Warhammer Online: Age of Reckoning + Age of Conan: Unchained + World of Warcraft + Stargate Worlds Features

  • OGDC '07 - A Stargate Worlds Interview with Joe Ybarra

    Features, Interviews
    Mon, May 14, 2007
  • An Interview with Josh Drescher, Senior Designer for Warhammer Online

    Warhammer Online is on the MMO communty's "watch list" and has been for a few years now. In response to the publicly announced delay and to see if anything new was surfacing, Ten Ton Hammer sent the intrepid Jeff "Ethec" Woleslagle to uncover the latest news on the game and what direction the EA Mythic team was headed for the next few months. Jeff tracked down Josh Drescher, Senior Designer for EA Mythic, and asked him the questions that are perched on everyone's mind. Enjoy the interview!

    Features, Interviews
    Tue, May 08, 2007
  • Dev Profile: Haluk Diriker has posted a new developer profile. This one features Haluk Dirker.

    Well, there's the current "games for family" trend in the industry as a general, it's only a matter of time before it begins in MMO market as well. I do believe that it's important to have a wide variety of games and being able to tap a market that did not exist 5 years ago is a major jump for industry. It's also possible to sell titles that cost less to such an audience since their prior gaming experience is relatively low and almost everything is new for them.

    Get clicking to read more.

    Features, Interviews
    Thu, May 03, 2007
  • Interview with Richard Duffeck, Community Coordinator for EA Mythic.

    MMOsite posted this interview recently with Richard Duffeck, Community Coordinator for EA Mythic.

    That really depends on the female in question. I don t think it s fair to stereotype and lump all female players into the "give me rainbows and pink ponies so I can craft and socialize" group. There are MANY female gamers who want to play a game and kick a lot of butt. Those are the ones that will be playing our game.

    Keep reading to learn more.

    Features, Interviews
    Tue, May 01, 2007
  • Interview Series Begins

    WarCry has begun a new series today with this interview with Community Manager Richard Duffek.

    WarCry: Every company who has ever delayed a game says it is a good thing. Why did you push back Warhammer and why is it really a good thing for Warhammer and EA Mythic?

    Richard Duffek: We decided to move the release date to early 2008 to invest more time in creating the best game possible. This means taking a few extra months to make sure the final product is polished and brilliant.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Fri, Apr 27, 2007
  • Interview with Blizzard Entertainment Audio Director & World of Warcraft: The Burning Crusade Lead Composer Russell Brower

    Music 4 Games has updated their site with this interview with Lead Composer Russell Brower.

    Russell Brower is is a Composer and three-time Emmy-winning Sound Designer, with over 25 years of experience creating and producing sound and music for television, film, theme parks and video games. After scoring his first interactive game in 1981 for Disney's Epcot, Russell’s career highlights include: Sound Supervisor and Mixer for Warner Bros. Animation (Animaniacs; Batman the Animated Series), Media Designer and Musical Director for Walt Disney Imagineering (DisneyQuest Virtual Reality Games; Tokyo DisneySea theme park), among many others.

    Don't miss out. Get clicking to read more.

    Features, Interviews
    Sat, Apr 21, 2007
  • Interview with Nick LaMartina live on Friday, April 20

    The official site for Stargate Worlds has a note today that gives us a heads up for an interview planned for tomorrow. will take on Stargate Worlds sound designer Nick LaMartina in a special streaming radio Q&A program Friday, April 20 at 5 p.m. EST / 2 p.m. PST!

    Originally from Idaho, Nick has been developing both music and sound for Stargate Worlds for nine months, and will appear on the radio program to discuss his work thus far.

    Features, Interviews
    Thu, Apr 19, 2007
  • Mats Remmann Interview has posted their latest chat with the folks behind the upcoming Age of Conan.

    Mats Remmann from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.

    Keep reading to see what they were able to learn!

    Features, Interviews
    Thu, Mar 29, 2007
  • GDC Look At Age of Conan

    GamersInfo updated their site with a look at Age of Conan. Keep reading to see what they think of this upcoming MMO.

    It's odd the little things you notice in a game. After Funcom representative Jorgen Theraldssen picked himself up from the shore and stumbled into the village, I noticed color. In this primitive, basic world were bright aqua greens from the water; vivid purples in the flowers on the ground; intense reds in the buds dropping from the trees. The world could easily have been done in earth tone hues only, but the artists gave it life.

    Get clicking to >read more.

    Features, Previews
    Tue, Mar 20, 2007
  • Age of Conan - Hyborian Adventures Second View

    RPG Vault takes another look at this upcoming Funcom game.

    While it's understandable that Funcom is being careful not to release too much information too soon, this does mean there's still a fair amount of detail we don't know about various features and elements.

    More is just a click away.

    Features, Previews
    Fri, Mar 16, 2007
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