Update 1.7 is about to hit the live shards and we wrangled away Design Producer Adam Gershowitz from his busy schedule to discuss some of its finer points and what the content team has been up to.
When Rift
was in its earliest beta stages the developers talked excitedly about
their design system that allowed them to quickly develop and deploy
content. While this sounded great, we took it with a grain of salt
knowing that we had heard this all before and our expectations of quick
rarely mesh with those of the people in charge of the games we play. In
just under two months however, Rift
has shattered previously held notions and brought a slew of new content
out in record time. Detractors may say that update 1.1 was merely full
of things that should have made the initial release; they can’t say the
same about 1.2 which is driven by the requests of the playerbase.
Including updates and upgrades to crafting, new planar abilities, a
looking for group tool and the return of 10 player raiding (yay!) among
other things, patch 1.2 looks to be the group’s most ambitious project
yet. We recently sat down with Hal Hanlin, Chris Schmidt and even
managed to detain Adam Gershowitz briefly to discuss some of the
exciting new additions.
In this second part of our exclusive interview with Trion Worlds, Ten Ton Hammer delves deeper into the recipe book of crafting in the upcoming Rift MMOG.