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  • Dungeons and Dragons. Does that mean that every dungeon has a dragon in it?
    IGN has posted a preview of Dungeons and Dragons Online: Stormreach. Lord Nagafen and Lady Vox have created a dragon support group. The inscription over the lair looks absolutely nothing like this:

    "It's tough being an MMO these days. Or at least, an MMO that isn't
    World of Warcraft. On the fantasy side, they seem to have everything
    sewn up. So what's the appeal of yet another persistent online sword
    and sorcery game? Well, how about one that takes out crafting,
    grinding, auction houses, and focuses on pure Dungeons & Dragons modules? How about one where you don't need to play for weeks just to earn the privilege of spending all your money on a horse? In DDO, slated for early next year, it's the dungeons and the city, and you're whipped from one to the other quickly and cleanly, with the focus on venturing with a party. "

    You can read the entire Dungeons and Dragons Online: Stormreach Preview at IGN.
    More Dungeons and definately a lot more Dragons at DDO.TenTonHammer.com.

    Features, Previews
    Tue, Aug 16, 2005
    Boomjack
  • Rivieras with Rail-guns.
    MMORPG has posted an Auto Assault Interview with Ryan Seabury. Bo Bice has never sung to Ryan Seabury. It's also unlikely he has ever sung the following:

    " Ryan Seabury is the Design Director for Auto Assault, the second MMORPG from NetDevil who were also responsible for Jumpgate. Now published by NCSoft, NetDevil faces some tall challenges on their second title and have entrusted the direction of their title to this man. We use this chance to see who he is and where he is going. "

    You can read the entire Auto Assault Interview at MMORPG.
    More interviews. More screenshots. More Auto Assault. AutoAssault.TenTonHammer.com.

    Features, Interviews
    Tue, Aug 16, 2005
    Boomjack
  • Austin Minis with Assault Rifles.
    RPGVault has posted a preview of Auto Assault featuring arena combat. Bruce Campbell has never starred in an Auto Assault movie, nor has he likely ever said:

    "In the latest segment of our edifying series, we find out about the arena combat element in NetDevil's online world. "

    You can read the entire Auto Assault Interview at RPGVault.
    If you visit only one Auto Assault site today, make it AutoAssault.TenTonHammer.com.

    Features, Previews
    Tue, Aug 16, 2005
    Boomjack
  • It's ironic that both the original pen and paper Dungeons and Dragons and the new computerized virtual Dungeons and Dragons will be played in basements.
    GameSpot has posted a preview of Dungeons and Dragons Online: Stormreach. Basements across the nation went quiet for a few minutes while Dungeons and Dragons fans read the following:

    " We recently had a chance to catch up with Dungeons & Dragons Online: Stormreach, the upcoming online game from developer Turbine Entertainment and publisher Atari. The new game will be based out of the massive town of Stormreach which exists on Eberron, a new world created for the game's recently revised 3.5 Edition rules. The town will be broken up into seven different districts, or wards, from which you can find many, many different quests and adventures from various characters in town. The game has been in development for some time and has entered a closed alpha testing state; beta will begin, according to Turbine president Jeff Anderson, "soonish." "

    You can read the entire Dungeons and Dragons Preview at GameSpot.
    The undisputed #1 Dungeons and Dragons Online Site is waiting for you at DDO.TenTonHammer.com

    Features, Previews
    Tue, Aug 16, 2005
    Boomjack
  • Now the twist on Big Brother 6. Blizzard will be entering the house.
    ZDNet is reporting on the current hub-bub over Blizzard deploying system scanning software with World of Warcraft. Tom Cruise arrived at TenTonHammer.com HQ this morning wearing his Mission Impossible gear and a wide grin. He may or may not have had this to say:

    " A number of "World of Warcraft" players are up in arms over software being used by the game's publisher to scan users' computers for hacks prohibited under its terms of service. "

    You can read the entire World of Warcraft Hacking Article at ZDNet.
    More WoW Goodies than Microsoft has patents are yours at WoW.TenTonHammer.com.

    News
    Mon, Aug 15, 2005
    Boomjack
  • Mustangs With Machine Guns.
    Pro-G Gaming has posted an Auto Assault Interview featuring Ryan Seabury. Ryan Seacrest, not to be confused with Ryan Seabury has not returned our calls. We are confident he would not have said this:

    "Pro-G sat down with NetDevil's Design Director Ryan Seabury to chat
    about the game. In the last part of our interview, we talk about the
    final stages of development, casual gamers, Blizzard and destructible
    environments."

    You can read the entire Auto Assault Interview at Pro-G Gaming.
    Want more? Need more? AutoAssault.TenTonHammer.com.

    Features, Interviews
    Mon, Aug 15, 2005
    Boomjack
  • MMORPG.com Probes Turbine. [They wrote it, not us.]
    MMORPG has a Dungeons and Dragons Online Interview posted featuring Ken Troop of Turbine Entertainment. Macho Man Randy Savage crashed through our front door and mumbled something that could easily have been this:

    "Ken Troop answers Mike's questions in the third installment of this series."

    You can read the entire Dungeons and Dragons Online Interview at MMORPG.
    More interviews, more screenshots and just plain old more Dungeons and Dragons Online at DDO.TenTonHammer.com.

    Features, Interviews
    Mon, Aug 15, 2005
    Boomjack
  • The PC Version Is Still Making Too Much Money To Go Free-Box!

    Light server loads on EQ's Mac-Only server have driven SOE to throw Mac gamers a bone: a free, downloadable client. Though Mac expansions only run through "Planes of Power," EQ's 4th of 10 expansions, this move seems to ensure the Mac project's continued life for the short term.

    However, this isn't surprising to anyone who's played EQ Mac. The one server (Al'Kabor) was always more lightly populated than their PC cousins. The latest community manager even became more a fixture at a fan-based forum than the official ones, in a move eerily evocative of what became of EA's official support for Ultima Online.

    Read more about Everquest free for Mac Users!

    News
    Sun, Aug 14, 2005
    Ethec
  • If you can't blow it up, it won't be in Auto Assault!

    Fully destructible environments and creating the "depth" of Auto Assault through tradeskills, PvPs arenas, and instancing are on tap for this UK site's last interview with Ryan Seabury, Net Devil's Design Director.

    Pro-G: Auto Assault makes no bones about targeting a more casual market than most MMOs. Do you see the game attracting hardcore MMO players as well as casual gamers?

    Ryan: We obviously hope for both. There's definitely stuff for hardcore gamers. What we've been trying to do when we go out to events is to show people how much depth there is behind the fastest most destructive MMO that's out there. The combat you can show somebody in five minutes because it's so fast paced. But nobody was really getting the MMO aspects of it. We forgot to point that out in our rush to show everyone how different we are to everyone else. Then everyone came away thinking it might be shallow. That was the general take of the five minute presentation.

    Take a look at what more Ryan has to say in Pro-G's Auto Assault Interview, Part 2.

    News
    Sun, Aug 14, 2005
    Ethec
  • Boomtown.com gets the lowdown on how hazard mode works in Auto Assault with Senior Dev Ryan Seabury. Also covered is class-race interaction, trade skills, and the concepts behind "overheating."

    A renegade editor driving a fission-powered garbage truck bristling with missiles reportedly wrote this:

    [Boomtown:]Are there real differences between the skills of the three races for a same class? For instance, will a mutant healer be any different than a biomek healer?

    Ryan Seabury: Absolutely.. We wanted each archetype class to fulfil the same combat roles, but achieve them through mechanically different ways...for each race, the skills are flavoured based on the culture of survival for that race to illustrate, using the healer classes. Human Engineers will employ beams and energy based repairing, since Human tech is highly based on light and shielding etc. Mutant Shaman will manipulate the Contamination to create phase-formed vegetation that replenishes nearby allies and Biomek Constructors deploy nanobot technology and automated mini-mechs and bots to help their friends. And of course, there are many other skills that each of those classes has beyond just repairs that are different from each other.

    Find more Auto Assault answers at Boomtown!

    Features, Interviews
    Sat, Aug 13, 2005
    Ethec
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