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  • It may be more of a twitch at this point but seriously.. they're still alive and well as far as we know. Celebrating it's 5th year live, Mythic gives out the details of the Fan Gathering in Las Vegas.

    Mythic Entertainment announced details for the 2006 Dark Age of Camelot Roundtable Fan Gathering in Las Vegas, Nevada.

    Players from around the world are invited to join Mythic at the Rio Hotel and Casino on September 29th and 30th to celebrate 5 years of Dark Age of Camelot. Players who attend the event will meet the developers as well as fellow players of the game. They will also receive information on the future developments of the game. There are several events planned such as LAN play, open discussion forums with the development team, guest speakers, and contests.

    Players who register before August 25th will receive a beta account for the next expansion for Dark Age of Camelot along with a free copy of the expansion and an exclusive in-game item. Attendees can win prizes from sponsors such as NVIDIA and Razer along with several others.

    "I can’t think of a better way to celebrate five years of Camelot and discuss the game’s exciting future than with the players who helped make it all possible," said Walter Yarbrough, Producer of Dark Age of Camelot. "Our plans for the seventh major expansion demonstrate our continuing commitment to Dark Age of Camelot. Those in attendance will be amongst the first to experience this exciting new content and see for themselves why Camelot has never been better."

    For more information on the event and to purchase tickets, please go to www.darkageofcamelot.com/roundtable.

    If you're in Sin City and you want to check it out, here is the easy link.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • I'd love to see a Lineage version of the Citibank Commercials. Give me a Dark Elf with a redneck Bubba's voice and I'm a happy girl.

    Apparently, a number of individuals with access to various individual's personal information from their companies' databases leaked lists of various citizens' resident registration numbers to people who operated 'game rooms'. Then...

    The seven gameroom operators reportedly hired about 100 part-time game players and made about 14.2 billion won ($15 million) in offline profits by selling cyber items obtained in the process of game-playing. Such items usually take long hours of play and a certain degree of luck. They are sold over Web sites to players for "real" money.

    But even though NCSoft knew all about this, including senior NCSoft executives, they didn't actually do anything to stem the tide of stolen identities being used. They covered it up, afraid their profits would go down if it was common knowledge that their system was so insecure.

    You can read the rest here.

    More Lineage News.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • The information for this game is starting to ramp up. Are you excited? Can you feel those little shivers of anticipation? I can.. Oh yes.. I can.

    GWN: Compared to video’s I saw in 2004 to recent videos on-line, Tabula Rasa has seen cataclysmic stylistic changes. What prompted them?

    Long: A couple of years ago we took the product to E3 in 2004 and we showed the product with its original style and the average reaction was that they didn’t really understand it. With that in mind we only really want to make successful games, we had to re-evaluate what we had done and that it wasn’t right for the market or the success we had envisioned. We kept some of the back story, the different alien races, and the symbolic language that Richard had created, but then we gave the gameplay more of a shooter feel. The weapons are more traditional, though you still have powers, but their more intelligible than using drumsticks to kill things. Much more straight-up sci-fi.

    Find out what Starr Long has to say right here.

    For more information on Tabula Rasa click here.

    News
    Fri, Jul 07, 2006
    Awenyddion
  • Big MMO names a big part of the Austin Games Conference lineup

    Representatives from major developers like Blizzard, NCSoft, SOE, BioWare, CCP, and many more, plus a handful of wildcards like Raph Koster, are set to speak at the Austin Games Conference September 6-8.

    The Game Initiative, the leading producer of conferences for professionals in the computer and video game industry, today announced keynotes and speakers for this year's Austin Game Conference (AGC) taking place September 6-7-8, 2006 in Austin, Texas. Headline speakers include: Rob Pardo, Blizzard Entertainment's Vice President of Game Design and lead designer for World of Warcraft; Michael Dell, Chairman of the Board, Dell, Inc.; and Vernor Vinge, Hugo Award Winning Science-Fiction Author. Austin Game Conference is the definitive worldwide conference for online game development, including massively multiplayer online games, casual games, online PC and console games.

    Over three days 2,400 attendees from 20 countries will participate in concentrated discourse on the worldwide online game market, which is forecasted to grow from $3.4 billion in 2005 to over $13 billion in 2011. Attendees will network with colleagues, learn from industry leaders, stay informed about the latest tools, technologies and techniques and get business done in a relaxed atmosphere. The speaker roster, available at http://www.GameConference.com, includes 100 industry leading individuals participating in seven detailed conference tracks.

    For more info on the big names at a big games conference from the state where big was born, check out the official Austin Games Conference announcement at BusinessWire.

    News
    Fri, Jul 07, 2006
    Ethec
  • Gateworld Sounds Off About Stargate Worlds

    Props to Cheyenne Mountain for engaging not only MMO players with 2008 MMO Stargate Worlds, but gaming benighted die-hard fans of the television series who probably think WASD is a futuristic military acronym (which is cool, I don't really understand arcane Stargate lore- like how Teal'C escaped the whole Go'auld symbiote thing and lived... /shrug).

    Evidence of this healthy union - to my memory, fairly unique during the production of licensed games - comes from Stargate fansite Gateworld in a recent article about Stargate Worlds.

    The premise and backstory of the game will encompass all the elements so loved by fans. The characters, planets, and races should all be the same, with a few new additions. Players might get to meet the Furlings, among others. The humor brought in by Richard Dean Anderson (Jack O'Neill) and the writers will be continued, keeping the feel of the show for the fans. Currently negotiations continue for the actors to do the voices of their characters.

    Read more at GateWorld, and thanks to GW for pointing out that Stargate Worlds won our E3 2006 Most Anticipated MMO award.

    News
    Fri, Jul 07, 2006
    Ethec
  • Wowee... a WoW Wii?

    This just in from the ravenous Blizzard speculation department, Blizzard has job postings announcing a need for a console game producer. What you see below is the barest scintilla of the number of frantic posts about this announcement. I only hope that North Korea doesn't choose to launch on the day that an official Blizzard announcement comes; Japan probably won't hear the emergency broadcast about incoming scuds over the fanboi din.

    While rumors of work on a console version of World of Warcraft remain just that, the job post mentions that Blizzard is looking for an experienced Senior Producer "with a proven track record of producing high quality console games." In addition, under "Plusses" Blizzard mentions that it would be better for the candidate to have "Xbox 360, PS3, or Wii production experience."

    Someone from Blizzard should write a book on how to create hype by not saying a thing and letting the playerbase writhe like caffeinated worms. It would be a very short book.

    Read on at GameDaily, or hold your ears and wait till something concrete comes out. Your pick.

    News
    Fri, Jul 07, 2006
    Ethec
  • Las Vegas to enter the Dark Ages...

    The developer formerly known as Mythic Entertainment (and soon to be EA Mythic) has a late September Las Vegas soiree in the works for its die-hard Dark Age of Camelot fans. Early registrants get free copies of the next expansion for the 5 year old MMO.

    After half a dozen expansion packs to its 2001 MMORPG Dark Age of Camelot and a slew of cross-country meet-ups, Mythic Entertainment is inviting all the game's players to descend upon Las Vegas again. On September 29 and 30, Mythic is hosting another meet-and-greet roundtable, and fans are welcome, the company said.

    "I can't think of a better way to celebrate five years of Camelot and discuss the game's exciting future than with the players who helped make it all possible," said Walter Yarbrough, a Dark Age of Camelot producer at Mythic.

    Get the straight DAoC dope at Gamespot, then book your reservation before the Albs get there first.

    News
    Fri, Jul 07, 2006
    Ethec
  • The Dominator

    Our second Custom Build for Wizard Week here at DDO @ Ten Ton Hammer comes from Lyle Vertigo. The Dominator shows how wizards can take control of any situation. Lyle tells us how to build the Dominator and offers his own witty evaluation of the spells you'll find most useful.

    "Web (Doctor Lyle’s #1 prescribed choice for crowd control all throughout the game! Just remember that Lyle is not responsible for Web’s ineffectiveness on Fire Mephits and Giant races. Warning: Side effects may include nausea, cramping, nosebleed, kidney failure and vomiting. If Web lasts for more than 4 hours, please consult a physician)."

    Find out more about Wizards at DDO Ten Ton Hammer!

    News
    Wed, Jul 05, 2006
    LadySirse
  • Introducing The Daevi

    MMORPG.com has the exclusive look at this new race in Chronicles of Spellborn. Called Daevi's, they are intriguing in concept and appearence.

    Spellborn NV. Is proud to announce the second playable race in their upcoming MMORPG The Chronicles of Spellborn; The Daevi.

    The included screenshots show the Daevi in the game's starting Shard 'Parliament'. In the city of Hawksmouth and surrounding areas like 'Cherrybow Forrest', 'Sorrowmist' and 'Armourgrave Fields' players will start their first quests that will eventually allow them to brave the dangers of the Deadspell Storm towards new Shards like 'Mount-of-Heroes', 'Carnyx' and 'Ringfell'.

    More information about the Daevi can be found in the Q&A below.

    Hurry over and find out more about the Daevi!

    News
    Wed, Jul 05, 2006
    LadySirse
  • World of Warcraft's Rob Pardo, Michael Dell, and Hugo Winning Author Vernor Vinge Headline Austin Game Conference on September 6-7-8, 2006

    The announcement came today who would headline the Austin Game Conference in September.

    AUSTIN, Texas--(BUSINESS WIRE)--July 5, 2006--The Game Initiative, the leading producer of conferences for professionals in the computer and video game industry, today announced keynotes and speakers for this year's Austin Game Conference (AGC) taking place September 6-7-8, 2006 in Austin, Texas. Headline speakers include: Rob Pardo, Blizzard Entertainment's Vice President of Game Design and lead designer for World of Warcraft; Michael Dell, Chairman of the Board, Dell, Inc.; and Vernor Vinge, Hugo Award Winning Science-Fiction Author. Austin Game Conference is the definitive worldwide conference for online game development, including massively multiplayer online games, casual games, online PC and console games.

    Find out more and see who else will be speaking from the MMO community!

    News
    Wed, Jul 05, 2006
    LadySirse
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