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Warhammer Online: Age of Reckoning + Anonymous Interviews

  • Director of Community Relations talks about the coming war...

    MMORPG.com had a chance to sit done and chat with Sanya Thomas recently. Keep reading to find out what they were able to learn.

    Ever since it was first announced, Warhammer Online: Age of Reckoning has developed a rabid fan-base. From the folks behind Dark Age of Camelot and now with the publishing might of Electronic Arts, WAR has everything behind it possible to be a success. Find out more in this new interview.

    MMORPG.com: When Warhammer was announced, it immediately became the most anticipated game on our list by a country mile. The EA deal obviously somewhat deepened enthusiasm. What has the deal meant to the development of Warhammer Online so far?

    More is just a click away.

    Features, Interviews
    Mon, Nov 27, 2006
    LadySirse
  • Age of Reckoning Empire Interview Continues

    RPGVault has posted Part 2 of their video interview with Paul Barnett.

    n today's segment of our video Q&A series, Paul Barnett, the project's Design Manager at EA Mythic, enlightens us on the goals for the character system in his distinctive, animated manner.

    Don't miss out! The interview is just a click away. Have you registered at our Warhammer Ten Ton Hammer Community site yet? Why not? Get clicking!

    Features, Interviews
    Mon, Nov 27, 2006
    LadySirse
  • Steve Marvin Chats About Warhammer Online: Age of Reckoning

    Gamespot has posted an interview with senior game designer Steve Marvin. Warhammer Online: Age of Reckoning is the topic of conversation. Keep reading to see what they were able to learn.

    Massively multiplayer role-playing games let you explore and adventure in huge virtual worlds populated by thousands of players. And the massively multiplayer RPG genre is going to get an influx of orcs, dwarfs, and other fantasy creatures next year when EA and EA Mythic release Warhammer Online: Age of Reckoning, a game that's set in the popular Warhammer Fantasy universe. Warhammer is better known for its tabletop miniatures game, but in Warhammer Online you will be able to create a fantasy character based on some of the universe's most popular races and then select a career path that lets you really explore the different facets of Warhammer. For more details, we turned to lead designer Steve Marvin.

    Get clicking to read the rest of the interview. Have you joined our Warhammer Ten Ton Hammer Community site yet? What are you waiting for? It only takes a moment to join!

    Features, Interviews
    Thu, Nov 02, 2006
    LadySirse
  • It's in the game?

    Warhammer Alliance gets gritty with videogame colussus (and MMO peewee) Electronic Arts. Kudos to the WA folks for asking some tough questions, but the result is about what you'd expect, a verbal tug of war where Chip Lange of EA reads something like a talking press release.

    Motor City Online, Earth and Beyond, Ultima X, UO2�. By my count EA has published more failed MMOs than any one publisher in existence. How did EA approaching this deal differently than its past ventures? Why should gamers believe something is different about this deal?

    Chip: We feel differently. UO is the longest running MMO in gaming history and still supports an active user base who love the game as well as the new content we're pouring into the UO universe. We've had some other projects which have not lasted as long in the space as UO, but the learnings in game design which have come from those projects make EA a better partner in this space. We look to combine this learning with Mythic's design excellence and create the most dynamic and exciting games in the genre for years to come.

    UO ftw, eh? Those of us whose entire UO experience consists of swinging at a practice dummy for an hour only to earn a sound beating from a cow feel differently about Ultima Online.

    Anyway, check out the latest word from EA on the Mythic deal at Warhammer Alliance, then head to the Ten Ton Hammer Warhammer community site to discuss.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • Interview and Screenshots from Warhammer Online

    E3 2006 seems to be quickly moving into full media swing if you haven't noticed. The folks at FiringSquad have had the chance to sit down with the team at Mythic Entertainment. They have answers and 6 new screenshots to share.

    FiringSquad: First, there has already been one attempt to turn Warhammer into an MMORPG. Why do you think that version did not come about and how will Mythic avoid the fate of the first game?

    Mythic Entertainment: While we can’t comment on the fate of the Climax game, building MMORPG’s is Mythic’s specialty (it’s all we do!) so the future of this game has never been in question...

    Read the full interview and check out the screenshots here.

    Features, Interviews
    Wed, May 10, 2006
    LadySirse
  • Orcs with rocket launcers!

    Excitement's growing ever since Mythic wrested the online remake of the long-famed tabletop gamer's delight Warhammer from cancellation at the hands of Climax. Since the game is still deep in the conceptual phase, producer Lande Robertson could only chat on the pre-production basics:

    CGW: Which Warhammer license will you be using--the 40K universe or classic Warhammer?

    Robertson: This MMORPG title will be based on all Games Workshop products relating to the classic Warhammer fantasy world. The creative people at Games Workshop have produced a wealth of great material, and this provides us with a solid foundation for the game. The depth of cool background information, the inspired designs of the races and their weapons of war, and the interesting dynamics of the warring factions make this property a pleasure to work on.

    Get hammered with the rest of the Warhammer Online Q&A at 1up.com.

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
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