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Copernicus + Global Agenda + Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World Features, Guides, and more

  • Get a first glimpse of the many dangerous creatures you will be facing in the game's upcoming expansion, World of Warcraft: The Burning Crusade. Read more about the sinister ethereals, the fearsome forest trolls, the nightmarish fleshbeasts, and the terrible gronn on the new Bestiary page. The bestiary will be updated in the coming weeks, so check back often!
    Find the bestiary here.

    See what's new on our World of Warcraft site!

    News
    Mon, Apr 10, 2006
    Awenyddion
  • The local boys are famous! NetDevil is featured prominently in the latest issue of the Denver Business Journal, including various quotes from NetDevil and NCsoft staff, in an article discussing the development of Auto Assault and the MMOG industry.

    With Auto Assault, players customize their own combat vehicles, control the weaponry for their own artillery and develop their own characters -- whether they're robots, humans or a combination of both.

    Jeremy Gaffney, vice president of product development for NCsoft's U.S. division in Austin, Texas, said Auto Assault should appeal to both "aging geeks" who fondly remember the car-related video games of the 1970s and '80s and the young geeks who've never played such games.

    Auto Assault Launches this week for the late starters. If you want some really great information on the game, visit our Auto Assault Community Site.

    More news and information on Auto Assault.

    News
    Mon, Apr 10, 2006
    Awenyddion
  • DDO - Stormreach: For the "truly casual gamer"?

    GamersInfo.net has published first month's impressions of Dungeons and Dragons Online: Stormreach. Cronus gave the game a pretty good shake, but mystified me with this comment:

    DDO is aimed at the truly casual gamer: the now 40something gamer, with a spouse, 2.5 kids, a dog, and only an hour or three a night to spare for gaming. Most of the quests in the game can be completed in a short amount of time, although there are a few ‘epic’ quests that can take 4 hours or more to get through.

    Granted, the quests are fairly short in duration. But any game that requires you to group will require you to spend a lot of time getting organized away from the action - not a very casual thing. Just my take! Read Cronus' at GemersInfo.net.

    Reviews
    Mon, Apr 10, 2006
    Ethec
  • Marching Orders

    This week's common TenTonHammer editorial is based around the pace of Warhammer Online, and as much of a discussion as can be had for a game that isn't even out yet! Even with such little information released there are a lot of existing gaming parallels that can be drawn... Here's a snippet:

    A 1500 point game of Warhammer Fantasy Battles can take anywhere from an hour and a half to three hours depending on various different factors, so how will this translate into the online world? There are various different thoughts on the idea of bringing a miniature game into an Online MMORPG environment and one of the biggest questions is how the pace of the game will be played out...

    You can read the entire Warhammer editorial at WAR - TenTonHammer.

    Mon, Apr 10, 2006
    Ethec
  • Throttling the Speed

    Today, Xerin at Auto Assault - TenTonHammer looks at the pace of advancement in Auto Assault. With the official launch just days away, this is definitely a wonderful subject to visit! So join us as we look at the speed in which it takes to get to that finish line!

    Auto Assault provides players with something somewhat unique and uncommon in the world of online gaming. That which I speak is “a game”. You’ll hear me rant and rave about how a lot of online games just don’t feel right, they feel either too rushed or contain busy work to blind the eye to the horrendous grind which the player faces (both loot and level wise). Games that feel like jobs or jokes, too slow and too fast, both are unappealing to me. However, the varied wastelands of Auto Assault don’t contain many of these flaws due to its charm and its overall style. Auto Assault feels like a game, something designed to be played and to have fun with.

    Drive down to Auto Assault @ TenTonHammer and check it out!

    Mon, Apr 10, 2006
    Ethec
  • Following the yellow brick road...

    Blizzard created a winner with WoW, they fixed many MMORPG problems, created many new ideas, and has set the stage for all other online games to come. With all this playing time, hard work and hours logged from the gamers, how do new players feel about character progression in WoW? How hard was it to hit the level cap? The raiding and PVP aspect, have it progressed at all since the beginning?

    The average time played till level 60 is a very general 20 days of playing time. This can be done in a few weeks and hit at 13 days, or spanned out over the last year. At the end, you hit 60. What now?

    This week, TTH takes a look at the in game evolution of several topics in WOW: Raids, PVP, Leveling, and the play experience at 60.

    To view the WoW - Ten Ton Hammer editorial on pace & progression, check it out at our World of Warcraft - TenTonHammer community site.

    Mon, Apr 10, 2006
    Ethec
  • Setting the Pace in LOTRO

    Players and their playing styles evolve, and so MMOGs must meet not only the needs of a varied player base, but the changing needs of each individual player. Shayalyn contends that Lord of the Rings Online (LOTRO), a decidedly niche market game, will be populated by intelligent, mature gamers. But will the pace of LOTRO be too slow? How will this game be, if not all things to all players, then most things to many?

    It’s pretty clear to me that Lord of the Rings Online (LOTRO) will attract gamers who prefer a more leisurely pace, although I could be wrong (it’s known to happen). Still, the evidence I see based on the folks who frequent the official LOTRO forums suggests a potential game population that is educated, literate (imagine that!), and mature. And while I’ve certainly come across intelligent and mature power gamers, most of the real lore junkies who haunt the LOTRO forums and keep the Turbine devs honest don’t strike me as the sort of people who will go rushing full tilt toward the endgame. Most seem to be of a mind that LOTRO will be the sort of game that’s meant to be savored.

    Read more at LotRO - TenTonHammer.

    Mon, Apr 10, 2006
    Ethec
  • Pacesetting in Guild Wars

    Guild Wars contributing writer Tap joins us again with this week's Common Content article. How well is Guild Wars paced? How well does it hold up to the dominant MMORPG on the current market, World of Warcraft?

    Guild Wars has a nice linear approach to missions, yet allows enough dynamic game play in questing and other repeatable quests (Fissure of Woe and Underworld to be specific) to keep things fresh and exciting for players. Even while playing PvP exclusively since August ’05, I still feel the draw to get Fissure of Woe armor on my remaining PvE characters.

    Read more in Tap's editorial, "Pacing Yourself" at GuildWars - TenTonhammer.

    Mon, Apr 10, 2006
    Ethec
  • Adam Sandler Likes it "At a Medium Pace"

    The secret to good comedy is good timing. Gaming is not that much different. As Darkgolem explains, learning the pace of gameplay that is right for you is essential to enjoy Dungeons and Dragons Online: Stormreach (DDO). He covers the benefits and problems with both power-gaming and relaxed gaming in DDO:

    The amount of time you play Dungeons and Dragons Online: Stormreach (DDO) should be based upon what is the most fun for you. Some people prefer to play a few times a week, some play a lot more. To power-game (level as quickly as possible)--if that is something you wish to do--you have to approach gaming in an organized way, paying attention to key information. To game in a more casual way, you need to play enough that you don’t lose a “connection” to the character you're playing. The enthusiasm is part of the fun.

    Read Pacing Yourself, at DDO - TenTonHammer and find the right pace for you!

    Mon, Apr 10, 2006
    Ethec
  • It's new, it's shiny, and we'll tell you how to get it!

    In the latest World of Warcraft update, a whole new set of armor was introduced for each class. Seeing how many players are frantically searching for information on how to get this new set, we wrote the following guide:

    In patch 1.10 Blizzard implemented an upgrade to the class set items available in the late game instances. This change is to allow non-raiders to put time and effort in to gaining access to epic quality items without having to raid. While the items are not as good as raid epics they are a decent step up in power from the tier 0 set items.

    The quests for the Horde and the Alliance side are almost identical, as are the quests between the classes. The main difference is the main quest provider. For Horde the main NPC is Movkar who can be found in Thrall's Room in Orgrimmar, while the main Alliance NPC is Deliana who can be found in King Bronzebeard's room in Ironforge.

    Check out the complete guide here: WoW - TenTonHammer's Guide to Tier 0.5 Armor Quests.

    Sun, Apr 09, 2006
    Ethec
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