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Stargate Worlds + World of Warcraft

  • Looks like Big World isn't so big after all. In this press release that we got today, Cheyenne Mountain, the developers of our highly anticipated Stargate Worlds, announced that they are indeed going with Epic's Unreal 3 engine. Here's the scoop.

    Cheyenne Mountain Entertainment Licenses
    Epic’s Unreal® Engine 3 Technology for Stargate Worlds Games

    MESA, Ariz., August 28th , 2006 — Game developer Cheyenne Mountain Entertainment (CME), and Epic Games today announced a license agreement in which CME will use Epic’s Unreal® Engine 3 technology for the development of the upcoming, highly anticipated Stargate Worlds and future multi-platform games.
    Based on the popular science fiction television series “Stargate: SG-1” and “Stargate Atlantis,” Stargate Worlds is a Massive Multiplayer Online Role-Playing Game (MMORPG) which is scheduled to launch in late 2007.
    “The combination of a robust graphics environment with extensible development tools allows us to deliver ground-breaking game content for Stargate Worlds commensurate with the quality of the #1 rated sci-fi franchise and future multi-platform games,” said Joe Ybarra, vice president of product development for Cheyenne Mountain Entertainment. “Our development team is very excited about using the Unreal Engine 3.”
    “MGM is committed to finding ways to extend the Stargate franchise and this is a logical step,” said Travis Rutherford, executive vice president, MGM Consumer Products and Location Based Entertainment. “Stargate Worlds will be the premier Massive Multiplayer Online Role-Playing Game (MMORPG) developed by CME. Combining Unreal Engine 3 technology with Big World’s™ client server technology ensures an exceptional MMO experience for Stargate fans and gamers on a global basis. Furthermore, these partnerships will maximize CME’s resources and efforts, allowing the developer to create the most fantastic worlds, the best characters and the most compelling game play possible.”
    “Combining these technologies (Unreal® Engine 3 and Big World™) provides Cheyenne Mountain Entertainment the strategic advantage to deliver highly anticipated, top quality games where the focus is on making great gameplay and immersive worlds,” added Tim Jenson, chief executive officer of Cheyenne Mountain Entertainment.
    “We have a lot of Stargate fans around our company, so we’re thrilled to see that Cheyenne Mountain Entertainment is creating a massive multi-player game based on Stargate,” said Mark Rein, vice president, Epic Games Inc. “To have that MMO created using Unreal® Engine 3 extends the excitement even further for us.”
    “BigWorld looks forward to working with Epic and Cheyenne Mountain Entertainment to enable the exciting goals of Stargate Worlds. Our highly available secure server architecture is the perfect companion to the Unreal 3 client engine.” said Gavin Longhurst, director of business development for BigWorld.
    Officially licensed by MGM Interactive, Stargate Worlds is being developed by Cheyenne Mountain Entertainment.

    C'mon, you know you want to do the cabbage patch right now. You KNOW you want to.

    News
    Tue, Aug 29, 2006
    Awenyddion
  • What Will The Future Bring To Blizzard?

    IGN.com has posted an interview with Blizzard's COO, Paul Sams. They had a chance to sit down with him at the recent Games Convention 2006 in Leipzig, Germany.

    At just shy of 7 million global users, World of Warcraft is by far the most popular MMO games out there, and is one of the only MMOs to experience rampant success in North America and Europe as well as Asia. In addition to an English version of the game, you can find World of Warcraft in German, French, Korean, Chinese, and there's a Spanish version coming soon. At this rate, World of Warcraft is well on its way to being the most-translated game in the world.

    While World of Warcraft was released in Europe in February 2005, four months after the U.S., sales are still very strong in that region as well as around the world. Sams tells us that August 2006 was the biggest sell-through month for the game in Europe, with even more copies sold than in November or December of 2005.

    Keep reading to see what Sams has to say. Haven't joined the WoW Community here at Ten Ton Hammer yet? Well now's your chance! Head over to WoW Ten Ton Hammer and sign up. It only takes a moment and then you can share your thoughts with us aout this and all your favorite MMOs.

    Features, Interviews
    Tue, Aug 29, 2006
    LadySirse
  • Character Creation Revealed

    A new video for The Burning Crusades has been released. In it you are treated to almost 5 minutes of character creation. Get and look and feel for what is to come in this much awaited expansion to an old favorite. Head over to WoW Ten Ton Hammer and tell us what you think about this video and the upcoming expansion.

    Video, Media
    Tue, Aug 29, 2006
    LadySirse
  • Amber and Jeremy Weldon on Playing WoW Together as Husband and Wife

    WoW and Marriage, WoW and Marriage... do they go together like a tank and bandage? Meet Amber and Jeremy, two stereotype-breaking proud parents who help make up the estimated 26% of total MMO playerbase who are married with children. What does it take to game together without turning your happy home into an impromptu a PvP battleground? The Weldons share their secrets to successful massively matrimonial online gaming, plus a little bit about their online lives together too.

    "Amber: I might get frustrated if Jeremy levels too fast, or if he stays up too late raiding, or plays the game when I'd rather go out somewhere, but I don't stay mad long. Because more often than not, I'm right there staying up till 2 or 3 am with him or catching up to him in levels on an alt while he's raiding with his main. We game for fun. Once it gets to where it's not fun (we've had it happen before--with [Ultima Online]), then we find something else to do that will be fun."

    Read the rest of this interview at WoW Ten Ton Hammer. Are you a married couple who plays? Stop by the forums and tell us how you do it!

    Mon, Aug 28, 2006
    LadySirse
  • WoW Coming to a Console Near You?

    Eurogamer.net has posted an interview with Blizard's COO Paul Sams. In this interview he discusses the console issue and much much more! Keep reading...

    It's odd to learn that Blizzard Entertainment might be wary of taking on a new challenge. After all, the decision to create a Warcraft MMORPG, despite the huge amounts of time, money and risk involved, worked out rather well.

    So well, in fact, that the game is now played by more than 6 million players worldwide - and counting. What's more, they're all forking out at least $12.99 a month for the privilege, which means Blizzard probably isn't having too much trouble paying the bills. Namely the bills for their champagne fountains, personal helicopters and office chairs made out of melted-down fabergé eggs. Possibly.

    But as all good businesses know, you can never have too much money. So, what with the next-gen battle truly kicking off at the end of this year, it seems logical that Blizzard might turn its attention to consoles next. Surely there's a huge section of the gaming audience crying out for a console version of World of Warcraft - and since they'll be willing to pay for the privilege, surely Blizzard will oblige?

    Find out the answer and then head over to WoW Ten Ton Hammer and tell us what you think!

    Features, Interviews
    Fri, Aug 25, 2006
    LadySirse
  • Sams still confident of winter ship date for Burning Crusade

    Gameindustry.biz has posted a preview of their interview with Blizard's COO, Paul Sams. It seems that we can expect Blizard to produce an expansion a year for WoW...

    Blizzard COO Paul Sams has told GamesIndustry.biz that the company plans to release a new expansion pack for multi-million selling MMO World of Warcraft every year.

    Speaking in an exclusive interview, Sams said, "Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set - so every 12 months."

    Head over and read more. Be sure to drop in tomorrow when we'll bring you the full interview once it's posted. Are you ready for all these expansions? Let us know in the forums at WoW Ten Ton Hammer.

    News
    Fri, Aug 25, 2006
    LadySirse
  • Time to Update Your UI

    Many of you may know about our wonderful U.I. Repository, it's a gold farmer free database devoted to serving up U.I. mods in a speedy manner. We've got all kind of U.I. mods in it, including Titan Panel and CT_Mod. Since patch 1.12 just rolled out, a lot of your U.I. mods are probably out of date. The old version of Atlas causes errors and the previous versions of CT_Raid_Assist no longer works. That's why you need to go through and update your U.I. mods today!

    Updated Mods: Atlas, CT_Raid_Assist & CT_Mod, Scrolling Combat Text,
    Titan Panel, and much more!

    What are you waiting for? Head over to WoW Ten Ton Hammer and get the latest UI from our entirely gold free site and database.

    Fri, Aug 25, 2006
    LadySirse
  • Profession Guide Update - "First Aid"

    Looking to restore your health in a speedy and efficient manner? Look no more! First Aid allows you to restore your health in and out of combat. Spend less time between fights, duck behind a bush and restore your hp, and much more! While your at it, take a look at our First Aid guide that's just been updated with even more information so that you can get the most of the First Aid skill!

    "First Aid is a skill that allows you to craft and use bandages from cloth (generally obtained from Humanoid enemies). Bandages, like their application in real life, allow you to restore your characters hit points. Like most restoration abilities, bandages can only be used when nothing is hitting you. Even with this limitation, they are still very valuable in both during and after combat."

    Check out the rest of the updates in this guide. Do you think we missed anything? Let us know in the forums at WoW Ten Ton Hammer.

    Thu, Aug 24, 2006
    LadySirse
  • Basic Training: Does WoW Offer Enough?

    Our editorial theme this week is "back to school", and WoW @ Ten Ton Hammer staffer Greg "Doogmeister" Wood weighs in with a critical look at how Blizzard treats new World of Warcraft players. Are tutorial pop-ups and "breadcrumbing" quests enough, or is there room for improvement?

    "Right from the start, the game is offering you useful advice in the pop-up boxes. For example, telling you how to find quest givers, loot corpses and engage enemies. As new experiences come up in the game, there continue to be pop-up boxes giving you instructions. Even in the later stages of the game, pop-up confirmation text (eg. when you will change an enchant/item improvement) reminds even the more experienced players of something they may have overlooked."

    Read the rest of this editorial to see if you agree with Doogmeister. Find his opinion in sync with yours? Think he's off his rocker? You know what to do...hit the forums at WoW Ten Ton Hammer and speak up!

    Wed, Aug 23, 2006
    LadySirse
  • Jeff Kaplan Talks About The Burning Crusade

    GamePro.com was about to get a Q&A with Blizzard's Jeff Kaplan recently. Keep reading to find out how things are looking for the upcoming expansion.

    We recently had an exclusive sitdown with Jeff Kaplan, the lead designer of World of Warcraft: The Burning Crusade. In this interview, Kaplan discusses game design at Blizzard; check back tomorrow for Kaplan's in-depth musings on The Burning Crusade.

    GamePro: How does Blizzard provide such consistent after-publish support? How do you outdo pretty much everyone else with bug-fixes, balancing, and new content?

    Find out the answer to this and many more question with just a click! When you're done reading be sure to share you thoughts with us in the forums at WoW Ten Ton Hammer.

    Features, Interviews
    Tue, Aug 22, 2006
    LadySirse
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