Interviews Features, Guides, and more

  • Vanguard takes a look at crafting. Fighting trees.....Mmmmm.
    Vanguard Crafters has a interview with Salim Grant posted covering crafting in Vanguard: Saga of Heroes. Somebody wrote this. We think it was them:

    "On a recent visit to Sigil Games, we attempted to track down Salim Grant, the lead designer in charge of the crafting system in Vanguard: Saga of Heroes.  Of course, since Salim fears me, he was absent that day.  Or he had a very important family commitment, I can't remember which.  Anyway, he was gracious enough to grant a request to send in some follow up questions which the reporter was too startstruck to ask the other devs when her [sic] was there."

    You can read the entire Vanguard: Saga of Heroes Interview at Vanguard Crafters.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
  • Chatting with the Hero's Journey team.
    WarCry has posted a transcript of their Hero's Journey developer chat session. They for sure wrote this, probably:

    "We had the chance to sit down with Mike “Jhyrryl” Paddock (Lead Game Systems Designer), Melissa Meyer (Producer), and David Whatley (President and CEO) of Simutronics, the developers of the upcoming MMO Hero’s Journey."

    You can read the entire Hero's Journey Interview at WarCry.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
  • Heroes never just sit at home and take it easy.
    MMORPG.com has an interview with the folks behind Hero's Journey. We are almost certain that they wrote this:

    "It begins. On alternating Tuesdays, we will feature a five question Q&A with Simutronics about their highly anticipated MMORPG - the winner of our Best of E3 Award - Hero's Journey."

    You can read the entire Hero's Journey Interview at MMORPG.com.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
  • We have ways of making them talk.
    Boomtown chatted with Alan Chipura, the lead game designer of Irth Online. We're almost sure that they wrote this:

    "We wanted to know more about the Irth Online, and what better way to do that than to sit down with the Lead Game Designer? That’s what we thought, and here's what came out of our talk with Alan Chipura."

    You can read the entire Irth Online Inteview at Boomtown.

    Features, Interviews
    Tue, Jun 14, 2005
    Boomjack
  • An interview and advertisement in one.
    Creative Labs interviewed Blizzard's Shane Dabiri about the sounds of World of Warcraft. It's possible that they wrote this:

    "Our goal was to create an epic aural experience. With the world so vast, detailed, and beautiful, it was the sound team's job to make sure the audio matched what the players were seeing on screen. By creating rich ambient loops and having beautiful composed symphonic music, we believe that goal was achieved."

    You can read the entire World of Warcraft Interview at Creative Labs.

    Features, Interviews
    Tue, Jun 14, 2005
    Boomjack
  • Guild Wars, it's not just for breakfast anymore.
    Mesmerize has posted a Guild Wars Interview. It's almost certain that they wrote this:

    "What steps are being taken to provide a deeper PvE experience that goes beyond the typical MMORPG model of "get a group, do a mission, rinse, repeat?""

    You can read the entire Guild Wars Interview at Mesmerize.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Blizzard speaks.
    Gameindustry.biz chatted with Paul Sams of Blizzard. Hoooboy...they wrote this, probably:

    "Since we last spoke, World of Warcraft has been launched around the world; how has the performance of the game compared to your expectations? "

    You can view the entire Blizzard interview at GameIndustry.biz.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Demons like fish and chips.
    IGN has posted an interview with Phil Shenk, the art director behind Hellgate: London. It's possible that they wrote this:

    "Art Director Phil Shenk explains the creative process behind the creation of a modern day Templar Knight."

    You can read the entire Hellgate: London Interview at IGN.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Will the SUN rise?
    RPGVault has interview with Webzen posted covering their upcoming title, SUN. They might have written this:

    "SUN, which is an acronym for Soul of the Ultimate Nation, is the closest to release of three massively multiplayer projects Webzen has announced it will launch in North America and Europe. During the past several months, we've seen and heard quite a bit about the company. This may have come as something of a surprise to many online gamers living in the West. However, the Korean-based developer and publisher is a major player in the global market due to the level of success it has achieved in various parts of the Far East, primarily its home country and China. Last month, the title made a very auspicious debut at the E3 trade show. What we observed and heard at that event made us even keener to learn more about many aspects in this session with its Producer, In-Kyun Hong."

    You can read the entire SUN Interview at RPGVault.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Make it so.
    RPGPlanet has an interview with Daron Stinnett, the executive director of Star Trek Online posted. We are pretty sure it went like this:

    "STGU has put together a brief question and answer interview with Star Trek Online's new executive producer Daron Stinnett."

    You can view the entire Star Trek Online Interview at RPGPlanet.

    Features, Interviews
    Wed, Jun 08, 2005
    Boomjack
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