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  • MMORPGs meet real life

    In what seems like an endless spate of mainstream media hate towards videogames of all shapes and sizes, it's nice to see the International Journal for Science and Tech take a look at how MMORPGs are impacting everyday life for lots of people in a positive way.

    Most people probably think of MMORPGs players as hardcore gamers the way we usually picture them: young, mostly male, with little if any social life. In other words, not normal people. Most early players may have had such a profile. These "no life" players, as gamers themselves label them, may still account for a significant part of the population of MMORPGs players.

    Yet, with more than 6 million people worldwide -- the equivalent of the population of Finland -- playing "World of Warcraft" (WoW), the most popular of all MMORPGs, online role-playing games are more than the obsession of a few video game addicts. This skyrocketing popularity of MMORPGs was made possible because what they offer is incomparably more valuable than just a game: MMORPGs provide players with a second virtual life, in addition to their real one. Such is the case with a growing number of people around us: white collar employees, school teachers, even company CEOs in real life may hold a second identity as dwarves, sorcerers, or knights in virtual life.

    Read about how MMOs are mainstreaming their way into society at OhmyNews.

    News
    Wed, May 17, 2006
    Ethec
  • World of Moviecraft

    Blizzard's Paul Sams discusses the nascent World of Warcraft movie. Will the screen adaptation be subtitled "Lord of the Core Fragments"?

    He reckons the finished movie will end up "somewhere between Braveheart and Lord of the Rings"... So does that mean they'll be approaching Peter Jackson to direct?

    "That's an obvious. Yeah, he would kick ass at this. But, you know, whether we can get him or whether he'd be interested... Who knows?"

    Hmm. Maybe they'll pick Hans Zimmer instead of Howard Shore to do the soundtrack too; the waltzing leitmotif in the LotR movies was more appropriate for dancing than fighting. Enya was a nice touch though, in moderation. I digress.

    Check out a quick Q&A with Paul Sams regarding the World of Warcraft movie at Eurogamer.

    News
    Wed, May 17, 2006
    Ethec
  • It's always interesting to get a Developer's point of view from E3. Is it as crazy for them as it is for us? Absolutely! Read it in the latest Dev Diary to come from Pirates of the Burning Sea.

    E3 is a beast. 60,000 sweaty gamers descend on Los Angeles to compete for swag, face time with devs, and the glory of seeing new stuff first. Over in the NVIDIA booth, six of us from Flying Lab -- myself, Rusty, Isildur, Aether, BSharp, and Heidi -- demoed Pirates of the Burning Sea to everyone who walked up, including press and business contacts.

    Get it right here.

    Yarrrr!

    News
    Tue, May 16, 2006
    Awenyddion
  • The SOE Comic Book Creator is now available for digital download on the Station Store at https://store.station.sony.com! With the SOE Comic Book Creator, you can create stories of your gameplay with over 500 different layout and design templates to choose from. Use the SOE provided art or screenshots taken from within the game! Download the 5 day trial from the Station Store and make your own comic adventures today!

    SWEET! This is good news for the artistically challenged that like to poke fun at the games. *cough* me *cough*

    Visit our Freakin EQ2 community!

    News
    Tue, May 16, 2006
    Awenyddion
  • There are updates to the Bestiary for Dark and Light.

    For example, for centuries, fond of their mounts, the humans refused to change the name of the Dodos and the Ranchos, and nothing came of it! Even the proposition of “Dod’O”, although close and corresponding to the new rules of naming (race’ sub race) were stoically refused. The Dodo and the Rancho, therefore, are the only creatures to have conserved their ancestral name from the humans.

    The Zoologists counted nearly 250 creatures in the world.

    You can read it in its entirety here.

    Have you read our E3 preview? No? Wha wha what? You can find it here. Read RadarX's funny commentary. You'll be glad that you did.

    News
    Tue, May 16, 2006
    Awenyddion
  • Codemasters seems to be running out of the gate after the circus we call E3. Good for them!

    Greetings Citizens of Novus!

    Professor Saldash's Thunderdome is a 1 on 1 PvP Event that will be taking place on the weekend of May 20th-21st.

    Sharpen your weapons and polish your armor, as your greatest personal challenge is about to unfold!

    For further information, and application details, see the following thread.

    The thread to look for is right here.

    News
    Tue, May 16, 2006
    Awenyddion
  • Front page clear as day is a link to our TCoS article. I'm so proud I'm getting a little misty. Take a moment amoungst yourselves. Anyway onto the news. Keep your eye out for this game. I wasn't kidding when I said that it was going to be big. It's so bloody beautiful I can't wait to get my hands on it.

    We've just finished our second Dev Chat! Thanks to everyone taking part in this great session. We enjoyed answering your questions and we hope you got a some valuable new information. You have not been able to particpiate in this chat? Don't worry! The log is available on our forums. Simply follow the comments link to our forums.

    Make sure to check out our upcoming Newsletter next week for the subject of Dev Chat #3.

    More Chronicles of Spellborn News!

    News
    Tue, May 16, 2006
    Awenyddion
  • Well color me surprised yet again this week. This just in from the Shadowbane Official Site.

    "Yea, a great blight is upon the land, a shadow whose power none can resist. But know this, there is a light within the darkness, and that light shines still. Look upon this blade, and know that you behold the Shadowbane, the Blade of Destiny, lost to the shadows of death and time. If you would preserve all that you have wrought, look to the Sword for your salvation. The return of the sword shall rekindle the hope of the World, and with it you shall conquer any foe."
    - Zeristan the Wise, The Legend of Shadowbane

    I am not at liberty to say much at this moment. There is currently an official announcement in the works that will explain things at greater length and detail. At the same time, we know the community has many questions and we do not wish to just ignore the situation. What I can say at this point is that come tomorrow, Shadowbane will still be running and you'll still have Sachant and myself here to do what we do best. You will also see Jinx, who is new to the Shadowbane Team but an old member of the community itself.

    Let me dispel any rumors before they begin. Today Wolfpack Studios has been dissolved and is no more. With that said, members of Wolfpack are reforming under a new group. This group will be working with Ubisoft to help usher in the next era of Shadowbane.

    In other words, do not go anywhere! The Saga that is Shadowbane has many more chapters to be written and read!

    Ashen Temper
    Designer, Community Manager

    I'm sorry to see Wolfpack close. However, I'm glad that they're pulling it all together and keeping a game that many people enjoy alive.

    News
    Tue, May 16, 2006
    Awenyddion
  • This game rocked my socks off. I can't tell you how exhilirating the combat looks. With that said, Gamespot has a Tabula Rasa impression of their own.

    The game is a blend of shooter action (you can switch between third-person and first-person perspectives, depending on your playing style) and online role-playing. Don't worry if you lack lightning reflexes, though, because the game is designed to appeal to those who don't necessarily like twitch gameplay, thanks to certain features such as auto-aiming, which makes locking onto a target easier. Meanwhile, the game will have role-playing calculations in the combat. If you put the reticle over a target and hit it, you'll pretty much be guaranteed a hit, but the game will calculate how much damage you did. There are going to be dozens and dozens of weapons--including energy, incendiary, poison, and more--and enemies will be vulnerable to particular types of damage, so you'll need to make constant tactical decisions about what to use in battle. We got to play as a heavy-duty soldier type, armed with multiple rocket launchers as well as various magic-style special abilities, such as a particularly nasty chain lightning ability. The way in which the game combines both science fiction and fantasy conventions isn't entirely unfamiliar but seems unique all the same.

    NCSoft came to the table this year with an outstanding lineup. Color me impressed.

    News
    Tue, May 16, 2006
    Awenyddion
  • There are a few more interviews / previews and such coming in from MMORPG.com. You ask yourself, why Awen? Why are you posting this when you guys already did all of these? Well... it's always good to have a second opinion yeah?

    BioWare Austin's MMORPG: Interview with Gordon Walton and Richard Vogel
    Warhammer Online: E3 Preview Also, be sure to check out our Warhammer Community.
    EverQuest: Progression Server E3 Preview I'm thinking of hitting this server myself. Best times were playing EQ. Maybe it's time to start over again?

    News
    Tue, May 16, 2006
    Awenyddion
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