Archive

Warhammer Online: Age of Reckoning Features

  • Why are Orcs better than dwarves? They do it 'til they're green in the face

    Games Radar has posted their thoughts on the upcoming Warhammer Online...

    Mythic Entertainment's Warhammer Online: Age of Reckoning looks great, feels unique, and best of all... is almost done. The visuals are varied and lovely as expected (scorched villages, bloodshot eyeballs peering sidelong from tree-trunks, elves smoking opium, all the greats). There are no weak player classes (i.e., these healers also fight) and its tiered quest system is intriguing: players gain experience on progressively more elite quests just by being in the right area, whether grouped up with others or not. But even a few minutes of hands-on twiddling quickly reveals WO:AOR's greatest asset: its gleeful embrace of never-ending conflict.

    More is a click away.

    Features, Previews
    Sat, Feb 10, 2007
    LadySirse
  • GameSpy's Delsyn braves instant sunshine and the darkness of Chaos as he goes hands-on with Mythic's new MMO

    GameSpy weighs in with their hands on preview of the upcoming Warhammer Online.

    The first thing that causes a stir in the crowd is the announcement that we were going to be playing as the Empire and Chaos. Previous demonstrations of the game have always focused on the Greenskins (Orcs and Goblins) and the Dwarves. The Empire is the pseudo-German kingdom of the humans while their mortal foes are a tribe of Norsemen who have allowed themselves to be corrupted by the forces of Chaos. Both sides are introduced by Paul Barnett, the game's highly excitable Design Manager who himself gives off the impression of being slightly touched by Chaos.

    More is a click away.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online Preview

    WarCry.com updated their site with a preview of the upcoming Warhammer Online. They had a chance to take a look at the game at this past week's media event.

    "Sooner or later we have to stop talking about it, kill it, bake it and eat it," the ever-colorful Paul Barnett said as he explained where they are with the game. They've hit the stage where they know what they want and where they're going. Now is the time when they build it.

    The event, held late last week, was a chance for EA Mythic to show some of the building they've done. They unveiled Empire and Chaos, the early game for both realms and some high level Realm vs. Realm (PvP) scenarios.

    More is just a click away.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online: Age of Reckoning Updated Hands-On - Bright Wizards, Magi, and More Player Versus Player

    Gamespot has a new preview of Warhammer Online on their site.

    In the early beta version of the game we played, the humans begin their lives in what appears to be a run-down village, the kind you'd see in medieval Europe, including patrolling pikemen in armor, peasants hiding in their hovels, and half of the village on fire. All starting areas will be under siege, and your character's nation will sit right next to your enemies'--so as a new human bright wizard, we found ourselves under attack by the forces of chaos immediately.

    Get clicking to read more.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online Update

    WarCry.com posted this interview with Assistant Producer Josh Drescher. Don't miss out on a thing, keep reading to see what they were able to learn.

    WarCry Network:: Each race you chose for Warhammer (Dark Elves, High Elves, Greenskins, Dwarfs, Empire and Chaos) carries a distinct flavor. What types of players do you think each one will appeal to?

    Josh Drescher: Smart, savvy folks who like having a great time.

    Honestly, I think it's impossible to guess what will attract certain players to certain races or careers. I, personally, have hated elves in every other game I've ever played, but I'll be rolling a Dark Elf on launch day because I just love the crazy Lord Byron-in-and-evil-opium-den vibe. And they look really cool. And... well, you'll have to wait a bit longer to see what we're doing with their careers, but I think people will be very excited.

    The full interview is just a click away.

    Features, Interviews
    Tue, Jan 23, 2007
    LadySirse
  • Games Workshop Interview - Part 2

    Warhammer Alliance has posted part II of thier interview with Erik Mogensen of Games Workshop.

    If it's Warhammer and it's on anything other than paper or a tabletop, odds are Erik Mogensen of Games Workshop is involved with it. Erik is the Licensing Manager for Games Workshop, a title that really does little justice for just how involved he is. Early last year Erik gave us a great interview in which he laid out just how involved Games Workshop was in the development of Warhammer Online. This time Erik spends a little more time and updates with what is new in his neck of the woods. Thanks for the update Erik..

    Get clicking to see what they were able to learn!

    Features, Interviews
    Mon, Jan 22, 2007
    LadySirse
  • Erik Mogensen Games Workshop Interview

    MMORPG.com has posted this interview today. Keep reading to get a glimpse into this upcoming game.

    MMORPG.com: 2006 was a big year for Games Workshop with the launch of Mark of Chaos, the Dawn of War expansions, and of course the development of Warhammer Online. Can you give us some insight into what is on the plate for 2007?

    Erik Mogensen: First of all, I’d like to wish you and all the MMORPG.com fans out there a very happy New Year. 2007 is going to be very exciting for all of us!

    Obviously, the big news for MMO fans is that there is now less than a year to wait until Warhammer Online: Age of Reckoning’s release date. We all know how fast a year can go by! I’m afraid I’m going to have to resort to the old ‘nothing’s been announced yet’ regarding other projects. Sorry. Our other licensees THQ and Namco Bandai Games have plans in the works, but I’m going to leave it to them to reveal what’s cooking when they think the time is right. I’ll tell you this much: I’m very busy these days!

    Get ciicking to learn more.

    Features, Interviews
    Tue, Jan 16, 2007
    LadySirse
  • Get the WAR going!

    GameDaily took time over the weekend to post a one minute preview of the upcoming Warhammer Online.

    People complain that companies build fantasy-based online games pretty much the same way. Gamers level up, kill stuff, get better loot, rinse and repeat. Warhammer: Age of Reckoning (WAR), on the other hand, rips the heart out of that misconception and steps on it. Introducing Realm vs. Realm combat, a combination of Player vs. Player and Player vs. Environment types of game play, this game may rewrite the rules of design for future massively multiplayer online games.

    Learn more with just a click.

    Features, Previews
    Mon, Jan 08, 2007
    LadySirse
  • “You can eventually, if you're good enough, fight and capture the enemy's king and take him back to your own capital city.”

    GameZone has updated their site with Part II of their Warhammer Online interview.

    “The second type is what we call battlefields. Battlefields are objectives within the skirmish areas that are intended to provide a focal point for combat. For example, I might enter a skirmish area, and in the distance I might see a large tower. I know that by going to that tower from my realm, I can gain bonuses for my entire realm. So I go to that tower, capture it for myself and gain those bonuses. The enemy wants the same thing. So the enemy’s going to come and fight with me over this.

    Get clicking to read the rest of the interview.

    Features, Interviews
    Thu, Dec 21, 2006
    LadySirse
  • Attack, Destroy, and Rule the World of “Warhammer Online: Age of Reckoning”

    GameZone has posted a Q & A with Senior Producer Jeff Hickman and Creative Director Paul Barnett. find out what they were able to learn about the combat system of the game.

    “RvR really does set the game apart in that it is truly above and beyond what we would normally call PvP (Player vs. Player). You have a realm of friends behind you. They’re always your realm of friends, they’re always there to help you. We invested in the game full of realm pride, where you really are encouraged to defend your realm, to defend your land, to defend your capital city from the incursions that are always coming your way. Realm vs. Realm is a very unique feature that we’ve implemented in a very deep way, again from the beginning through every area of the game.”

    Get clicking to read more!

    Features, Interviews
    Tue, Dec 19, 2006
    LadySirse
RSS feed

News from around the 'Net