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  • They played the "name game" and won!

    Congrats to the grand prize winners in NCSoft's boss-naming contest! My entries: Graygrowl Monkeyteazer, FranzJoseph Gemuetlichkeit, o0bah haxx0rz, and Giggling Schoolgirl - well, they didn't even make the outtakes reel.

    We are happy to announce the winners of the Brand the Bosses Contest. Out of more than 8,000 entries, we have selected 6 Grand Prize winners and 18 Finalists. All 24 names will be incorporated into the Summer Update: Sorrow's Furnace and will be part of Guild Wars history!

    Winners of the six (6) Grand Prizes will receive:

    * An exclusive Guild Wars Team t-shirt
    * A Guild Wars hat
    * A copy of the game signed by the development team

    Each of the 18 Finalists will receive:

    * An exclusive Guild Wars Team t-shirt

    See the winning entries at the Guild Wars Official Site.

    News
    Sat, Aug 13, 2005
    Ethec
  • 500 hours to level 60 in WoW.
    GamerGod has posted part three of their WoW Advancement Guide. Erik Lindros signed with the Toronto Maple Leafs. Neither of the two hockey fans left heard him say this:

    "This is part three of the Gamergod guide to World of Warcraft (WoW) for
    new players. In this part we are going to talk about leveling up, the
    talent system, and the different modes of gameplay; or in short,
    everything to do with character advancement."

    You can read the entire WoW Advancement Guide at GamerGod.

    News
    Fri, Aug 12, 2005
    Boomjack
  • DDO Delayed?
    GameSpot is reporting that Dungeons and Dragons Online has been delayed until the first quarter of 2006. This Vin Diesel fact is actually true.Vin Diesel played pen and paper D&D. His character name was Malkar:

    "Players eager to get their hands on Atari's upcoming Dungeons & Dragons Online: Stormreach will have to wait a little bit longer, as the game's release has slipped from November back into the first quarter of 2006."

    You can read the Dungeons and Dragons Online Delay Report at GameSpot.
    While you're waiting for DDO get all the latest scoops on the game at DDO.TenTonHammer.com.

    News
    Thu, Aug 11, 2005
    Boomjack
  • Pwning j00 since November, 2004.
    OGaming has posted an Op/Ed titled, Casual vs. Hardcore - The Battle Rages in WoW. Vin Diesel eats 13 casual WoW players per day, washed down with a keg of Brewnall's best:

    "The argument is that World of Warcraft was designed for casual gamers yet the end-game is all hardcore content. Casual gamers argue that past level 60, you cannot progress without spending obscene amounts of time in instances, raids, or farming materials/drops for either the Darkmoon Faire (new addition to the age-old argument) or an epic recipe. Here is where the argument gets a little shady on the casual end – there are plenty of instances that can be 5-manned (thus reducing the strain of having to gather 10-15 people for a raid) in around 2 hours. Even casual gamers can set aside 2 hours out of their day/week to go do an instance."

    You can read the entire World of Warcraft Op/Ed at OGaming.

    News
    Thu, Aug 11, 2005
    Boomjack
  • Man dies. Online games blamed. Personal responsibility takes long, hard kick in the arse.
    CNN is reporting that a man has died after playing online games for 50 hours "almost non-stop". The surgeon general has annouced a warning to all South Korean males who quit their jobs to live with their mothers so they can play online games 100% of the time that it might be hazardous to your health.

    "After he failed to return home, Lee's mother asked his former colleagues to find him. When they reached the cafe, Lee said he would finish the game and then go home, the paper reported.
    He died a few minutes later, it said." [Perhaps not playing the game killed him?]

    You can read the entire Online Game Kills Man with Bare Hands Story at CNN.

    News
    Wed, Aug 10, 2005
    Boomjack
  • Married Couples Who Have Never Met.
    PointlessWasteofTime has posted an entertaining article titles, 'A World of Warcraft World' discussing how MMORPGs are going to change the world:

    " If you don't know what an "MMORPG" is, don't worry. It's a geek term, like "e-mail" used to be a geek term. For now let's just say it's the most instantly gripping, involving and demanding entertainment technology ever invented. The addiction rate appears to be about twice that of crack Cocaine. There are 10 million MMORPG users in the world and their population is doubling every two years. "

    You can read the entire A World of Warcraft World Op/Ed at PointlessWasteofTime.

    News
    Mon, Aug 08, 2005
    Boomjack
  • This article has something to do with the price of WoW gold in China!"

    CNET News.com's Daniel Terdiman takes an unbiased look at the secondary market for coin and items in a variety of MMO games. He might just have succeeded where RP'ers typically fail: making game objects truly, ineffably real! Terdiman looks at game currency as something 100% suseptible to the motions of the international money market.

    Given that millions of real dollars are being spent every year on these virtual currencies--perhaps as much as $880 million annually--buyers could well be getting short-changed if they're paying sellers more than the true value, whatever it is, for their gaming gold. While some game companies try to keep a tight lid on rates of exchange between real dollars and fantasy coins on their own sites, they can't control the impact of secondary exchanges.

    Methinks he doesn't understand the impact of in-game inflation, but draw your own conclusions!

    News
    Sun, Aug 07, 2005
    Ethec
  • Does Player Psychology Affect the Loot Table?

    Maybe it really is all in the mind! MMORPG.com's Erich von Hase has a few theories about why MMOG players are willing to spend countless hours staring at a screen moving pixels around in a graphically-complex, story-intensive virtual community. Apparently it has something to do with Pavlov's dog and random interval reinforcement, and is also the source of gambling addiction!

    I do it for the hottie ladies, and don't tell me most of them are men playing female characters! That couldn't be true!

    The Conqueror is a little more susceptible to the Random Interval machine. He or she plays MMOGs to conquer them, one challenge at a time. Whether it is for the thrill of the hunt, the desire to unleash pent up aggression, or a need to be the best, the Conqueror plays the game to win. Whether we like to admit it or not, we are all Conquerors to some degree because that is really the primary game play function of most MMOGs today. Because whether or not a character can achieve a goal is based on a series of rolls, Conquerors can find themselves pulled into the obsessive nature of the game. As long as there is something to defeat or achieve, the Conqueror has a drive to keep playing. Once they have beaten the game they’re usually done, unless they get a hankering to go back and try to beat the game in a different way.

    Click here to have your head examined!

    News
    Sun, Aug 07, 2005
    Ethec
  • Nope, no woo-woo factor in Auto Assault!

    Though Auto Assault is nowhere, noway, nohow conceptually close to San Andreas, both in its play and in its morbid lechery, the Denver Post asked NetDevil Co-Founder Scott Brown to tell of his fears and jeers regarding the video game sex fiasco.

    Scott Brown, NetDevil co-founder and chief executive, said the firestorm over Grand Theft Auto is "a bit over the top." But he said he wouldn't oppose government regulation of games - as long as it's fair. "(Auto Assault) is definitely not a kid's game. I think we should be firm about who gets their hands on video games," Brown said.

    If Hot Coffee isn't scorching your nerves yet, check out the rest of the article.

    News
    Sun, Aug 07, 2005
    Ethec
  • More fun than a Mongolian cluster... nevermind.

    This week's edition of the DAoC Herald focuses on a flurry of questions regarding the upcoming server reclustering announced this week:

    Q: (Insert question on clustering and timers here)

    A: I deliberately skipped the most popular set of questions this week, because there are a number of things still under discussion in terms of limits, timers (as you saw from the poll), accessing your characters in different realms on the same cluster, grandfather clauses, and creating new characters on the clusters. I also don't have a new implementation schedule for the proposed new clusters yet. The information I have on the Herald from earlier this year is outdated and incorrect.

    Have a DAoC question you'd like answered in the most minimal, roundabout way possible? Details on how to get your submission its negative two seconds of fame, as well as the rest of this article, here!

    News
    Sat, Aug 06, 2005
    Ethec
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