Warhammer Online: Age of Reckoning Features

  • RPG Vault's thoughts on the current status of EA Mythic's endeavor based on Games Workshop's popular tabletop wargame

    RPG Vault posted a first look at the upcoming Warhammer Online over the weekend. Don't miss a word...

    The Warhammer franchise provides a rich backdrop with extensive lore, several other armies that can be added, and a distinctive personality including liberal doses of humor. For PvP fans, there will be a strong inter-realm element in which the ultimate goal is to capture the capital city of your factional enemy, while others can focus on various types of quests.

    Get clicking to read what else they had to say.

    Features, Previews
    Mon, Dec 18, 2006
  • What Makes WAR Unique

    GamersInfo has updated their site with this interesting presentation/interview with EA Mythic.

    The call took the format of a presentation – “what makes WAR unique?” – followed by a Q&A session of questions that had been e-mailed in. Jeff Hickman, senior producer of WAR, handled most of the questions, with help from Paul Barnett, the creative director for WAR and Games Workshop liaison to EA/Mythic. Jeff handled a lot of the “fact” side, as he put it, while Paul – as excited and outspoken as ever – answered a lot of the “flavor” side.

    Get clicking to read the rest.

    Features, Interviews
    Fri, Dec 15, 2006
  • Unveiling Scenarios, the Knight of the Blazing Sun, and the Witch Hunter

    Gamespot has posted an updated Q & A with EA Mythic's content design lead Doug Woolsey, designer Brian Wheeler, and senior designer Steve Marvin.

    GameSpot is pleased to reveal two of the first professions from the human Empire faction: the witch hunter and the knight of the blazing sun, along with new information on scenario gameplay. EA Mythic's content design lead Doug Woolsey, designer Brian Wheeler, and senior designer Steve Marvin joined us to help unveil this new information.

    Get clicking to read more!

    Features, Interviews
    Thu, Dec 14, 2006
  • The Warhammer Online Team Responds

    Slashdot has the answers to the questions they asked the community to submit recently. These questions were for the team creating Warhammer Online: Age of Reckoning.

    Last month we asked you for questions for the makers of Warhammer Online. The tone of the response made it obvious that many readers were concerned about where the company was taking the Warhammer world. Their responses should, at least somewhat, put those of you frustrated by what you've seen so far at ease. The makers of the upcoming MMOG from Mythic have responded with detail and good humour to the insightful queries you put to them. They were also considerate enough to label their responses, so you know exactly who has answered each question. So, please, read on for the responses from Mythic's Warhammer Online team.

    The questions and answers are just a click away.

    Features, Interviews
    Tue, Nov 28, 2006
  • Director of Community Relations talks about the coming war... had a chance to sit done and chat with Sanya Thomas recently. Keep reading to find out what they were able to learn.

    Ever since it was first announced, Warhammer Online: Age of Reckoning has developed a rabid fan-base. From the folks behind Dark Age of Camelot and now with the publishing might of Electronic Arts, WAR has everything behind it possible to be a success. Find out more in this new interview. When Warhammer was announced, it immediately became the most anticipated game on our list by a country mile. The EA deal obviously somewhat deepened enthusiasm. What has the deal meant to the development of Warhammer Online so far?

    More is just a click away.

    Features, Interviews
    Mon, Nov 27, 2006
  • Age of Reckoning Empire Interview Continues

    RPGVault has posted Part 2 of their video interview with Paul Barnett.

    n today's segment of our video Q&A series, Paul Barnett, the project's Design Manager at EA Mythic, enlightens us on the goals for the character system in his distinctive, animated manner.

    Don't miss out! The interview is just a click away. Have you registered at our Warhammer Ten Ton Hammer Community site yet? Why not? Get clicking!

    Features, Interviews
    Mon, Nov 27, 2006
  • Steve Marvin Chats About Warhammer Online: Age of Reckoning

    Gamespot has posted an interview with senior game designer Steve Marvin. Warhammer Online: Age of Reckoning is the topic of conversation. Keep reading to see what they were able to learn.

    Massively multiplayer role-playing games let you explore and adventure in huge virtual worlds populated by thousands of players. And the massively multiplayer RPG genre is going to get an influx of orcs, dwarfs, and other fantasy creatures next year when EA and EA Mythic release Warhammer Online: Age of Reckoning, a game that's set in the popular Warhammer Fantasy universe. Warhammer is better known for its tabletop miniatures game, but in Warhammer Online you will be able to create a fantasy character based on some of the universe's most popular races and then select a career path that lets you really explore the different facets of Warhammer. For more details, we turned to lead designer Steve Marvin.

    Get clicking to read the rest of the interview. Have you joined our Warhammer Ten Ton Hammer Community site yet? What are you waiting for? It only takes a moment to join!

    Features, Interviews
    Thu, Nov 02, 2006
  • Mythic's Paul Barnett offers a glimpse into the embattled world of the Empire.

    GameSpy had a chance to talk to Paul Barnett and get a preview of the Empire, one of the factions in the upcoming Warhammer Online.

    It would be difficult to find someone who will speak on the topic of Warhammer with more impassioned fervor than Mythic's Paul Barnett. The man seems to channel the spirits of the orcs, dwarves, and Chaos Marauders that populate the brutal world that he's helping to bring to life. As such, we could not think of anyone better to talk with us about the latest in-game faction for Warhammer: Age of Reckoning that Mythic has decided to unveil: the Empire. As you'd expect from the Warhammer universe, this human nation, to paraphrase Mr. Barnett, is teetering on the edge of annihilation at the hands of a multitude of assailants, not the least of which is humanity's own tendency to take the violent measures necessary for survival to wild extremes.

    Keep reading to learn more. You can get all the latest news and information at our Warhammer Ten Ton Hammer Community site. Share your thoughts with us on this and all your favorite MMOs in the Ten Ton Hammer Forums.

    Features, Previews
    Fri, Oct 20, 2006
  • Warhammer Shows Off At PAX took time to preview the upcoming Warhammer Online while they attended PAX. Did they find it a sure hit or a flop in the making? Keep reading to find out...

    The EA Mythic booth was packed by gamers gathered around the wide screen showing the cinematic trailer and laptops allowing them to get hands-on time with the races currently at a demonstrable stage.

    At E3, Warhammer had already shown the Greenskins and the Dwarven races, and according to Content Designer John Cox they were showing off was the development of the UI and the Career Advancement; otherwise known as character development.

    Each character will have three areas of skills to build. They are core, specialization and secondary abilities and points are awarded in each category as your character advances.

    Get clicking to read the full preview. Is Warhammer Online shaping up to be the game you've been waiting for? Tell us all about it in the growing Warhammer Ten Ton Hammer community forums! We're waiting to hear from you.

    Features, Previews
    Tue, Aug 29, 2006
  • It's in the game?

    Warhammer Alliance gets gritty with videogame colussus (and MMO peewee) Electronic Arts. Kudos to the WA folks for asking some tough questions, but the result is about what you'd expect, a verbal tug of war where Chip Lange of EA reads something like a talking press release.

    Motor City Online, Earth and Beyond, Ultima X, UO2�. By my count EA has published more failed MMOs than any one publisher in existence. How did EA approaching this deal differently than its past ventures? Why should gamers believe something is different about this deal?

    Chip: We feel differently. UO is the longest running MMO in gaming history and still supports an active user base who love the game as well as the new content we're pouring into the UO universe. We've had some other projects which have not lasted as long in the space as UO, but the learnings in game design which have come from those projects make EA a better partner in this space. We look to combine this learning with Mythic's design excellence and create the most dynamic and exciting games in the genre for years to come.

    UO ftw, eh? Those of us whose entire UO experience consists of swinging at a practice dummy for an hour only to earn a sound beating from a cow feel differently about Ultima Online.

    Anyway, check out the latest word from EA on the Mythic deal at Warhammer Alliance, then head to the Ten Ton Hammer Warhammer community site to discuss.

    Features, Interviews
    Thu, Aug 10, 2006
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