Ten Ton Hammer Network Features, Guides, and more

  • Hitting the ocean from the beach has two new Pirates of the Burning Sea screenshots posted. We taught our parrot to say.

    we reveal two new screenshots of the winner of our E3 2005 Best Graphics Award, Pirates of the Burning Sea."

    You can view the Pirates of the Burning Sea Screenshots at

    Images, Media
    Thu, Jul 14, 2005
  • PvP - No Fee - Updated Frequently
    The official Guild Wars site has posted the details of the latest update. A Monk/Warrior bumped into a Necro/Mesmer and said.

    " Improved faction rewards in Arenas and the Tournament:  

    • Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

    • Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

    • Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena

    • Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes"

    You can read the entire Guild Wars Update Notes at the Official Site.

    Thu, Jul 14, 2005
  • Win Big! Win Often!
    Looks like we got us a convoy. is giving away some Auto Assault Pre-order boxes and some fancy ballcaps.

    "You asked and we answered. Ballcaps you chanted....."We want ballcaps! Give us some ballcaps. Our Mercedes E-class for a ballcap."If only we had Pre-order boxes you exclaimed...."Pre-order! Pre-order! Pre-order!"
    We drove through snow and sleet and dead of night to find what you asked for and instead of selling them on EBay for a King's ransom we are going to give them away. Are we mad? Some would say so, but you know better...we're just really good guys."

    You can read all the about the contest on the Auto Assault Community Site.

    Thu, Jul 14, 2005
  • When In Doubt, Hazard Out.
    GameSpot has posted an Auto Assault Preview focused on Hazard Mode. While taking the road less travelled we figured, why not turn into a giant ground smashing mech when some weenie said:

    "While biomeks can turn their cars into giant robots (which tend to wreak havoc in the game's almost completely destructible environments), the humans have a very different hazard mode. The humans of Auto Assault have apparently spent many years underground in fear of nuclear fallout, and they've spent the time researching, among other things, a high-tech energy-shield technology that comes to the fore in hazard mode. The humans' hazard mode creates an inversion shield that makes the vehicle impervious to damage and also zaps nearby enemies with electromagnetic pulses, causing them to slow down. In hazard mode, humans can also call down satellite strikes to their location and redirect the blast to nearby targets, which also causes devastating results."

    You can read the entire Auto Assault Preview at GameSpot.
    Looks cool doesn't it? Hit the #1 Auto Assault Site on the entire Interweb.

    Features, Previews
    Thu, Jul 14, 2005
  • Hazard Mode = Carnage Gigantus
    Fileshack has posted a new Auto Assault Movie that takes a short, hard look at Hazard Mode. We found some destroyed rubble out in the wastes that sparked to life with the following hologram:

    " Quicktime format Auto Assault gameplay movie, showing off the Hazard mode. "

    You can grab the Auto Assault - Hazard Mode Movie at FileShack.

    Video, Media
    Thu, Jul 14, 2005
  • And by "Postpone" we mean Cancel.
    The Imperator Online website has been updated with word that the game has been "Postponed." While Roman through space we noticed a lot of Mayan temples that were inscribed with:

    "FAIRFAX, VA - July 13, 2005 - Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games, today announced the production postponement of "Imperator," the sci-fi MMORPG previously scheduled for a June 2006 release. The decision was made after a complete internal review of the project status.

    "This was the most difficult decision that we have ever had to make," said Mark Jacobs, CEO and president of Mythic Entertainment. "However, our tremendous success with 'Dark Age of Camelot' set the standard for Mythic of releasing nothing less than triple-A games, and 'Imperator' was simply not meeting that standard."

    There are no personnel layoffs planned as a result of this decision. Staff will be reassigned to the ongoing development of "Dark Age of Camelot" including the next expansion, "Darkness Rising," scheduled for Q4 '05. In addition some personnel have already been assigned to the new "Warhammer" MMORPG which Mythic announced at E3 in May 2005.

    "Our team made a tremendous effort with the game and the praise it drew at E3 and in previews reflected their skill and dedication," Jacobs continued. "But in the final analysis it just wasn't great enough to be a Mythic game at this time."

    Mythic will perform an internal reassessment of the game's features and make a decision on how to proceed with its development in the future.

    The decision to postpone "Imperator" also means that the company's plans to establish a European publishing office have been postponed. It is expected that those plans will resume as the company prepares for its 2007 worldwide publication of the "Warhammer" MMORPG.

    About Mythic Entertainment

    Mythic Entertainment is one of the most successful developers and publishers of massively multiplayer online role-playing games in the world. Credited with 15 online games, including the award winning "Dark Age of Camelot(R)," Mythic's success is based in proprietary technology, superior game design and exemplary customer service delivered by a talented staff of more than 160 people. "Dark Age of Camelot(R)" has been played in almost every country in the world, and has been translated into seven languages including recently Spanish and Japanese.

    In March 2003, TA Associates completed a $32 million investment in Mythic, the largest ever granted to any independent game developer. Mythic has been recognized for their business achievements by the Inc. 500, Deloitte Fast 500, and as a 2004 finalist in the Dell Small Business Awards. In addition to the next "Dark Age of Camelot(R)" expansion "Darkness Rising," Mythic is currently developing the new fantasy MMORPG based on the popular Games Workshop property, Warhammer. More information about Mythic Entertainment is available at"

    Thu, Jul 14, 2005
  • Loading...
    The press has gone crazy over the rumour that Ensemble Studios will be making a MMOG.
    Hats off to the gang at Ensemble, especially that fellow we like to call Mike "Arch Angel" McCart.
    Now on to the real world, you can't make this stuff up.

    • Photographer Pilot Risks 400+ Lives

      Fly Condor. You may only do it once.
    • Robotic Soccer Teams

      All hail our new robotic soccer overlords.
    • Fishing Boat Makes Mystery Catch

      Catch of the Day - Barnacle Covered Bomb.
    • Shuttle Falling Apart on Launch Pad

      NASA - It's just a flesh wound.
    • Chinese Restaurant Requires Apology for Entry

      No apology needed if you wish to be run over by a tank.
    Wed, Jul 13, 2005
  • Star Trek Online is
    Perpetual Entertainment has unveiled the Star Trek Online website. The Borg arrived, but did not say:

    "Star Trek Online is a massively multiplayer online game where you will join Starfleet and explore the greatest wonders and discoveries from our galaxy and beyond. You will team up with thousands of other players as you advance from Starfleet Academy and master your skills aboard a starship. Your journey will take you to far-away posts at the fringes of known space where you will carry out missions to establish contact with new civilizations while protecting the values of the Federation during a time of rising tensions. Rising through the ranks will test your abilities as a warrior, diplomat, explorer, and most importantly: a leader. Play your cards right and you will one day become Captain of your own starship and chart your own course to the final frontier."

    You can visit the Star Trek Online website right here.

    Wed, Jul 13, 2005
  • Adam Online still in production.
    GameIndustryNews has reviewed EVE Online. They mined and enjoyed the beauties of space and maybe even wrote this:

    "But all of that is something you will probably notice later. The first thing that will grip you is the fact that this is one of the most beautiful titles ever created. Space here looks completely real, or I should say, it looks like everyone thinks the ideal version of space should appear. There are gorgeous nebulae clouds, colorful planets made of rock and ice, space stations glittering with light and glowing suns that cast their rays out across the darkness. You look at the amazing frontier all around you and just ache to explore it."

    You can read the entire EVE Online Review at GameIndustryNews.

    Wed, Jul 13, 2005
  • RYL bad apparently. You can win $1 million though.
    GameSpot has reviewed Risk Your Life. The Bare Naked Ladies wrote "If I had a million dollars", but not this:

    "What the player-versus-environment game does provide are scores of critters and creatures of steadily climbing strength for you to carve through as you go. You won't have any indication of how strong a monster is, relative to you, until you actually go up and hit it, though the creatures move slowly enough that you can usually run away from them (or right past them) fairly easily. However, most of the time you'll just need to find the strongest foe you can dispatch comfortably and grind patiently away until you've leveled up and can move over a little bit to attack the next-strongest foe. The game supports both a mouse-based (click to move) and a keyboard-based (WASD and mouse-look) system of movement; both movement systems feel sluggish and imprecise, though this weakness fortunately doesn't extend to the combat."

    You can read the entire Risk Your Life Review at GameSpot.

    Wed, Jul 13, 2005
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