Archive

News Features, Guides, and more

  • Computer, Dev Notes On Screen!
    STO developed Daron Stinett posted a large blog entry detailing the basic design of the game, namely what will be availble to players as they rise through the ranks of the Federation. So begins a long parade of silly trekkie one-liners we'll use to announce the slightest bit of news coming out of the Perpetual camp!

    " At lower levels, players will access away missions via transporters and NPC piloted shuttles for missions beyond transporter range. As players rise in rank, they will gain access to player piloted shuttles and ships, and ultimately assigned a permanent commission. Personal (PC) ships are small to medium sized and assigned based on player department. They are primarily designed to be piloted by the owner but may have options for multiple players to work together as a bridge crew. Groups of players with ships can band together to tackle missions. Players will be able to walk around their ships, with medium sized (i.e. Defiant class) and larger ships providing more elaborate interiors and appropriate amenities. Manning any of the bridge consoles will enable an external tactical view for combat. The performance, appearance, and amenities of personal ships can be upgraded and customized."

    Head here to read the entire Dev Blog entry at Perpetual.com!

    News
    Wed, Aug 03, 2005
    Ethec
  • Patching The Matrix, How Ironic.
    Data Node One has posted Patch 7.462 notes for The Matrix Online. A blue pill and a red pill walked into a fusion bar and the blue pill said:

    "This patch is being released along with the planned world merge. Players will be receiving a special in-game item when they first log on after the merge. Please make sure you have at least one open Inventory slot on all characters before servers go offline at 12:01 AM Pacific Daylight Time on Tuesday, August 2, 2005!"

    You can read the entire The Matrix Online Patch 7.462 Notes at Data Node One.

    News
    Wed, Aug 03, 2005
    Boomjack
  • Will SOE Run Into a Great Wall in China?
    Gamania Entertainment will open public testing of Everquest 2 in China on August 23rd to compete with the incredibly successful release of World of Warcraft in the Asian block. Somehow the idea of Everquest 2 Cafes just seems... wrong.

    ""EverQuest II's" advanced animation and game play should allow the title to compete well against "World of Warcraft." However, hardware requirements may act to hinder development of "EverQuest II" in China. The U.S. version of "EverQuest II" requires a minimum of 512 megabytes of RAM, with a recommended 1 gigabyte of RAM, in order to play the game, requirements that few PCs in China now meet."

    Read the entire article, courtesy of Interfax China.

    News
    Tue, Aug 02, 2005
    Ethec
  • You no likey da realm? Try a different realm!
    Some new character transfer options are available to WoW players on 3 popular servers. My dwarven hunter found himself squashed in a battleground area by a horde of tauren that chose this as their battle chant:

    "High Pop Realms (Origin) -> Low Pop Realms (Destination)

    Blackrock (PvP) -> Bloodscalp (PvP)

    Deathwing (PvP) -> Stormscale (PvP)

    Icecrown (PvE) -> Azjol-Nerub (PvE)"

    Click here for more info on transferring characters between realms. (registration required)

    News
    Tue, Aug 02, 2005
    Ethec
  • I wonder if Team Arena has met Team America - World Police?
    TenTonHammer.com has released a guide to Guild Wars Team Arena. PvP and no monthly fee:

    "mk of an up-and-coming guild rapidly climbing the GvG ladder, Angry Businessmens [aB], plays Team Arenas during off-times when enough people aren't around. However, he feels that it has merits and can be fun, as well. Provided in this article are a brief introduction to the wonders of Team Arena, and also a featured build and how to execute it for success. Two hammers with two energy draining monks - it has seen much success, going undefeated for hours."

    You can read the entire Wonders of Team Arena and a Featured build at GuildWars.TenTonHammer.com.

    News
    Tue, Aug 02, 2005
    Boomjack
  • Razorfen Kraul - where you and your best buddies go to die.
    TenTonHammer.com has released a guide to the World of Warcraft instance, Razorfen Kraul. Run, don't kraul to the guide:

    "Razorfen Kraul is a mid-level instance and fairly small, it takes approximately 1 to 1 1/2 hours, depending on party level and skill. With all upper level characters it can be finished in less than 40 minutes."

    You can read the entire World of Warcraft - Razorfen Kraul Guide at WoW.TenTonHammer.com.

    News
    Tue, Aug 02, 2005
    Boomjack
  • With a developer named Funcom how can it be bad?
    Funcom has posted the Anarchy Online preliminary patch notes for version 16.x. Funcom, fine purveyors of free MMOGs:

    "A new month arrives and with it news of the upcoming patch changes coming your way in the 16.x patch series."

    You can read the entire Anarchy Online Preliminary Patch Notes at The Official Site.

    News
    Tue, Aug 02, 2005
    Boomjack
  • MMOGs vs Hackers vs Op/Eds
    GamerGod has posted an Op/Ed discussing Hackers versus MMOGs. A penny for your thoughts or a platinum for your holy sword of evisceration:

    "In order to research this, but write it without leaving people a guided map where to go for these sorts of things, some changes have been made to the copied forum posts, such as translating from Elite Speak to normal text, changing poster names, and not providing any links to the sites on where this information has been gathered. This article is meant to reveal the continued presence of Hackers and perhaps give some insight into a world that not all of us knew existed still. Neither GamerGod.com nor I support or in any way believe that hacking the Game is ok."

    You can read the MMOGs vs Hackers Op/Ed at GamerGod.

    News
    Tue, Aug 02, 2005
    Boomjack
  • The Annual Big, Spikey Hair & Chocobo Riders Convention
    Japan's premier gaming developer and the folks behind the Final Fantasy series, Square Enix, opened its first gaming convention in Japan over the weekend. I heard (through an independent source) that you could score a coke at the concession stands for the reasonable price of 4.5 million gil.

    "
    Though Square Enix fans would have roughly the same opportunity to
    check out its games this September at the Tokyo Game Show, the company
    has opted to host its own show this month and get some quality
    one-on-one time with its fans. In many ways, the modestly sized party
    is a mini-TGS unto itself. The first day of the weekend long event had
    all the hallmarks of the TGS experience: huge crowds of people waiting
    in line to get into the convention hall, stage shows, game-related swag
    at the various booths, small theaters that were showing game trailers,
    and, of course, people walking around dressed as chocobos."

    Check out the rest of Gamespot's article on Square Enix Party 2005.

    News
    Mon, Aug 01, 2005
    Ethec
  • Anarchy Has Its Benefits...
    In a bid to attract new gamers in the wake of the release of the Lost Eden expansion, Funcom has announced that anyone can play the base client of Anarchy Online for free (no game purchase or subscription costs) until January 2006. As hundred of kids too young to have a credit card rush to play, we have to wonder if the game will finally live up to its name. Developers of Pandemonium Online and Bedlam Online rushed to change their business model when they read this:

    "Now you can experience Anarchy Online totally free of charge. You don't pay for the software. You don't pay any subscription.
    The offer includes the original Anarchy Online. Our Expansion Packs, Shadowlands, Alien Invasion and Notum Wars are not included in this offer."

    Go here if you'd like to read the rest of the announcement.

    News
    Mon, Aug 01, 2005
    Ethec
RSS feed

News from around the 'Net