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  • Question, Answer this be.
    GamerGod has posted a Star Wars Galaxies Interview. We are 100% sure that George Lucas probably didn't write this:

    "Welcome to GamerGod's interview with a member of the StarWars Galaxies
    team by GamerGod staffer Jeff Rawlings. We'd like to give a big
    GamerGod thanks to Lucas Arts Associate Producer Julio Torres for
    answering our questions."

    You can read the entire Star Wars Galaxies Interview at GamerGod.

    Features, Interviews
    Wed, Jun 29, 2005
    Boomjack
  • That's sure a fancy cape you have there.
    WorthPlaying has come through again with a zone tour trailer for City of Villains. It's possible though unlikely that they were jumping from their garage when they wrote this:

    "City of Villains is set in the Rogue Isles, a treacherous region not far from Paragon City. Players can now build their criminal empires and spread their own reign of terror."

    You can grab the City of Villains Movie at WorthPlaying.

    Video, Media
    Tue, Jun 28, 2005
    Boomjack
  • 30 times the charm.
    RPGVault has their 30th installment of World of Warcraft Tips posted. A insider gave us a tip that they might have written this:

    "What can you expect to find in the Deadmines dungeon, and what kinds of weapons and gear are good for Rogues?"

    You can read the entire World of Warcraft Tips #30 Article at RPGVault.

    News
    Tue, Jun 28, 2005
    Boomjack
  • Greasy food and mechanical bulls.
    MMORPG.com has posted their look at the Auto Assault Roadhouse #2 session. We are certain that two pounds of chicken wings may not have been ordered while writing this:

    "For the last two Fridays I’ve had the pleasure of joining NCSoft’s Richard Iggo (Auto Assault Product Marketing Manager), Richard Weil (OCR Manager), Steven Snow (Auto Assault Producer), Todd Keister (Auto Assault Assistant Producer) and NetDevil’s Ryan Seabury (Design Director), and Brian Booker (Lead System Designer) for the first two of four teleconferences about their upcoming game Auto Assault. Both conferences have been fun and enlightening and I have enjoyed learning more about the game and the genre. This last Friday our focus was on skills, which may sound like a very narrow topic, but for a game as diverse and complicated as Auto Assault … let’s just say we ran over."

    RPGVault also gives us their take on the vehicular mayhem. It's a given, though not for sure that they fell off the mechanical bull just before writing:

    "As reported a week ago, NetDevil and NCsoft have started a series of telephone sessions designed to focus on a particular aspect of the game at a time. Carrying forward from the first one, which looked at various aspects of a character creation and advancement, the topic for last Friday was skills. It wasn't always possible to discern who was speaking at any given moment, but it did seem that the three participants representing the developer, Technical Director Scott Brown, Design Director Ryan Seabury and Lead System Designer Brian Booker, did most of the talking and answering, with intermittent help from a few team members on the publisher side."

    Of course, we have our own coverage as well.
    You can read the entire Auto Assault Roadhouse #2 Session Coverage at TenTonHammer.com, MMORPG.com and RPGVault.com
    For even more Auto Assault information stop by: AutoAssault.TenTonHammer.com

    Features, Previews
    Tue, Jun 28, 2005
    Boomjack
  • Bar fights and mechanical bulls.
    Our coverage of the Auto Assault Roadhouse #2 session is now online. It is not likely that Patrick Swayze wrote this:

    "Even after the Patrick Swayze joke and having apparently read my first article the folks at NCSoft invited me back for round #2 of the Auto Assault Roadhouse Sessions. Skills were the advertised special of the day and the skill system smorgasbord drew quite a crowd..."

    You can read the entire Auto Assault Roadhouse 2 session coverage at AutoAssault.TenTonHammer.com.

    Features, Previews
    Mon, Jun 27, 2005
    Boomjack
  • Virtual 20 sided dice.
    Dungeons and Dragons Online the focus in the latest GamerGod Preview. It is reasonable to assume that they may have written this:

    "True to the continuance of the setting of its creation, thousands of pen and paper gamers around the world still gather in basements, at kitchen tables, in living rooms with chairs centered on a table large enough for the dice to keep from rolling away and cheat that precious double damage roll of 20. On numerous occasions, these hardcore zealots of Imagination and loyal minions of the Lady Luck of 20 Sided Die have traversed the boundaries of their corporeal worlds into the virtual."

    You can read the entire Dungeons and Dragons Online Preview at GamerGod.

    Features, Previews
    Mon, Jun 27, 2005
    Boomjack
  • A Guild Wars review, can you believe it?
    Guild Wars has been reviewed at Computer Games Online. We are relatively certain that Microsoft has not decided to call their next edition of Windows OS:

    "One resemblance between the above mentioned titles and Guild Wars is the ability to support simultaneously hundreds of thousands of players, but the main difference here is that Guild Wars is made up entirely of two types of instances. Cities act as meeting locations for the players. Each city is divided into districts, which can accommodate a maximum of 150 players. If this number is topped, a new district will be created and vice-versa. As you can see, the limited number of players in an area negates the “massively” characteristic, which is specific to other MMORPG’s, making the cities act like instances. On the other hand, you can meet your friends by joining the same district, and if they are on a different server - North America, Asia (South Korea) or Europe - you can choose one of the international districts."

    You can read the entire Guild Wars Review at Computer Games Online.

    Reviews
    Mon, Jun 27, 2005
    Boomjack
  • No monthly fee and now Q&A.
    GameCloud has a Guild Wars Interview Gaile Gray of ArenaNET posted. It is with utmost certainty that we say they probably wrote this:

    "Ever since ArenaNet's fantasy themed multiplayer action-RPG Guild Wars launched in late April, the game has stayed on top of the US best selling PC games list and critics have responded to the game's mix of action gameplay with massively multiplayer elements. To get a quick update on the game and ArenaNet's future plans Gamecloud got in contact with the game's community manager Gaile Gray."

    You can read the entire Guild Wars Interview at GameCloud.

    Features, Interviews
    Mon, Jun 27, 2005
    Boomjack
  • LotRO Insider.
    The first installment of Lord of the Rings Online Insider is up and alive at the Official Site . Our Legal Department has strongly advised us not to mention that actor Nick
    Nolte was found wandering the streets mumbling the following:

    "Welcome to the first installment of our new series, the Thursday Insider. In each Insider, we'll ask some team members to answer a question about themselves, LOTRO, or The Lord of the Rings. You never know what you'll get from the LOTRO team!"

    You can read the entire Lord of the Rings Online Insider at The Official Site.

    Features, Interviews
    Fri, Jun 24, 2005
    Boomjack
  • Darkmoon Faire, with our without the carnies.
    Blizzard has unveiled information on Darkmoon Faires, which appears to be a sort of travelling vendor system for World of WarCraft. Fundamentalist leaders were quick to denounce everything, including the
    following:

    "A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn forest. When the faire is on its way, barkers will stop by Orgrimmar and Ironforge to announce its arrival."

    You can read the Darkmoon Faired Article on The Official Site.

    Fri, Jun 24, 2005
    Boomjack
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