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  • Blizzard Boasts Battleplan
    Shane Dabiri, the Lead Producer on World of Warcraft has posted the World of Warcraft Battleplan Vol. 2 on the official forums. 2,579 undead rogues immediately ganked the battleplan and announced:

    " Since the last World of Warcraft Battle Plan, much has happened in the Warcraft universe. We’ve launched Blackwing Lair, the highest level dungeon in the game, we launched World of Warcraft in China and Singapore with great success, and work continues on adding even more content for our players.



    BlizzCon is quickly approaching, and we're preparing the lineup of programs, dev chats, and the concert to be held at our inaugural event. I’m very happy to announce that we'll have the first public showing of the expansion for World of Warcraft at BlizzCon. Attendees will be able to view the work that is going into the project and hear some of the eagerly awaited details. To those of you who won’t be able to make it to the show, please keep an eye out for the game magazines that will be hitting newsstands right around BlizzCon, because some of them will feature in-depth articles on the expansion with plenty of information about how World of Warcraft will be evolving.



    For this Battle Plan, we want to take the opportunity to look ahead to what our players can expect in the coming months leading up to BlizzCon and the expansion announcement.
    "

    You can read the entire World of Warcraft Battleplan Volume 2 at The Official Site.
    Related Links:

     

    News
    Thu, Sep 08, 2005
    Boomjack
  • Toyotas With Tasers.
    Next Generation has posted an Auto Assault interview featuring Ryan Seabury. A driver went into a fit of road rage after we cut him off, slammed on the brakes and flipped on our cell phone. His ranting went somthing like this:

    " NCSoft is trying to drag the kicking and screaming MMOG genre, away from its fantasy comfort zone into the mainstream. Auto Assault, developed by NetDevil, is a different kind of persistent online world. Design director Ryan Seabury told us the plan… "

    You can read the entire Auto Assault Interview at Next Generation.
    Related Links:

    Features, Interviews
    Thu, Sep 08, 2005
    Boomjack
  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • Cue the melodramatic voice-over...

    Turbine's newest trailer features a glimpse at the city of Stormreach, a rundown of the classes, and, yup, dungeons and a dragon! More than one dragon, in keeping with the title, would have been overkill... like spamming the inbox of your mind!

    Adventurers have long travelled to the shrouded continent of Xen'drik to explore ancient ruins and discover the treasures hidden beneath. The bustling frontier city of Stormreach, a cauldron of ambition and secret plots, has grown on the edges of this dark and dangerous continent, safe and secure as the gateway to Xen'drik. But now danger threatens. Few explorers who set out adventuring the lands near Stormreach ever return, and those that do bring back only tales of death and destruction.

    Pick up the latest Dungeons & Dragons Online: Stormreach trailer at Worthplaying.

    Video, Media
    Wed, Sep 07, 2005
    Ethec
  • While the thought of "Counters" and "Smiting" might bring back early Parochial school memories...

    ...these are also terms used to descrbe important aspects of Guild Wars strategy. Even after the recent updates, smiting is the most common offensive technique employed on the scene. Important to note though, is that many good teams are not predominantly using smiting! Learn about the prominent cases of smiting, and the counters that can shut it down. Do your part to bring variety back onto the scene of Guild Wars!

    The current scene of smiting involves an Elementalist/Monk using fast recharge skills and Zealot's Fire, which takes advantage of using enchantments and Ether Renewal to keep up both energy and health with every cast, while dealing significant damage. Seems unfair? Many people feel that Ether Renewal should be changed, or rather, rebalanced.

    The full TTH Guild Wars Strategy Highlight: "On Smiting and Counters" is now available for your esteemed perusal!

    News
    Tue, Sep 06, 2005
    Ethec
  • A Camaro with a Chaingun.
    ToTheGame has posted some Auto Assault Screenshots. Mel Gibson would neither confirm nor deny that he was tougher than Vin Diesel. He did send the following along for posting:

    " Auto Assault is a massively multiplayer game where you explore a post-apocalyptic world in customized cars, motorcycles, and semis. Humans, mutants, and biomeks battle each other for control of the world, using tricked out vehicles as their primary weapons. "

    You can view the Auto Assault Screenshots at ToTheGame.
     

    Images, Media
    Tue, Sep 06, 2005
    Boomjack
  • Patience and PAX

    Patience of the LotRO dev team posted her reflections on her side of the Turbine team's experience at the Penny Arcade Expo (PAX). We like Turbine, they hand out lots of free stuff!

    As a special treat for PAX, we also showed a couple of things we didn't show at E3, even though they existed in the E3 build. We teleported to a prototype area of the Shire, with what might be a very familiar-looking windmill, horses, and clothesline to some of you who pay attention to the screenshots on the LOTRO site, and also to the Old Forest, to pay a visit to a sleeping Old Man Willow. This wasn't in the plan, but we just couldn't resist showing off a little bit more of the game. What was even more gratifying was being able to tell people who were blown away by the environments that the build is 5 months old; it looks even better these days, since the engine and a lot of the art has been updated (I was looking at the current build this afternoon in the QA pit and was pretty blown away myself by how beautiful it is, after being in the "old" build all weekend!).

    More on LotRO's trip to Washington in the Lord of the Rings Online PAX Roundup!

    News
    Tue, Sep 06, 2005
    Ethec
  • A Mercury with a Mortar.
    Worthplaying has posted an Auto Assault Q&A with Scott Brown. We're happy to inform you that the following was never uttered in either the RoboCop movie or the television show:

    " Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. In this lenghty pre-canned Q&A, NetDevil's President Scott Brown, producer Steve Snow, and Design Director Ryan Seabury tells us about the game's final stages... "

    You can read the entire Auto Assault Interview at WorthPlaying.
     

    Features, Interviews
    Tue, Sep 06, 2005
    Boomjack
  • Auto Artsy-Fartsy

    MMORPG.COM sat down for a Q&A with Peter Grundy, Art Director for Auto Assault. They contemplate the bigger questions, as artists like to do:

    MMORPG.com: One of the catch phrases often thrown about the industry is that many bemoan a lack of innovation in MMORPGs. Auto Assault and Jumpgate have both strayed from the beaten path. How do you see the industry breaking out of its current rut of class based fantasy RPGs? Or do you?
    Peter Grundy:

    It’s going to be hard. We suffer from the same problems the movie industry does. Is it really worth the risk, breaking a mold that works when so much is riding on the success? Who has the confidence to risk it? These games take so long to make and if you’re wrong there aren’t many second chances. Both Auto Assault and Jumpgate have strayed from the current mold or genre that most MMO’s are taking, but we did this out of conviction on what we think an online game should be, not what they currently are. The verdict is still out as to whether this is what other people want too.

    But to know what an artist like Peter Grundy really means you'll have to stare at his work for hours, then go to college to have other people explain it to you. Or, you could just read the rest of the MMORPG.COM Auto Assault art interview!

    Features, Interviews
    Tue, Sep 06, 2005
    Ethec
  • World of Warcraft, the 800 pound gorilla of games.
    The N.Y. Times has posted an article discussing whether the huge success of World of Warcraft has helped or hurt the overall industry. LIVE from New York, it's an article we like:

    " The online game World of Warcraft has become such a success that it is now prompting a debate about whether it is helping or hurting the overall industry. "

    You can read the entire Conquerer in a War of Virtual Worlds article at the N.Y. Times. [Registration Required]
     

    News
    Tue, Sep 06, 2005
    Boomjack
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