Carbine Studios continues to open up about elder game content this week with details on WildStar’s PvP Arenas, match types, and eSports.
Goblinworks Designer Stephen Cheney gives a quick rough draft of what spell casting in Pathfinder Online might involve.
Pathfinder Online’s Ryan Dancey updates fans on Hex improvements, resource production changes, and territorial control.
Mark Jacobs takes a breather this week as Technical Director Andrew Meggs delivers the 12th Founding Principle for Camelot Unchained.
CCP explains how to build your DUST 514 empire from the ground up to benefit your corporation and allies.
Pathfinder Online’s Rich Baker talks about the planning and process of bringing Fort Inevitable to life.
WildStar Wednesday pays a visit to the savage tribal territory of Deradune for the Great Hunt and traditional Bloodfeast...yummy.
ArenaNet plans to make that annoying little WvW culling problem a thing of the past in Guild Wars 2’s March Update.
Mark Jacobs discusses his vision for adopting sandbox features for Camelot Unchained and why it isn’t a pure sandbox game.
Snail Games shows you how to put those Age of Wushu characters to work while you’re taking it easy offline.
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