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  • Blizzard unveils the first details of its upcoming player-versus-player enhancements.

    IGN posted an article with all the details and a few screenshots on this upcoming update to World of Warcraft.

    But the big news today is the scoop on world PvP objectives. Whereas before it usually boiled down to getting "wtfpwned" by roving bands of level 60 characters in Stranglethorn Vale, Hillsbrad Foothills and other areas where the victims couldn't possibly be a threat to their assailants, the new world PvP content will take place in Silithus and Eastern Plaguelands, although it may eventually branch out to other areas. Silithus and EPL are the highest-level zones in the game right now anyway (Deadwind Pass is too small to count, really), so it will generally be level 55-60 players bashing away at each other.

    Keep reading to see how you may soon be able to join in the World PvP! Check back to WoW Ten Ton Hammer for all the latest updates and news.

    News
    Thu, Jul 13, 2006
    LadySirse
  • Summer Plans Revealed

    John Scott Tynes, Producer of Pirates of the Burning Sea, adds an entry to the dev journal at MMORPG.com.

    ConCo, our content creation team, is busy working on missions for ranks 16-30. New missions and characters are going in all the time and it’s great stuff. We recently added the ability for NPCs to react to a player emote, so that if you use “/emote bow” before a noble we can have him acknowledge your action.

    Read the entire entry and then let us know what you think in our forums. Stay tuned to Ten Ton Hammer for all the latest news on Pirates of the Burning Sea and all your favorite MMOs.

    News
    Thu, Jul 13, 2006
    LadySirse
  • New Site Features

    Here's the news straight from Xavier Antoviaque:

    We have just updated Ryzom.com with a few additional fixes, improved the comments presentation and added a draft portlet.

    * New:
    o Official comments (from Nevrax or CS staff) are now displayed differently than the others, to let you find them more quickly;
    o The poster full name (configured in the personal preferences) is now displayed instead of the login name in the comments;
    o A new portlet now appears on the right column when you are logged, containing all the draft documents you have created on the website.

    * Bugfixes:
    o Added missing translations;
    o Fixed an issue with the news RSS feed - sometimes, it wasn't displaying the correct language;
    o The news email alerts were not sent, this should now be fixed;
    o Confirmation emails sent when registering to the newsletter or to the email alert are now sent in the right language - previously, they were all sent in English;
    o Fixed a security issue with unpublished news - if somebody happened to know the right URL, he was able to see the news before the publication time;
    o Fixed a few W3C validation errors in the XHTML code.

    Head over and check out the changes!

    News
    Wed, Jul 12, 2006
    LadySirse
  • GM Erik "Sev" Roggeveen Shares His Thoughts

    MMORPG.com once again has an entry in the dev journals for Hero's Journey. This entry includes two screenshots.

    Hello people of the free world!

    Again I must insist that the topic of the day be superseded, despite the Shadowbosses desire for me to speak about that fantastic upcoming MMORPG Hero's Journey, so that we can discuss the single most important issue that faces our world today...global warming.

    Keep reading to get the latest on Hero's Journey. Stay tuned right here at Ten Ton Hammer for news, interviews and information on all your favorite games!

    News
    Wed, Jul 12, 2006
    LadySirse
  • SOE Announces The Serpent’s Spine™

    Here is the press release announcing this expansion:

    SAN DIEGO, CA – July 10, 2006 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Serpent’s Spine™, a new expansion for the Massively Multiplayer Online Role-Playing Game (MMOPRG), EverQuest. EverQuest The Serpent’s Spine will only be available via digital download beginning in September for the price of U.S. $29.99.

    “In an ongoing commitment to introducing new features into EverQuest, The Serpent’s Spine introduces the Drakkin, the first new player race since the Frogloks were added to the game seven expansions ago,” said Chris Sturr, Senior Brand Manager, Sony Online Entertainment. “In addition to the new race, players of all levels will benefit from this expansion, as we are including content for levels 1 to 75.”

    Players will also be able to explore a new starting city, Crescent Reach, which contains merchants, quests and combat. As in the last expansion, there will be new dynamic features such as auras, traps and destructible terrain. Players will be able to reach level 75 with new spells, raids and abilities.

    About EverQuest The Serpent’s Spine
    Nestled in a great ravine in the Serpent Spine Mountains is an ancient abandoned ogre city now called Crescent Reach, which is home to a new race born to protect the future of dragon kind, the Drakkin. Six dragons defied the council of the ancient dragons of the Nest and chose to create a new race to protect their future. The Drakkin are borne of humans touched by a dragon's blood and their colors and appearance represent the dragon that created them. Rapidly aging and reaching maturity in only months, the Drakkin forget their human beginnings and make their pilgrimage to Crescent Reach, the home of their dragon creators and the rest of their kind.

    EverQuest The Serpent’s Spine features the following:

    * New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns.
    *Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.
    * Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains.
    * New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas.
    * Dynamic Features: New zones, NPCs, destructible and interactive objects.
    * New AAs, Spells: Experience new spells and Alternative Advancement abilities.

    The EverQuest base game is required for this expansion. For more information on EverQuest The Serpent’s Spine, please visit: http://everquest.station.sony.com/

    News
    Wed, Jul 12, 2006
    LadySirse
  • Check your morals at the door and enter Thrones of Chaos!

    When I came across this game today, I thought I would head to their site and see what it was all about. Thrones of Chaos seems to be a palver vs. player dream world in theory...will it be in practice as well?

    Experience the most brutally delicious player vs player experience ever developed in a MMORPG! Step inside a vast and beautiful war filled online world encompassed in danger and furtune! Engage in wickedly violent battles and crush your foes with numerous devastating finishing moves! Check your morales at the door and enter Thrones of Chaos!

    Thrones of Chaos is a new MMOG title being brought to life by Loud Ant Software LLC. Loud Ant Software LLC is focused on the development of more in depth games where you or your party can become entangled in your own world with your own family in your own town.

    Imagine for a moment, a vast online world! A beautiful , war ravaged , Medieval realm encompassed in danger , fortunes and political turmoil! An untamed world of unending strife where four distinct Empires are locked in a Millennia long struggle for dominance over the lands!

    After that introduction, head over to the Thrones of Chaos site to learn more. Let us know what you think in our forums and stay tuned to Ten Ton Hammer for all the latest updated on this and all your favorite games.

    News
    Wed, Jul 12, 2006
    LadySirse
  • First Look: Release Notes Twilight Forge Module

    If you're like me, you are counting the minutes until tomorrow's Twilight Forge update. To make your wait easier...ok well maybe just to pass the time...here is a sneak peek at the release notes.

    Long ago, the Restless Isles were a chain of peaks linked by a labyrinth of tunnels and caverns. This natural fortress was transformed into a war foundry by the ancient lords of Dal Quor in their battle against the giants of Xen'drik. Known as the 'Twilight Forge,' this armory created warforged and other weapons for the cataclysmic war that ultimately ended in defeat for the quori and ruin for the giants.

    Thousands of years have passed since then, and the land has been inundated with water from the Thunder Sea. Only the tops of the peaks remain above sea level, but quori-reinforced tunnels continue to link the islands in this mysterious chain. Although the quori have been gone for 40,000 years, their strange architecture survives. So do the wildmen – a race of warped humanoids known nowhere else in Eberron, and presumed to have evolved from servants that the quori left behind.

    Visit Baudry Cartamon’s Shipping Warehouse, Ghola Fan’s Compound, The Shrieking Mines, and The Twilight Forge. Only a powerful party will survive the challenges of the Restless Isles!

    Read the rest of the notes and pass the time until it goes live letting us know what you think about the changes on the forums at DDO Ten Ton Hammer!

    News
    Tue, Jul 11, 2006
    LadySirse
  • The Burning Crusades Brings New Professtions

    On the official World of Warcraft site, an article has been posted detailing one of the new professions expected to be included in the forthcoming expansion, The Burning Crusades. Get a look at Jewelcrafting...

    World of Warcraft: The Burning Crusade will introduce a lot of new features to expand the game in many interesting and fun ways. One of these additions is the introduction of a new profession: jewelcrafting.

    Jewelcrafters learn the art of creating beautiful jewelry and trinkets from metals and rare gems. By processing the raw ore mined from the various deposits and mineral veins, jewelcrafters can extract gems from the ore which they can then use for their craft. Although miners sometimes find gems while gathering ore, jewelcrafters mostly rely on their prospecting skills to get more of the precious stones.

    Find out more about this profession and let us know what you think on our forums at WoW Ten Ton Hammer!

    News
    Mon, Jul 10, 2006
    LadySirse
  • No More Euro Servers?

    According to Eurogamer.net, Net Devil and NCsoft are confirming that Auto Assault's Euro servers will be merging with US servers on July 13th.

    Auto Assault's US and European servers are to merge this week, according to NCsoft and NetDevil.

    Although the game reviewed fairly well, it's thought that the player-base isn't quite up there with some of NCsoft's bigger titles like City of Heroes and Lineage II - so the merger makes a certain amount of sense.

    The result for players will be one big server, called Nexus, which is hosted in the US. The change is set to take place on July 13th.

    Read the rest of this notice at Eurogamer.net. Don't forget to visit Auto Assault Ten Ton Hammer for all the latest updates on the game.

    News
    Mon, Jul 10, 2006
    LadySirse
  • 15 Trillion Gold Pieces Removed From Play

    It's being reported that Ultima Online has cracked down on rule breaching players who have been unbalancing the game world's economy. Ferrago.com reports...

    Publisher EA have axed the accounts of some 180 participants in the persistent world of Ultima Online, and have in the process sliced some 15 trillion gold pieces from the world of the game. The accounts in question were linked to users found abusing the game's rules related to the storage of gold in Ultima's cheque system.

    Read the rest of this report and don't forget to let us know what you think in our forums.

    News
    Sun, Jul 09, 2006
    LadySirse
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