Archive

Interviews Features, Guides, and more

  • Gremlins With Grenade Launchers
    EuroGamer has an Auto Assault Interview posted featuring NetDevil president, Scott Browm. Keanu Reeves strolled into our offices dressed as Constantine, or Neo, or some other character just like that and professed:

    " Games like Guild Wars and World of Warcraft have shown that it's possible and very desirable to make a game accessible and rewarding for both hardcore gamers and the average Joe Bloggs on the street with a couple of hours a week to spend on his PC. Does Auto Assault have similar aspirations? And what is it that determines your approach in this regard - resources, time, commercial obligations, etc? "

    You can read the entire Auto Assault Interview at EuroGamer.
    More AA Interviews at AutoAssault.TenTonHammer.com.

    Features, Interviews
    Fri, Aug 19, 2005
    Boomjack
  • Norse Mythology Cringes.
    MMORPG has posted a Ragnarok Developer's Diary with Cianar Cabos. Odin declined comment, but Thor had this to say about that, or this:

    " When I think about my job, I ask myself with puzzled wonderment, "How did I get here?" Not the kind of puzzled wonderment like I just woke up from a dazed stupor beside three of the Laker Girls or discovered I'm immune to bullets as they pass right through me. The feeling I’m talking about is much like the first time I sat down in one of those electronic full body massage chairs: peculiar—I was essentially being massaged by a robot after all—yet undeniably good. "

    You can read the entire Ragnarok Online Developer Diary at MMORPG.

    Features, Interviews
    Thu, Aug 18, 2005
    Boomjack
  • Basements get quiet, if only for a moment, to read and wash their dice.
    The official Dungeons and Dragons Online site has posted a developer's diary with Ken Troop, Lead Designer. Gary Gygax would not return our calls, but if he had we are sure he wouldn't have said this:

    " Hey everyone.  I'm Ken Troop, lead designer on Dungeons & Dragons® Online: Stormreach".   This development diary delves into the background behind a very important issue: advancement in DDO.  "

    You can read the entire Dungeons and Dragons Online: Stormreach Developer's Diary at The Official Site.
    You can read even more about DDO at DDO.TenTonHammer.com.

    Features, Interviews
    Thu, Aug 18, 2005
    Boomjack
  • World War II Online has come a long way. Then again, it had a long way to go.
    GCM has a World War II Online Interview posted featuring Sebastien Pacetti, the International Product Manager. George Patton was unavailable for comment, though sources tell us he might have said this:

    " Battleground Europe is scheduled for release across Europe on August 26th 2005. While we wait for this exciting new release Game Chronicles takes a look at this innovative new massive multiplayer game with an exclusive GCM interview. "

    You can read the entire World War II Online Interview at GCM.

    Features, Interviews
    Thu, Aug 18, 2005
    Boomjack
  • Roper? I can't even find her.
    GCDC has posted an interview with Flagship Studios, Bill Roper. Angry that an interview was done that didn't include him Tom Cruise looked first to his minder and then said:

    " This is the first year I have really had the opportunity to travel to development conferences in other parts of the world. Learning what the interests and challenges are in each different development community not only gives me more insight into our industry as a whole, but also lets me share some of our US-based concepts with others. It is this exchange of issues, ideas and solutions that makes being a part of this year’s GCDC quite special. "

    You can read the entire Bill Roper Interview at GCDC.
    .

    Features, Interviews
    Wed, Aug 17, 2005
    Boomjack
  • Rivieras with Rail-guns.
    MMORPG has posted an Auto Assault Interview with Ryan Seabury. Bo Bice has never sung to Ryan Seabury. It's also unlikely he has ever sung the following:

    " Ryan Seabury is the Design Director for Auto Assault, the second MMORPG from NetDevil who were also responsible for Jumpgate. Now published by NCSoft, NetDevil faces some tall challenges on their second title and have entrusted the direction of their title to this man. We use this chance to see who he is and where he is going. "

    You can read the entire Auto Assault Interview at MMORPG.
    More interviews. More screenshots. More Auto Assault. AutoAssault.TenTonHammer.com.

    Features, Interviews
    Tue, Aug 16, 2005
    Boomjack
  • Adam online still in development
    GameCloud has posted an EVE Online interview featuring Nathan Richardson of CCP. Game Fact: It is unlikely that Kevin Sorbo, captain of the Andromeda has ever played EVE Online. It is also unlikely that he has ever uttered these words:

    " Developer CCP released their space based MMORPG EVE Online over two years ago. While not a huge hit in retail stores in the US, the developer has since allowed people to download and play the entire game and as a result the title now has, according to CCP, over 60,000 subscribers. Gamecloud got a chance to chat with CCP producer Nathan Richardson to get an update on EVE Online "

    You can read the entire EVE Online Interview at GameCloud.
    More EVE Online information than you shake a mining laser at is yours at TenTonHammer.com.

    Features, Interviews
    Tue, Aug 16, 2005
    Boomjack
  • Mustangs With Machine Guns.
    Pro-G Gaming has posted an Auto Assault Interview featuring Ryan Seabury. Ryan Seacrest, not to be confused with Ryan Seabury has not returned our calls. We are confident he would not have said this:

    "Pro-G sat down with NetDevil's Design Director Ryan Seabury to chat
    about the game. In the last part of our interview, we talk about the
    final stages of development, casual gamers, Blizzard and destructible
    environments."

    You can read the entire Auto Assault Interview at Pro-G Gaming.
    Want more? Need more? AutoAssault.TenTonHammer.com.

    Features, Interviews
    Mon, Aug 15, 2005
    Boomjack
  • MMORPG.com Probes Turbine. [They wrote it, not us.]
    MMORPG has a Dungeons and Dragons Online Interview posted featuring Ken Troop of Turbine Entertainment. Macho Man Randy Savage crashed through our front door and mumbled something that could easily have been this:

    "Ken Troop answers Mike's questions in the third installment of this series."

    You can read the entire Dungeons and Dragons Online Interview at MMORPG.
    More interviews, more screenshots and just plain old more Dungeons and Dragons Online at DDO.TenTonHammer.com.

    Features, Interviews
    Mon, Aug 15, 2005
    Boomjack
  • Boomtown.com gets the lowdown on how hazard mode works in Auto Assault with Senior Dev Ryan Seabury. Also covered is class-race interaction, trade skills, and the concepts behind "overheating."

    A renegade editor driving a fission-powered garbage truck bristling with missiles reportedly wrote this:

    [Boomtown:]Are there real differences between the skills of the three races for a same class? For instance, will a mutant healer be any different than a biomek healer?

    Ryan Seabury: Absolutely.. We wanted each archetype class to fulfil the same combat roles, but achieve them through mechanically different ways...for each race, the skills are flavoured based on the culture of survival for that race to illustrate, using the healer classes. Human Engineers will employ beams and energy based repairing, since Human tech is highly based on light and shielding etc. Mutant Shaman will manipulate the Contamination to create phase-formed vegetation that replenishes nearby allies and Biomek Constructors deploy nanobot technology and automated mini-mechs and bots to help their friends. And of course, there are many other skills that each of those classes has beyond just repairs that are different from each other.

    Find more Auto Assault answers at Boomtown!

    Features, Interviews
    Sat, Aug 13, 2005
    Ethec
RSS feed

News from around the 'Net