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  • And your Mother said that playing all of these games would lead to nothing. Turbine is currently accepting applications for In-Game Support Supervisor and Senior Game Masters.

    Required Skills:
    • 1-2 years of experience in a Customer Service call center. Previous MMORPG GM experience is a bonus
    • Ability to quickly understand issues and provide fast, courteous solutions
    • Exceptional communication and typing skills
    • Work well as an individual contributor or as a team member
    • Must have flexible working hours to accommodate a 24x7 shift environment

    News
    Mon, Apr 15, 2013
    Awenyddion
  • Better get a canary.
    GamerGod's
    Jukaar has help for those of you wanting to be miners in World of Warcraft.

    Things you should know before choosing to become a Miner:
    If your primary profession is either Blacksmithing or Engineering, Mining
    is practically a prerequisite. Both professions require materials that can
    only be acquired through Mining. You could choose to not take up Mining as
    your second profession, but consequently you'll have to spend an inpractical
    amount of money on the materials you need to raise your Blacksmithing and
    Engineering.
    Mining is a great way to make money compared to some other professions. Unless
    you intend to take up Leatherworking, Mining is a good profession to consider.
    The only way to make large amounts of money through mining is by selling Arcane
    Crystals and Blood of the Mountain in the Auction House. Both items are extremely
    rare, however, and you shouldn't become a miner solely to farm them.

    There is quite a few handy tips divided into sections for easy reading. Enjoy!

    News
    Fri, Dec 23, 2005
    LadySirse
  • Can you ever get enough of Dungeons and Dragons Online? Nope, you can't so
    here's more O&A from OGaming:

    Wizards, warriors, fabulous treasures and fearsome beasts… stop us
    if you've heard the setup before. Barely a week goes by without another similarly
    themed fantasy MMO launching – only come the end of February, we'd bet
    dollars to daggers only one will remain a true force in Internet gaming.
    That's when Turbine's Dungeons & Dragons Online: Stormreach – the
    first massively multiplayer title officially endorsed by franchise owners
    Wizards of the Coast and sporting 3rd Edition rules – hits the streets.
    Featuring real-time combat in a fantastic setting, complete with an emphasis
    on fast-paced dungeon hacks as opposed to lengthy level grinds, the outing
    promises to reinvent the entire category.
    Justin Quimby: One of the big things to consider is that we wanted to do
    it right. Dungeons & Dragons is something that a lot of the folks here
    in the office have been playing for a long, long time. We wanted to be sure
    that we could do it properly, and bring that passion into the online space.
    Another thing that's important to note about Turbine is that we worked on
    Asheron's Call and Asheron's Call 2, and thereby wound up creating some great
    technology that allowed us to make D&D Online a reality.

    News
    Fri, Dec 23, 2005
    LadySirse
  • According to IGN, Star Wars
    Galaxies may not be a complete dissapointment.
    MMORPGDot.com
    has a link to IGN's "Best
    of 2005"
    and it shows that the Star Wars Galaxy Starter Kit was the biggest
    surprise. Why? Well,

    Why It Rocked: One of the most controversial games over the last few years
    has undoubtedly been Star Wars Galaxies. It was a bit of an experiment gone
    awry as it took one of the most lucrative franchises around and stuffed a
    traditional MMO core into it. While it was set in a galaxy far, far away,
    it certainly didn't seem like it. So in a surprise move this year, after tons
    of complaints, balancing, and rethinking, Sony Online Entertainment and LucasArts
    turned the game on its head, ripping out the core MMO system and implementing
    a more action oriented gameplay style suited more to Star Wars. While we knew
    they were trying to fix what was there, the complete change of direction was
    a shocker, especially considering it was announced a day after people had
    received their copies of the new expansion. Whether it turns out to be for
    the better or not, it was a huge surprise to a community already in turmoil.
    It certainly makes you wonder what else they have up their sleeves for the
    future.

    News
    Fri, Dec 23, 2005
    LadySirse
  • Lord of the Rings Online Devs updated the official class page today with a more detailed description of the Guardian Class

    Guardian
    Races: Man, Elf, Dwarf, Hobbit

    'Go after those two young hobbits, and guard them. . . .'
    -The Lord of the Rings: The Fellowship of the Ring,
    "The Breaking of the Fellowship"

    A doughty fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive. The Guardian is one of the few classes willing and able to try to draw more blows onto themselves, so they can retaliate with devastating maneuvers in response.

    The Guardian will be the class of choice for players that enjoy drawing the attention of their foes in combat and taking advantage of their missteps. Masters of the defensive arts, Guardians use taxing attacks and irksome taunts to draw and hold opponents' attention, relying on their shield and weapon to turn aside incoming attacks with blocks and parries. A Guardian's combat style depends on creating openings during an opponent's attack to provide the opportunity for their own counterattack.

    Finally! A class for all of the masochists out there! Not only will you draw that extra bit of pain and suffering to yourself but you'll look like a hero while you're doing it!

    The Best Lord of the Rings Online Site Available to the Viewing Public!

    Other Related News and Info

    News
    Fri, Dec 23, 2005
    Awenyddion
  • They've got your mark. Go time.
    Shacknews does more
    than get you chicks, it gets you an interview! Chris Remo got to sit with Chris
    Wren and drill his (or her) brain about the upcoming Warhammer: Mark of Chaos.

    Games Workshop's Warhammer and Warhammer 40,000 series of tabletop strategy
    wargames have amassed quite a following over the past couple decades, and
    along the way they've accumulated hugely detailed lore detailing the armies,
    conflicts, and worlds that make up the games. With the war-torn fantasy and
    sci-fi settings, they've always seemed like ripe fruit for video game adaptations,
    but despite many noble efforts--Final Liberation, Dark Omen, and Space Hulk
    come to my mind--there haven't been many Warhammer-based games that have really
    earned themselves lasting places in gaming history. To many, that changed
    last year with Relic's acclaimed Warhammer 40,000: Dawn of War, which did
    justice to the Warhammer 40,000 setting and provided a compelling and deep
    RTS experience. Now, Namco and Black Hole Games, developer of Armies of Exigo,
    hope to have similar success with the fantasy-themed Warhammer universe in
    the form of the upcoming Warhammer: Mark of Chaos.
    Tabletop games of Warhammer Fantasy tend to be grander in size than their
    sci-fi Warhammer 40,000 brethren, and that holds true with Mark of Chaos.
    The game is intended to depict all out large-scale war, and if current screenshots
    are any indication it will do so beautifully. Mark of Chaos is for many a
    highly anticipated title, but there haven't been all that many details released
    about the game, so I posed several questions to Namco senior producer Chris
    Wren to try and learn some more about Black Hole's work in progress.
    Shack: What are the basic strategic gameplay elements of Mark of Chaos? Given
    its Warhammer setting can I assume it's more of a "wargame" than
    a resource-gathering type of RTS?
    Chris Wren: Resource management is a critical feature of any war game and
    Mark of Chaos is no exception. What you will find is that we are shifting
    the focus of the game more towards the elements of battling and away from
    resource management. We are adding several layers of command for the player
    within the battle space to give them more control over what we deem the core
    experience of a wargame. Resource management will exist, however your role
    will be primarily military in how you manage these resources. As the commander
    of your army, you might order your troops to take over an enemy controlled
    resource like a farm or mill, but you will not be responsible for training
    farmers and tending to the crops.

    News
    Thu, Dec 22, 2005
    LadySirse
  • All I want for Christmas is to blow stuff up.
    MMORPGDot.com
    has an interview of Valerie "Pann" Massey and Scott Brown involving
    the much anticipated Auto Assault found on GamerGod:

    Grimwell:

    Netdevil’s first MMO game was “Jumpgate” and was set in
    a futuristic setting focused on ships and interstellar travel. What are the
    primary differences between JG and Auto Assault?
    Scott:

    Auto Assault is a car combat game and RPG, Jumpgate was more of a simulator.
    Attributes and character elements are more important in Auto Assault because
    Jumpgate taught us that more character development was needed.
    Grimwell:

    The release for Auto Assault was pushed back after your initial beta. What
    led you to this decision?
    Scott:

    Our first beta showed us that the game was not ready. We received lots of
    good feedback out of the beta and made a huge list of things to do to improve
    the game. Community input from the beta testers really counted.
    We are very excited to have the opportunity to take those lessons, tear the
    game apart, and make necessary changes. We are going through all content in
    the game, breaking it into small, digestible pieces, and putting a strike
    team on each piece. This made it much easier for the strike teams to focus
    on the core elements of the game as they made changes.
    We came up with a working theme for each part of the game and then tailored
    those parts to the theme. All art for each area is unique, so is the weather
    and other elements. We are going through those pieces one at a time. The delay
    from our beta was not about adding more features to the game, it was about
    going over the game as it is and refining what we have.

    I just can't wait to play this game! Again, major props to Pann!

    News
    Thu, Dec 22, 2005
    LadySirse
  • So the moral of this story is that if you cheat you're going to get your butt booted! does the boot all of those wretched pharmers dance

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we have permanently closed more than 18,000 accounts over the past three months for participating in activities that violate the game's Terms of Use.
    A majority of these accounts were found to be using third-party programs to farm gold and items. Such actions can severely impact the economy of a realm and the overall game enjoyment for all players.

    We will continue to actively monitor all World of Warcraft realms in order to protect the service and its players from the negative effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in the permanent removal of the involved accounts from World of Warcraft.

    A portion of the account closures announced today came as the result of tips reported to our GMs in game or emailed to [email protected] by legitimate World of Warcraft players. If you suspect that a World of Warcraft character is using an illegal third-party program to farm gold or items, or is otherwise violating our Terms of Use, please report the suspected infraction via one of the means listed above. All reports will be investigated, and those that prove false will not result in corrective action.

    Thank you for your continued support, and good luck with your adventures in Azeroth!

    -Blizzard Entertainment

    Head This Way for the Best World of Warcraft Site on the Net!
    Other World of Warcraft News and Info

    News
    Thu, Dec 22, 2005
    Awenyddion
  • Voice Chat- so you can hear all the garbage everybody else is dying to tell
    you.
    Worthplaying has
    let everyone know that Dungeons and Dragons Online: Stormreach will feature
    Voice Chat. This makes DnD the first MMORPG to have integrated voice chat.

    Dungeons & Dragons Online: Stormreach will be the first massively multiplayer
    online role-playing game to offer integrated voice chat. Unlike previous MMORPGs,
    voice chat in Dungeons & Dragons Online: Stormreach will not require players
    to use their own system resources and bandwidth to host a chat server or run
    third party chat programs while they play the game.
    We've all been there. You're in an epic battle, spells flying left and right,
    swords clashing, and monsters roaring. In the chaos of battle you suddenly
    realize your hit points are low and start to type, "I need a heal!"
    Just as you are about to hit enter... you die. Argh! If only we could all
    type at 100 words-per-minute! Well, now you don't have to.
    Dungeons & Dragons Online: Stormreach voice chat is fully integrated
    and customizable right in the game client. Voice chat only works between those
    in the same party so players won't be bothered by hearing too many conversations
    at once.
    With voice chat, a rogue can quickly alert his party when he sees a trap
    before that foolhardy Dwarf charges into it, and Clerics can concentrate on
    the battle without fear of missing heal requests in the chat window. Integrating
    an easy to use voice chat system allows players to react swiftly and discuss
    strategies when dealing with Eberron's many trials, in much the same way as
    when sitting at the gaming table playing the pen-and-paper game.

    I can see how this would help take away typing as long as there isn't a bunch
    of adults bashing kids like there always is.

    News
    Wed, Dec 21, 2005
    LadySirse
  • All of you DND fans rejoice! The Official Site announced that DDO is available now for pre-order!

    The wait is over! Dungeons & Dragons™ Online: Stormreach™ is now available for preorder online! This preorder program is your passport to the world of Eberron. Be among the first to receive the game when it launches when you reserve your copy today. Plus, at EBGames.com you can preorder online now and receive a set of keys via e-mail that will grant you access to the full Beta for up to 10 days! Not only that, but the preorder pack also contains other bonuses:

    +1 Amulet of Protection: Gain the tactical edge in combat, with +1 to your Armor Class when you start playing the full game.

    Head Start Access: Play before release! Reserve a name, start building your character and get a head start over other adventurers.

    Stormreach opens its gates to you - Beta access, head start access and bonus magic items.

    If you're looking for the best DDO fansite on the web, Visit Dungeons and Dragons Online at Ten Ton Hammer

    Other DND News

    News
    Wed, Dec 21, 2005
    Awenyddion
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