the Ring is the next step in the evolution of MMOs, giving the players access to libraries and tools to let them build onto the game itself. How long have gamers wanted an MMO that let them use a point-and-click interface to place buildings NPCs, alter NPC speech, set up an adventure… then have a whole separate set of tools that allow them to be dungeon masters and guide a group on that adventure? Or maybe, instead of just buying a small house for the guild, having an entire map in which to custom build a Guild space?

    Read more from MMORPG's interview with Ryzom producer Jessica Mulligan.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
    Ethec
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