Get a peek at the new Alchemy profession playable this Thursday when Neverwinter officially launches.
Game design is a lot of long hours and tricky business. This week’s WildStar Wednesday offers some insight into the process.
Carbine takes a look back at the first stress test for WildStar and what was learned by breaking the servers in creative new ways.
CCP details balance changes for several of EVE’s ships and a retuning of the sensor overlay in Odyssey.
Senior Systems Designer Charles Durham discusses the challenges of building WildStar’s economy and keeping it fun.
CCP have announced more UI changes coming with EVE's Odyssey expansion and new Steam integration options.
As RIFT’s free-to-play conversion draws near, Trion clears up some of the details on the new REX currency and gifting options.
Carbine profiles the creme de la creme of Dominion society with the Eldan-human hybrids known as the Luminai.
Gazillion boss David Brevik posts an update on the delay for early access to Marvel Heroes players.
Goblinworks reveals more about the alignment system in Pathfinder Online and how it will affect the gameplay experience.