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  • The recently released Dark and Light: SoG was flooded with new players. And then they started having the issues. Players weren't able to log on. Oh the horror and the pain of it all! NP Cube has this to say --

    THE Pioneers of Ganareth first came on December 12th, quickly followed by Settlers.

    The Pioneers took the time to tame their wild dragon and went on exploring, while settlers visited the cities and discovered the surroundings... and the first dangers: fighting creatures that did not seem to appreciate this new invasion. Some of these Settlers took the opportunity to show bravery and protect the attacked vill... and to show a great deal of patience: Indeed, the SoG servers allowed us to quickly welcome a high number of players. However, some bugs made us restrict the access to SoG. This is why many players had a message telling them that the maximum number of connections had been reached.

    The whole development team worked on these issues in order to allow the players to explore the land of Ganareth under better conditions.

    Read the Issues Here!

    All The News and Info You Need on Dark and Light: SOG!

    Fri, Dec 23, 2005
  • Lord of the Rings Online Devs updated the official class page today with a more detailed description of the Guardian Class

    Races: Man, Elf, Dwarf, Hobbit

    'Go after those two young hobbits, and guard them. . . .'
    -The Lord of the Rings: The Fellowship of the Ring,
    "The Breaking of the Fellowship"

    A doughty fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive. The Guardian is one of the few classes willing and able to try to draw more blows onto themselves, so they can retaliate with devastating maneuvers in response.

    The Guardian will be the class of choice for players that enjoy drawing the attention of their foes in combat and taking advantage of their missteps. Masters of the defensive arts, Guardians use taxing attacks and irksome taunts to draw and hold opponents' attention, relying on their shield and weapon to turn aside incoming attacks with blocks and parries. A Guardian's combat style depends on creating openings during an opponent's attack to provide the opportunity for their own counterattack.

    Finally! A class for all of the masochists out there! Not only will you draw that extra bit of pain and suffering to yourself but you'll look like a hero while you're doing it!

    The Best Lord of the Rings Online Site Available to the Viewing Public!

    Other Related News and Info

    Fri, Dec 23, 2005
  • They've got your mark. Go time.
    Shacknews does more
    than get you chicks, it gets you an interview! Chris Remo got to sit with Chris
    Wren and drill his (or her) brain about the upcoming Warhammer: Mark of Chaos.

    Games Workshop's Warhammer and Warhammer 40,000 series of tabletop strategy
    wargames have amassed quite a following over the past couple decades, and
    along the way they've accumulated hugely detailed lore detailing the armies,
    conflicts, and worlds that make up the games. With the war-torn fantasy and
    sci-fi settings, they've always seemed like ripe fruit for video game adaptations,
    but despite many noble efforts--Final Liberation, Dark Omen, and Space Hulk
    come to my mind--there haven't been many Warhammer-based games that have really
    earned themselves lasting places in gaming history. To many, that changed
    last year with Relic's acclaimed Warhammer 40,000: Dawn of War, which did
    justice to the Warhammer 40,000 setting and provided a compelling and deep
    RTS experience. Now, Namco and Black Hole Games, developer of Armies of Exigo,
    hope to have similar success with the fantasy-themed Warhammer universe in
    the form of the upcoming Warhammer: Mark of Chaos.
    Tabletop games of Warhammer Fantasy tend to be grander in size than their
    sci-fi Warhammer 40,000 brethren, and that holds true with Mark of Chaos.
    The game is intended to depict all out large-scale war, and if current screenshots
    are any indication it will do so beautifully. Mark of Chaos is for many a
    highly anticipated title, but there haven't been all that many details released
    about the game, so I posed several questions to Namco senior producer Chris
    Wren to try and learn some more about Black Hole's work in progress.
    Shack: What are the basic strategic gameplay elements of Mark of Chaos? Given
    its Warhammer setting can I assume it's more of a "wargame" than
    a resource-gathering type of RTS?
    Chris Wren: Resource management is a critical feature of any war game and
    Mark of Chaos is no exception. What you will find is that we are shifting
    the focus of the game more towards the elements of battling and away from
    resource management. We are adding several layers of command for the player
    within the battle space to give them more control over what we deem the core
    experience of a wargame. Resource management will exist, however your role
    will be primarily military in how you manage these resources. As the commander
    of your army, you might order your troops to take over an enemy controlled
    resource like a farm or mill, but you will not be responsible for training
    farmers and tending to the crops.

    Thu, Dec 22, 2005
  • All I want for Christmas is to blow stuff up.
    has an interview of Valerie "Pann" Massey and Scott Brown involving
    the much anticipated Auto Assault found on GamerGod:


    Netdevil’s first MMO game was “Jumpgate” and was set in
    a futuristic setting focused on ships and interstellar travel. What are the
    primary differences between JG and Auto Assault?

    Auto Assault is a car combat game and RPG, Jumpgate was more of a simulator.
    Attributes and character elements are more important in Auto Assault because
    Jumpgate taught us that more character development was needed.

    The release for Auto Assault was pushed back after your initial beta. What
    led you to this decision?

    Our first beta showed us that the game was not ready. We received lots of
    good feedback out of the beta and made a huge list of things to do to improve
    the game. Community input from the beta testers really counted.
    We are very excited to have the opportunity to take those lessons, tear the
    game apart, and make necessary changes. We are going through all content in
    the game, breaking it into small, digestible pieces, and putting a strike
    team on each piece. This made it much easier for the strike teams to focus
    on the core elements of the game as they made changes.
    We came up with a working theme for each part of the game and then tailored
    those parts to the theme. All art for each area is unique, so is the weather
    and other elements. We are going through those pieces one at a time. The delay
    from our beta was not about adding more features to the game, it was about
    going over the game as it is and refining what we have.

    I just can't wait to play this game! Again, major props to Pann!

    Thu, Dec 22, 2005
  • So the moral of this story is that if you cheat you're going to get your butt booted! does the boot all of those wretched pharmers dance

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we have permanently closed more than 18,000 accounts over the past three months for participating in activities that violate the game's Terms of Use.
    A majority of these accounts were found to be using third-party programs to farm gold and items. Such actions can severely impact the economy of a realm and the overall game enjoyment for all players.

    We will continue to actively monitor all World of Warcraft realms in order to protect the service and its players from the negative effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in the permanent removal of the involved accounts from World of Warcraft.

    A portion of the account closures announced today came as the result of tips reported to our GMs in game or emailed to [email protected] by legitimate World of Warcraft players. If you suspect that a World of Warcraft character is using an illegal third-party program to farm gold or items, or is otherwise violating our Terms of Use, please report the suspected infraction via one of the means listed above. All reports will be investigated, and those that prove false will not result in corrective action.

    Thank you for your continued support, and good luck with your adventures in Azeroth!

    -Blizzard Entertainment

    Head This Way for the Best World of Warcraft Site on the Net!
    Other World of Warcraft News and Info

    Thu, Dec 22, 2005
  • A little holiday kitsch has been a staple of MMO gaming since Ultima Online's golden days. Ethec takes a look at how devs are decking the halls during the 2005 holiday season, and discusses why sometimes impractical "fluff" content is good for the gaming community.

    "Even the sci-fi MMOGs got in on the holiday fun. Star Wars hosted a number of holiday-related live events, including a Cantina party and a roleplaying celebration of the Wookie "Lifeday" holiday (including a gift-exchange). Anarchy Online acts out a popular holiday song with 12 presents given at the end of a dozen holiday "safaris" (the idea of a safari may not mesh with the wintry scenery on Currier & Ives tins, but hey, it's all good fun). Last but not least, EVE Online gave its community a Christmas present in the form of the "Red Moon Rising" expansion."

    Read the Full Story Here!

    Thu, Dec 22, 2005
  • The first thing I thought when I read this was, "Wouldn't it be cool if someone implemented a Quidditch Match in one of these MMOs" This isn't a Quidditch match but it looks fun!

    We're proud to announce the next step in the exciting Ballista Royale tournament. The preliminaries are over and now it's time for the playoffs! The Ballista Royale Playoffs will pit two of the four teams against each other for five straight matches. The first team with three wins in each conference will then proceed to the live championship at Fan Festival 2006. The playoffs begin on Saturday, January 7th, so don't miss your chance to watch them live via Live Vana'diel!

    Check out the rules and plans of engagement on The Official FFXI Site

    More FFXI News and Info

    Thu, Dec 22, 2005
  • Voice Chat- so you can hear all the garbage everybody else is dying to tell
    Worthplaying has
    let everyone know that Dungeons and Dragons Online: Stormreach will feature
    Voice Chat. This makes DnD the first MMORPG to have integrated voice chat.

    Dungeons & Dragons Online: Stormreach will be the first massively multiplayer
    online role-playing game to offer integrated voice chat. Unlike previous MMORPGs,
    voice chat in Dungeons & Dragons Online: Stormreach will not require players
    to use their own system resources and bandwidth to host a chat server or run
    third party chat programs while they play the game.
    We've all been there. You're in an epic battle, spells flying left and right,
    swords clashing, and monsters roaring. In the chaos of battle you suddenly
    realize your hit points are low and start to type, "I need a heal!"
    Just as you are about to hit enter... you die. Argh! If only we could all
    type at 100 words-per-minute! Well, now you don't have to.
    Dungeons & Dragons Online: Stormreach voice chat is fully integrated
    and customizable right in the game client. Voice chat only works between those
    in the same party so players won't be bothered by hearing too many conversations
    at once.
    With voice chat, a rogue can quickly alert his party when he sees a trap
    before that foolhardy Dwarf charges into it, and Clerics can concentrate on
    the battle without fear of missing heal requests in the chat window. Integrating
    an easy to use voice chat system allows players to react swiftly and discuss
    strategies when dealing with Eberron's many trials, in much the same way as
    when sitting at the gaming table playing the pen-and-paper game.

    I can see how this would help take away typing as long as there isn't a bunch
    of adults bashing kids like there always is.

    Wed, Dec 21, 2005
  • Star Trek or Star Wars? Maybe this will help you decide.
    has questions for Daron Stinnett over Star Trek Online and he has some answers: Let us begin with an introduction to who you are, what you do
    and what you’re working on.

    Daron Stinnett: Hi, my name is Daron Stinnett. I am the Executive Producer
    for Star Trek Online. The gaming industry draws from all quarters. Can you run us through
    how you came to your current job?

    Daron Stinnett: I’ve been making games professionally for 25 years starting
    in High School at a time when the typical team size was one. My focus for
    the first half of my career was on programming but the nature of small teams
    gave me the opportunity to become involved in most aspects of development.
    In 1990 I moved to the Bay Area to join Spectrum HoloByte where I Executive
    Produced the Simulations group responsible for Falcon 3.0 and other flight
    sims. About 12 years ago I joined LucasArts as a Project Leader/Director leading
    the development of several titles including Dark Forces, Outlaws, Starfighter,
    and most recently, Republic Commando.
    MMOs are the new frontier for both game players and developers. They offer
    an opportunity for innovation that has all but vanished from the traditional
    games market. So after several years on the console side of the business,
    I decided to jump into MMO development by joining Perpetual Entertainment
    to head-up Star Trek Online.

    Of course he says he loves his job... who wouldn't want to work at Perpetual?

    Wed, Dec 21, 2005
  • What could grow from this Seed?
    Blue's News has a bit
    of info over a science fiction MMORPG called Seed:

    Runestone Game Development Announces Seed is the press release officially
    announcing development of this upcoming science fiction MMORPG, though true
    to its title, the seeds of this revelation were planted long ago, as there
    have developer Q&As for the game appearing on the web for well over a
    year now. Here's a bit, including plans to open beta testing next month:

    Aarhus, Denmark - December 20, 2005 - Runestone Game Development is pleased
    to unveil Seed, a new and genre-shattering massively multiplayer game slated
    for release in April 2006, with beta test sign ups starting in January 2006.
    On an alien world in the far future, desperate human settlers must work together
    to ensure the survival of their colony and the whole human race. In Seed you
    Use your intellect rather than your brawn.
    "By trading in weapons for wit, we've truly created a simulated society
    and developed a game that engages you on an entirely different level than
    any MMG before," said Lars Kroll, CEO of Runestone. "We have really
    taken the simulated society idea a big step further, where players can ascend
    to great political heights within the Seed world, but only if NPCs and players
    alike allow it through a robust democratic system."
    Interact with believable NPCs.
    "NPCs play a significant part in Seed," added Kroll. "We have
    focused on making the NPCs varied and interesting to work with. All NPCs in
    Seed have their own behaviors, motivations and goals, powered by a sophisticated
    AI engine with distinct emotion, knowledge, and event response systems. They
    remember, and they judge."

    Wed, Dec 21, 2005
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