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  • Imperator dead. Wahammer live.
    MMORPG has an interview with Mythic Entertainment, featuring Sanya Thomas. Vin Diesel once bench pressed the entire Mythic Entainment staff, with one hand:

    "Mythic Entertainment Internet Relations Manager Sanya Thomas took a few minutes to sit down and answer our questions about Imperator Online, the health of DAoC and the future of Warhammer Online."

    You can read the entire Mythic Entertainment Interview at MMORPG.

    Features, Interviews
    Thu, Aug 11, 2005
    Boomjack
  • I'm thinking Queen Antonia ought to know a gnoll from a drakota!
    Gamecloud has two more "Everquest 2: Quest for Antonia" finalist interviews for those of you that like to see hot women with give blithe answers to questions about gaming. Before you start with the letters, I think its cool when women play MMORPGs, and I'm sure there's plenty of hot ones that know their stuff. But these ain't it... case in point:

    "Gamecloud - Do you play Everquest II yourself or any other PC or video games?

    Carin Ashley - Yes, I do play Everquest II and other PC/video games. Everquest II is a unique experience in that it keeps you entertained and challenged at the same time.

    Gamecloud - What opportunities do you think will open up for you if you win the Quest For Antonia contest?

    Carin Ashley - I think winning the Quest for Antonia will open up many opportunities that I would not otherwise be able to experience without the opportunity provided by such a cutting-edge company as Sony Online Entertainment. You never know the future until you go after the possibilities and from there the opportunities can be endless."

    Let's face it: you, like SOE, just want to see some pics. Get your pics here!
    Gamecloud's interview with Anna Wainscot, and
    Gamecloud's interview with Carin Ashley.

    Features, Interviews
    Wed, Aug 10, 2005
    Ethec
  • A hero without a journey is like a day without sunshine.
    MMORPG.com has posted the lastest installment of ther Hero's Journey Interview Series. This interview features game designer Aaron Standridge. The antogonist met the protagonist, but neither of them wrote this:

    "Aaron Standridge is a Game Designer on Hero's Journey and the subject of our next two mini Q&As, which appear every other Tuesday on this site. Today he answers a mix of questions from Staff Writer Jon Wood and our readers."

    You can read the entire Hero's Journey Interview at MMORPG.com.

    Features, Interviews
    Wed, Aug 10, 2005
    Boomjack
  • Ice Cream Trucks with ICBMs
    WorthPlaying has posted an Auto Assault Interview featuring Scott Brown of NetDevil. Mel Gibson screamed a war cry and rushed right at us before saying:

    "Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. In this pre-canned Q&A project lead Scott Brown talks about the social interaction..."

    You can read the entire Auto Assault Interview at WorthPlaying.
    More interviews and more informatio at AutoAssault.TenTonHammer.com

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • Lord British - King of Saturn.
    The Space Review has posted an interview with Richard "Lord British" Garriot discussing his involvement with space tourism. Marvin the Martian created an earth shattering kaboom before uttering these immortal words:

    "Richard Garriott lives in Austin, Texas, and is a producer at computer gaming company NCSoft. He has had many hit computer gaming titles going back to the dawn of the personal computer age in 1979, including his famed Ultima series. Less well known has been his quiet role as vice chairman of Space Adventures, which includes some notable firsts. The Space Review conducted an email interview with him after his first space PowerPoint presentation at the Metropolitan Breakfast Club in Austin."

    You can read the entire Richard Garriott Interview at The Space Review.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • America's Favourite Game Goes Massively Multiplayer.
    Next Generation has posted an interview with Gabriel Law of Netamin discussing the upcoming massively multiplayer online baseball game, Ultimate Baseball. Pete Rose has nothing to do with this game and also didn't say this:

    "Netamin is taking the MMOG market in new directions and opening up new markets with its sports products. Next Generation talks Ultimate Baseball with producer, Gabriel Law."

    You can read the entire Ultimate Baseball Interview at Next Generation.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • Risk Your Life for $1,000,000.
    MMORPG.com has posted an interview with Chip Bumgardner, the executive producer of Risk Your Life. While speaking to the animals Dr. Doolittle was overheard muttering:

    " Chip Bumgardner, the Executive Producer of Risk Your Life (RYL), has submitted to the latest in a series of developer profiles here on MMORPG.com. Within, Chip talks about his experiences at Planetwide Games, his game and his history. "

    You can read the entire Risk Your Life Interview at MMORPG.com.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • Phinney's Fantabulous Foray into Fan Feedback!

    James Phinney, lead designer for Guild Wars, posted his responses to a player roundtable hosted late Thursday based on Phinney's "State of the Game" letter. Guild Hall improvements, changes to PvP and ladder sessions, and general room for improvement were on the docket.

    Despite the cries and tumult of numerous guilds warring in the hallway outside, Phinney managed to poset a few responses:

    Question: What is the one area of GW *you* would like tweak?

    James: "One" area? You must be kidding. As a game designer, you have to be incredibly foolish or incredibly egotistical to not see a ton of things to improve in any game you've worked on. The way I see it, every game you make is a learning experience. Usually, you just have to take the lessons with you and try to apply them to your next game, but with Guild Wars we have the opportunity to keep making the game better.

    There's a lot of passion for Guild Wars on the team. We like to play the game. We experience a lot of the same things everyone else does. We know that at its best, Guild Wars offers experiences that are unique and insanely fun. We're going to keep working to make every part of the game live up to those moments. The user interface guys are always looking to make improvements where and when they can. The mission and quest design guys are really looking forward to taking the lessons we learned in Chapter 1 (oh so many lessons) and making Chapter 2 that much better. We're currently reviewing balance on all the Chapter 1 skills in preparation for the first official ladder season. The artists are doing amazing things for Sorrow's Furnace and for Chapter 2. And, of course, we're always looking at the economy and rate of character advancement.

    Click here for answers to more of your Guild Wars questions!

    Features, Interviews
    Sat, Aug 06, 2005
    Ethec
  • One developer to rule them, and in the darkness bind them.
    Turbine has posted their Lord of the Rings Online Thursday Insider, posing the question, "
    Would YOU have agreed to be the Ringbearer? Why? " I sure wouldn't have. I can't stand weddings.:

    "Chris "NobOrBob" Foster (Designer):

    I wonder. In many ways, the great courage Frodo showed was in recognizing the immensity of the danger, and the greater danger that would come from passing the Ring to someone else. If I was aware enough of the danger, I think I would take the Ring. The real question is, would I be willing to hear and recognize the true depth of the threat, or would I willfully remain ignorant?"

    You can read the Lord of the Rings Thursday Insider at the Official Site.
    More LotRO information than Orcs in Isengard at LotRO.TenTonHammer.com

    Features, Interviews
    Fri, Aug 05, 2005
    Boomjack
  • Arrrr, have you ever been to the Burning Sea Billy?
    MMORPG has posted a Pirates of the Burning Sea developer diary featuring Russell Williams. Do they have boats made of asbestos in the burning sea?:

    "Since I last wrote, we finished our previous milestone and have started a new one. Our milestones are usually 6-8 weeks, but this one is a bit shorter. The reason for this is PAX (pennyarcadeexpo.com), the game show in Seattle being run by the Penny Arcade guys. We’re looking forward to meeting our fans who’ve been coming by the forums, and we’ll be out in force staffing our demo stations. This is the first time that we’ve shown the game to the general public, and this milestone is all about finishing off the basics and putting a nice sheen of polish on top of it."

    You can read the entire Pirates of the Burning Sea Developer Diary at MMORPG.

    Features, Interviews
    Thu, Aug 04, 2005
    Boomjack
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