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Interviews Features, Guides, and more

  • Spirit shrouds and monster missions and evolving items, oh my!

    Craig Knapp, Producer for Everquest Live (not to be confused with "Everquest 2 Not Live: Down for Expansion Update This Morning), offers his insight on the upcoming "Depths of Darkhollow" expansion.

    MMORPG.com: For all the veteran EQ'ers, could you sum up what makes this expansion different from the others?

    Craig Knapp: When we started working on Depths of Darkhollow we wanted to stay true to what made EverQuest so unique in the first place, innovation. We wanted to make sure that each feature was something that hadn’t been done in the MMO industry and I think we’ve done that exceptionally well. In addition, I’m particularly proud that each of these features appeals to players of all level ranges and players of any play-style. As anyone in the gaming industry will tell you, that’s not easy to do.

    For the features list and more, read the rest of the Everquest: Depths of Darkhollow preview interview at MMORPG.com.

    Features, Interviews
    Tue, Sep 13, 2005
    Ethec
  • Bugbears Beware.
    MMORPG.com has posted #5 in their series of Dungeons and Dragons Online Interviews. This interview, featuring Victor Watcher consists of five questions. Gary Gygax literally ran the other way when I approached him, screaming:

    " Victor Watcher of Turbine Entertainment answers five more of Jon Wood's questions in this week's Q&A. Today he delves into the setting and some of the game's important systems. "

    You can read the entire Dungeons and Dragons Online Interview at MMORPG.com
    Related Links:

    Features, Interviews
    Mon, Sep 12, 2005
    Boomjack
  • Is the $1 Million tournament Rylly over?
    MMORPG.com has posted a RYL: Path of the Emperor Interview featuring Mark Politi and discussing the suspension of the $1,000,000 tournament. Richard Simmons informed us that he did not cheat in the RYL tournament and that the following statement was 100% true:

    "Mark Politi of Planetwide Games took a few moments to answer our
    questions in light of recent staff departures, the suspension of their
    $1,000,000 tournament, and some very damning reviews."

    You can read the entire RYL: Path of the Emperor Interview at MMORPG.com
    Related Links:

     

    Features, Interviews
    Fri, Sep 09, 2005
    Boomjack
  • We have ways of making them talk.
    MMORPG.com has posted a Chronicles of Spellborn Interview posted featuring Barry Hoffman. Dustin Hoffman claims he has no knowledge of who Barry Hoffman is, but that the following may or may not be true:

    " Barry Hoffman is the head man on the recently announced MMORPG out of Europe "The Chronicles of Spellborn". This exciting project recently caught our attention, as we released the first part of this interview last week. "

    You can read the entire Chronicles of Spellborn Interview at MMORPG.com.
     

    Features, Interviews
    Fri, Sep 09, 2005
    Boomjack
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • Toyotas With Tasers.
    Next Generation has posted an Auto Assault interview featuring Ryan Seabury. A driver went into a fit of road rage after we cut him off, slammed on the brakes and flipped on our cell phone. His ranting went somthing like this:

    " NCSoft is trying to drag the kicking and screaming MMOG genre, away from its fantasy comfort zone into the mainstream. Auto Assault, developed by NetDevil, is a different kind of persistent online world. Design director Ryan Seabury told us the plan… "

    You can read the entire Auto Assault Interview at Next Generation.
    Related Links:

    Features, Interviews
    Thu, Sep 08, 2005
    Boomjack
  • Is "Horizons" the industry's best kept secret?
    The folks at Tulga Games have been hard at work on Horizons for the last two years. David Bowman sits down with RPG Vault to discuss why Horizons got off to a bit of a rought start, the many changes Tulga has implemented since launch, the game events that make Horizons different, and a glimpse at where the dev team is taking the game in the future.

    Jonric: In what ways and to what extent have you addressed these problems and issues between then [launch] and now?

    David Bowman: We are quickly approaching the end of the second year since launch. In that time, we've doubled the content available in the game and completed many new content systems. Our database has been streamlined, and the hardware reconfigured. We've created a completely new Dragon tutorial, and are in the process of creating a new one for the other races. The client has been optimized repeatedly to improve performance on a wide variety of machines. The combat systems have been completely replaced, and now perform well. I won't claim that we've fixed everything, but we've made great improvements, and will continue to work on all remaining issues.

    See the Horizons "update" interview at RPGVault.

    Features, Interviews
    Wed, Sep 07, 2005
    Ethec
  • Dark, light, or still pre-alpha?

    NP Cube talks about its longtime fantasy MMO Dark and Light; most notably the challenges associated with building an engine from scratch, and how DnL is doing with its production timeline. Any one else get the feeling things are being rushed a bit?

    Gamecloud - What is the current status of the game's progress and when will it be released?

    NP Cube - Development is nearing an end as we prepare for our November release. In preparation, our debuggin session has already begun to ensure the game is ready for distribution this fall.

    Read the Dark and Light general interview at Gamecloud.

    Features, Interviews
    Wed, Sep 07, 2005
    Ethec
  • It's on the horizon... I can see it!
    RPGVault has posted a Horizons interview featuring David Bowman of Tulga Games. Scotty Bowman, NHL coach and all-around nice guy would not return our calls. We are sure he would have said this:

    "We quiz Tulga Games' David Bowman on how the online world project has evolved plus the team's future intentions
    "

    You can read the entire Horizons Interview at RPGVault.
     

    Features, Interviews
    Wed, Sep 07, 2005
    Boomjack
  • Cherries Jubilee? No, that's a "Dessert of Flames"!

    With less than a week to go for the heavy-duty Everquest 2 expansion "Desert of Flmaes" launch, we're pleased to offed you an exclusive interview with Ryan "Blackguard" Shwayder, Sony Online Entertainment's EQ2 Community Manager.

    Want to know how to track your faction standing with the 70-80 NPC factions? What do know what the how adventures of all levels can fight in the in the new Quake 3-esque arena system? And the big question: when exactly will the much-discussed "Combat Changes" go live? TTH brings you answers to all these questions and more!

    "TTH: With regards to expansions, various MMOs have been criticized for catering too heavily to the high-level game while failing to keep the low-level game fresh and compelling for newcomers. While "Desert of Flames" is primarily geared to level 45-60 players, could you comment on what's in store for lower-level players in this expansion?

    Ryan "Blackguard" Shwayder: Players of all levels will be able to participate in Arena Champions, our scenario-based PvP system that is part of Desert of Flames. All players in guilds will have access to guild vaults, which are a feature of Desert of Flames but will be accessible even to those without the expansion..."

    More, lots more, in the TTH Everquest 2" "Desert of Flames" SOE Q&A!

    Also check out the TTH "Desert of Flames" Preview!

    Features, Interviews
    Tue, Sep 06, 2005
    Ethec
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