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  • FiringSquad.com has a new interview with the Bioware team on their upcoming MMO Project. Anyone else frightfully excited? They make good games.. I'm curious to see what game they have to show us.

    FiringSquad: Why did BioWare want to launch an MMORPG and establish a base in Austin Texas to handle the development?

    Ray Muzyka: BioWare has been considering developing an MMORPG for quite some time – we’ve always felt that developing an MMORPG would be a natural extension of BioWare’s past experiences in developing roleplaying games. Austin has a tremendous gaming heritage with a lot of talent, especially in the MMO space. Austin offers a very friendly environment to game and technology development, with lots of experienced, talented, passionate individuals – and we’ve got a great team at BioWare Austin already as a result! We’re very excited to take the best feature of the MMO space and combine them with the RPG experience we have at BioWare.

    Be sure the read the interview. It has some really interesting info on what they have in the pipeline.

    News
    Tue, Apr 11, 2006
    Awenyddion
  • Pikachu meets vehicle-launched tactical nukes.

    If you listened to our second podcast, you learned that playing cards is a fun way to pass the time between fights in your favorite old-school MMO (/cough). However, this is probably not what the makers of Auto Assault had in mind when they pasted their storyboard assets to virtual cover stock and created a digitized (drumroll please) Auto Assault Trading Card Game.

    The real news: public testing of the game has begun, and you're invited.

    Worlds Apart Productions announced the availability of public testing for the Auto Assault™ Trading Card Game (TCG), the digital trading-card game based on Auto Assault® the fastest, most destructive MMO ever, published by NCsoft and developed by NetDevil.

    Check out the Auto Assault TCG infobit at Gaming-Age. And, hey, maybe the TCG site hasn't been blocked by your office computer firewall yet!

    And, oh, did we mention that Auto Assault the MMO comes out this Thursday, April 13th? Spectacular. Check out our Auto Assault @ TenTonHammer community site for all your destructive needs, or visit the Auto Assault official site.

    News
    Tue, Apr 11, 2006
    Ethec
  • Gamecloud has some recent news on Archlord along with some sweet shots.

    The legend, which forms the back-story to ArchLord, tells of an ancient time when two mighty heroes from different races jointly held the Archons, using their power to unite the races. Fearing that the untold power of the Archons may bring death and disaster if they fell into the wrong hands, the heroes kept them safe and hidden. Now, one hundred years later, the legend of the two heroes has faded and the Archons are there to be claimed – if they can be found…

    For more information on Archlord click here.

    News
    Tue, Apr 11, 2006
    Awenyddion
  • FoD for thought...

    Pacific Epoch is reporting rumors that Object Software, makers of Fate of Dragon Online, is reducing FoD operating staff via layoffs.

    Additional staff will be diverted to the team developing 2007 MMO World of Qin 3. The changes were made due of FoD's poor performance, which is probably due in some degree to the fact that no one in the Western Hemisphere has heard of FoD Online. Well, at least we haven't.

    All staff members responsible for FOD Online distribution have been laid off and five or six employees from the game's operations and maintenance departments have also been laid off. FOD Online is a 3D MMORPG developed by Object Software. An Object Software spokesperson confirmed the news and said Object Software will focus on developing the online game World of Qin 3.

    Check out the rest of the Object Software / FoD Online news at Pacific Epoch.

    News
    Tue, Apr 11, 2006
    Ethec
  • Episode 7 is all the rage right now. Does it deserve to the be the rage right now? Darn straight it does! FiringSquad.com has an interview available with Cryptic Studio's Matt Miller.

    FiringSquad: How did the planning for "Issue 7" begin for the games?

    Matt Miller:Parallel to CoV’s development, the zones of Grandville and Recluse’s Victory were blocked out and designed on paper. When it came time to actually work on the two zones, we had all of CoV’s design experience under our belt so we could use the full arsenal of tools and tricks available to make these the two best zones in the game. Mayhem Missions were the logical extension of “being a villain”, and we wanted a more freeform expression of villainy, where players were not tied into doing exactly what a contact wanted them to.

    Make sure to read the rest of the interview. It has some good information.

    More news and information on City of Villains.

    More news and information on City of Heroes.

    News
    Tue, Apr 11, 2006
    Awenyddion
  • Is 1.10 fixed? No? Let's talk 1.11!

    Blizzard is dropping hints about what's in store for World of Warcraft patch 1.11. Apparently it's the mage's turn for an overhaul - the devs hope to provide interesting talent tree choices (cool!) and decrease their downtime (um... downtime? in World of Warcraft? I must be old-school.)

    Anyway, we'll stop waffling now and get to the point: Blizzard has provided first details on the forthcoming 1.11 patch for WoW. What's really only a sneak peek at plans for the update reminds us that it's the Mage that's the World of Warcraft character class receiving an overhaul this time around, talents undergoing a revamp and the developer looking at improvements which "include easing a mage's downtime between fights and opening some new, interesting talent builds through changes to all the mage's talent trees."

    CVG has the scoop on the 1.11 changes, check 'em out!

    And for all your other World of Warcraft info-tainment needs, we suggest the WoW at TenTonHammer community site. It's that good.

    News
    Tue, Apr 11, 2006
    Ethec
  • The MMO formerly known as...

    The only MMO that could help you lose your rent money in a single night of play is getting a facelift. That's right, the MMO formerly known as "Project Entropia" is now Entropia Universe. I'm not sure the new name compels me to ante up, but hey, it's cheap press.

    Project Entropia, the fastest growing virtual universe utilizing a real cash economy, today announced the next phase in its evolution to become the ultimate virtual community, "Entropia Universe" (www.entropiauniverse.com.) The new name embodies the concept of Entropia Universe as more than just another MMORPG, but rather a complete virtual world with the unique identifier of allowing players to utilize a RCE (Real Cash Economy). The built-in RCE links the internal Entropia Universe economy to that of a real world through a fixed exchange rate of $1 USD for 10 PED (project entropia dollars).

    Read the full story on Entropia Universe's name-switcharoo at MediaWire.

    News
    Tue, Apr 11, 2006
    Ethec
  • Get a first glimpse of the many dangerous creatures you will be facing in the game's upcoming expansion, World of Warcraft: The Burning Crusade. Read more about the sinister ethereals, the fearsome forest trolls, the nightmarish fleshbeasts, and the terrible gronn on the new Bestiary page. The bestiary will be updated in the coming weeks, so check back often!
    Find the bestiary here.

    See what's new on our World of Warcraft site!

    News
    Mon, Apr 10, 2006
    Awenyddion
  • The local boys are famous! NetDevil is featured prominently in the latest issue of the Denver Business Journal, including various quotes from NetDevil and NCsoft staff, in an article discussing the development of Auto Assault and the MMOG industry.

    With Auto Assault, players customize their own combat vehicles, control the weaponry for their own artillery and develop their own characters -- whether they're robots, humans or a combination of both.

    Jeremy Gaffney, vice president of product development for NCsoft's U.S. division in Austin, Texas, said Auto Assault should appeal to both "aging geeks" who fondly remember the car-related video games of the 1970s and '80s and the young geeks who've never played such games.

    Auto Assault Launches this week for the late starters. If you want some really great information on the game, visit our Auto Assault Community Site.

    More news and information on Auto Assault.

    News
    Mon, Apr 10, 2006
    Awenyddion
  • We have for your reading pleasure, the Editors Edition Chris Klug Interivew.

    I had the pleasure of listening to the audio interview recorded at the Game Developers Conferece this year between Chris Klug, Creative Director at Cheyenne Mountain Entertainment and our very own Nicole Hamlett and Jeff Woleslagle .

    It is quite possibly one of the most interesting interviews I have had the good fortune to listen to and that says something. Our original article on the interview can be found right here. I've been in the gaming industry for 12 years. Believe me when I tell you that not every game designer is meant to give interviews. Chris Klug on the other hand, could keep you hanging on every word.

    More news and info on Stargate Worlds.

    News
    Mon, Apr 10, 2006
    Awenyddion
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