Parrot and Eye-Patches, what could go wrong?
A Pirates of the Burning Sea developer's log has been posted at the official site. After a long and brutal sword fight we came away with information that lead to this:
"To talk about skills, first we have to talk about archetypes. One of our goals has always been to ensure that we had interesting and useful things for every ship to do, so that choosing a sloop or a cutter wasn't automatically a poor decision, and so that rated ships were not the only worthwhile choice in the game. We feared the world implied by ensuring everyone had the potential to sail powerful ships - inevitably, the West Indies would be wall-to-wall 74s. We sat down to ask ourselves some questions about how we saw combat being structured, and after a lot of back and forth, we came up with five possible roles that ships could play in a fight: Scouts, hunters, dreadnoughts, support, and siege."
You can read the entire Pirates of the Burning Sea Developer's Log at The Official Site.