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  • The winners are announced and I have to tell you that the designs are fantastic! You can see them here!

    The world of Guild Wars Factions will be filled with many new weapons and items. And some of these were directly conceived and inspired by our players themselves. In November and December of 2005, we invited Guild Wars players to submit their design concepts for weapons for the upcoming campaign of Guild Wars. (You can read the contest rules here.) From the more than 1,000 entries, the Guild Wars Team selected 8 winners and approximately 20 honorable mentions. The winning entries – displayed below – will be present in Guild Wars Factions at release. In addition, due to the high quality of so many of the entries, we will be incorporating many of the honorable mentions into Guild Wars and Guild Wars Factions in the months following release of the second campaign. We'll post about the new weapon additions on the news page, and will be sure to add more images here to show the increasing number of cool new weapons, as they were conceived by Guild Wars players.

    Take a look at our Guild Wars site

    More News and Info on Guild Wars

    News
    Fri, Feb 03, 2006
    Awenyddion
  • MMORPG.com has an interview with Turbine's Steve Moy. He's the Beta manager for Dungeons & Dragons Online: Stormreach.

    MMORPG.com: A number of our readers are expressing concerns that this game, like Guild Wars will be primarily instanced. If this is so, how do you justify charging a monthly fee?
    Steve Moy:

    This is a great question and I’ll address it in two steps – our use of instancing and our monthly fee.

    To be honest, our heavy use of instancing is a design choice more than anything else and it was one of the earliest and easiest decisions we made. Simply put, Dungeons & Dragons is about tackling dangerous environments with a small party of friends, not camping a spawn in a spot crowded with 50 other characters.

    Our focus on instancing, along with our unique quest-based XP system, allows us to do things that you don’t typically expect to see in an online roleplaying game – collapsing floors, intricate puzzles, carefully-scripted encounters, deadly traps (that you can use to your advantage if you can lure monsters back into them) and of course, an ever-present sense of impending doom. What could be more D&D than that?

    As far as monthly fees go, every online roleplaying game has its own business model, and ours relies on subscription revenue to offset the significant ongoing costs of maintaining a first-class game. Once the game ships, our development team will transition into a dedicated live team whose sole focus is to ensure that DDO is a living, breathing, constantly-evolving game. A portion of your fees also support our excellent customer service and technical support teams, and all of the hardware and bandwidth costs associated with running a game like this

    You're all Doomed... DOOOMED!

    Take a look at our Dungeons & Dragons Online site. It's worth the read!

    More News and Info on Dungeons & Dragons Online: Stormreach

    News
    Fri, Feb 03, 2006
    Awenyddion
  • Gaining entrance to Stormreach proper
    Zed introduces all the NPCs, provides an overhead map, and outlines the quests available at the Stormreach port.

    Three-Fingered Thad
    Oh dear, Thad has had yet another accident involving a dagger and his hand! However he still offers you the opportunity to buy and sell weapons.

    Zed gives you the info you need to start your DDO character's adventure. Read the Stormreach port guide at DDO @ TenTonHammer and be ready to start your journey on February 28!

    Fri, Feb 03, 2006
    Ethec
  • Just how does one make a character in Auto Assault?

    With magic of course! Well not really, but Xerin at the Auto Assault @ TenTonHammer community site likes to think it's magic! Auto Assault has a fully featured character creation section. It has all of the things you expect, hair style, name, class, race, and much more. Some of these things can be confusing and if you are like me you need a lot of time to think on it. So that's why we have a new quick guide today all about character creation.

    Creating your character can sometimes be a frustrating experience. Kind of like getting dressed in the morning, well not THAT frustrating. Unless of course you are like me and do not care about what you wear. Then it’d be more frustrating. The measure of frustration aside, it is a difficult choice to make. Whatever you do at the character creation screen generally follows you through any game forever. There are rarely instances where you can change your characters looks or styles. Auto Assault is a little different though.

    Check out Xerin's guide to character creation on the Auto Assault @ TenTonHammer community site!

    Fri, Feb 03, 2006
    Ethec
  • It's "Build a Bandit" - kinda like those teddy bear stores in the mall.



    How do you build the perfect bandit in Dungeons and Dragons Online: Stormreach? Add 6 parts fighter, 4 parts rogue and shake well. If a rogueish hybrid is what you're planning for your Dungeons & Dragons Online character, we have the perfect recipe for treachery.

    The Highway Bandit stalks her prey by hiding out of sight from the road and attacking suddenly. She uses disabling feats such as Hamstring and Stunning Blow to incapacitate her victims before finishing them off with Sneak Attack.



    Stalk the Highway Bandit on our DDO @ TenTonHammer Community Site!

    Fri, Feb 03, 2006
    Ethec
  • A New Hope?

    In a move dubbed NGE or "New Game Enhancements" SOE / LucasArts re-launched its ailing MMORPG Star Wars Galaxies (SWG) for the second time last November. Despite a wave of angry criticism from the alternately hopeful and disillusioned subscriber community, both licensor and licensee maintain that subscription numbers have steadily risen since the change.

    We tell the somber story of the MMORPG that was supposed to bring our brand of gaming into the mainstream two years ago, then lighten things up a bit with a review of the game as it stands today.

    When we arrived at the neutral station, the nastiest surprise was lag, lots of lag. My rig handles today's graphics-intensive games with ease, but for SWG I had to viciously scale back settings before the frame rate got above a barely playable 10 / sec. Even afterwards, the game seemed to move faster than it could load. The elevators jerk you down or up a level in a split-second (literally - they put the "hyper" in hyperlift), but you'll go tear-assing into the cantina (characters seem to move at something like 200% movement speed all the time) and you'll have to wait a few seconds for the NPCs to appear.

    After trying out several character models I've noticed an unsettling "slippery floor" quirk, resulting from the character's gait being unnaturally faster than the actual movement rate. Another painful tendancy: the dialog boxes which appear when you converse with NPCs actually move with their (sometimes spasmodic) gestures. When I talk to an NPC, I sometimes feel like I'm trying to shoot Bin Laden in one of those "Win a PS3!" banner ads.

    In the end, SWG received a doleful 2 out of 5 hammers. But have a look for yourself: the Star Wars Galaxies "New Game Enhancements" review at TenTonHammer!

    Reviews
    Fri, Feb 03, 2006
    Ethec
  • Noob Journal #3 - My Treasure Chest is Gone!

    Poor Nafakia! Our little night elf noob is trying to learn her way around MMOGs so that she'll be prepared when Lord of the Rings Online (LotRO) launches later this year. How's she doing? Well, she's learned that gnarlpines can be mean, and karma bites.

    I must admit I didn’t have a very good week of playing WoW. While this disappoints me, I am still anxious to play Lord of the Rings Online (LotRO). I suppose every player has their moments when they are disappointed with their performance in a game and this is mine.

    Read Nafakia's journal at the TenTonHammer LotRO community site... and we promise she won't slug you like your big sister did

    Thu, Feb 02, 2006
    Ethec
  • Hondas and honing missiles!

    This week we present the second Auto Assault beta journal from Xerin. Last time we went through the newbie content and fought a giant epic spider. This week we explore the "next highways" content. What exactly is in this "next highway"? Tanks, heliocopters, and lots of trips to the repair shop. Oh, and of course neat quests and fun adventuring. So check out the adventure at the TenTonHammer Auto Assault community site!

    Last time I played, I went on a marvelous adventure though the newbie areas. I took out an instructor in battle, I fought a giant spider, a leader of a gang, and much more. This time around, I started advancing through the real meat of the game. While there were no giant spiders this time around, there were plenty of other creepy crawlies.

    Thu, Feb 02, 2006
    Ethec
  • Barbarian is his name... taking hits is his game!



    What takes a lickin' and keeps on tickin'? Nope, not a Timex--it's the barbarian, of course. In Dungeons & Dragons Online: Stormreach, this class stands out when it comes to absorbing damage. If you're thinking of playing a barbarian, there's no better way to prepare than by reading our handy (and recently updated) class guide. You'll learn about the barbarian's important abilities, feats, skills and enhancements.



    Want to be a Mighty Barbarian? Take a look at the newest article on the TenTonHammer Dungeons & Dragons Online: Stormreach Community Site!

    News
    Thu, Feb 02, 2006
    Ethec
  • If you haven't gone to visit for a few days, you should. GuildWars.com just got a facelift and it's a beauty! They have media up for Factions, the upcoming expansion as well.

    We didn't get a facelift. However, check out the Ten Ton Hammer Guild Wars Community You won't be sorry you looked.

    More News and Info on Guild Wars

    News
    Thu, Feb 02, 2006
    Awenyddion
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