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Copernicus + Global Agenda + Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World Features

  • What Will The Future Bring To Blizzard?

    IGN.com has posted an interview with Blizzard's COO, Paul Sams. They had a chance to sit down with him at the recent Games Convention 2006 in Leipzig, Germany.

    At just shy of 7 million global users, World of Warcraft is by far the most popular MMO games out there, and is one of the only MMOs to experience rampant success in North America and Europe as well as Asia. In addition to an English version of the game, you can find World of Warcraft in German, French, Korean, Chinese, and there's a Spanish version coming soon. At this rate, World of Warcraft is well on its way to being the most-translated game in the world.

    While World of Warcraft was released in Europe in February 2005, four months after the U.S., sales are still very strong in that region as well as around the world. Sams tells us that August 2006 was the biggest sell-through month for the game in Europe, with even more copies sold than in November or December of 2005.

    Keep reading to see what Sams has to say. Haven't joined the WoW Community here at Ten Ton Hammer yet? Well now's your chance! Head over to WoW Ten Ton Hammer and sign up. It only takes a moment and then you can share your thoughts with us aout this and all your favorite MMOs.

    Features, Interviews
    Tue, Aug 29, 2006
    LadySirse
  • WoW Coming to a Console Near You?

    Eurogamer.net has posted an interview with Blizard's COO Paul Sams. In this interview he discusses the console issue and much much more! Keep reading...

    It's odd to learn that Blizzard Entertainment might be wary of taking on a new challenge. After all, the decision to create a Warcraft MMORPG, despite the huge amounts of time, money and risk involved, worked out rather well.

    So well, in fact, that the game is now played by more than 6 million players worldwide - and counting. What's more, they're all forking out at least $12.99 a month for the privilege, which means Blizzard probably isn't having too much trouble paying the bills. Namely the bills for their champagne fountains, personal helicopters and office chairs made out of melted-down fabergé eggs. Possibly.

    But as all good businesses know, you can never have too much money. So, what with the next-gen battle truly kicking off at the end of this year, it seems logical that Blizzard might turn its attention to consoles next. Surely there's a huge section of the gaming audience crying out for a console version of World of Warcraft - and since they'll be willing to pay for the privilege, surely Blizzard will oblige?

    Find out the answer and then head over to WoW Ten Ton Hammer and tell us what you think!

    Features, Interviews
    Fri, Aug 25, 2006
    LadySirse
  • The Future of Freedom and Infamy - Matt Miller on the City of Villains / City of Heroes series in Issue 8 and beyond

    The next free expansion to the City of Villains / City of Heroes superhero saga - Issue 8 - is due out next month, and in anticipation of its launch, Lead Designer Matt Miller was kind enough to answer a few of our questions about the future of the franchise:

    "Ten Ton Hammer - There's no switching sides right now, despite the implementation of a lot of necessary mechanics (such as the previously mentioned badges with both hero and villain names) and it was stated that the process is very complex. What are the remaining barriers to allowing heroes to become villains, and vice versa?

    Miller - Without going into too many details, I will just say that there are still some challenges with this. Don't rule it out just yet."

    Get clicking to learn more! What are your thoughts about the upcoming issue? Let us know in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • SOE's Chris Lena Chats About the Progression Servers

    MMORPG.com was able to do another Q&A With Chris Lena recently. This interview looks mainly at teh furture of the Progression Servers...

    MMORPG.com: How are the Progression servers doing? Are there still plans for an eventual merging?

    Chris Lena: Both of the servers are still going amazingly well with their populations continuing to exceed that of a normal server. I would expect some loss as some players return to their regular play servers and especially once the progression portion is completed. In other words, I still imagine their will be a merge but we are still a long way away.

    Keep reading to learn more. Are you playing on the Progression Servers? Share your experiences with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • GameSpot sits down with Codemasters and Turbine at Leipzig to see an advanced build of this Tolkien-inspired MMORPG.

    Did GameSpot give this look at the game a thumbs up...or down? Keep reading to find out.

    LEIPZIG, Germany--Based on the literary works of J.R.R. Tolkien, The Lord of the Rings Online is a massively multiplayer online role-playing game set for release on the PC. We've seen quite a lot of the game over the past year, and as it moves into beta phase at the end of September, more people will be able to see just how it's shaping up. As you'd expect from a game based on such a classic piece of literature, The Lord of the Rings Online has a firm emphasis on story. Playing as one of seven character classes, you will follow a path that frequently crosses that of the fellowship of the ring, with plenty of familiar names and places along the way. We visited Codemasters at Leipzig to see an example of the first few character levels and what players can hope to expect as they work their way deeper into the game.

    Check out the preview at GameSpot. Don't forget to stop by our own Lord of the Rings Online community at LOTRO Ten Ton Hammer. Share your thoughts with us in the forums there.

    Features, Previews
    Thu, Aug 24, 2006
    LadySirse
  • Jeff Kaplan Talks About The Burning Crusade

    GamePro.com was about to get a Q&A with Blizzard's Jeff Kaplan recently. Keep reading to find out how things are looking for the upcoming expansion.

    We recently had an exclusive sitdown with Jeff Kaplan, the lead designer of World of Warcraft: The Burning Crusade. In this interview, Kaplan discusses game design at Blizzard; check back tomorrow for Kaplan's in-depth musings on The Burning Crusade.

    GamePro: How does Blizzard provide such consistent after-publish support? How do you outdo pretty much everyone else with bug-fixes, balancing, and new content?

    Find out the answer to this and many more question with just a click! When you're done reading be sure to share you thoughts with us in the forums at WoW Ten Ton Hammer.

    Features, Interviews
    Tue, Aug 22, 2006
    LadySirse
  • Exploding Into the Future: An Auto Assault Q&A with Project Lead Hermann Peterscheck

    It's been sour timers for the folks behind the self-proclaimed "most destructive MMO ever" - Auto Assault. While reviewers lambasted the game (mostly for age-old niggles that can be found in any other MMORPG, including that one- I can't remember the name, honest - that has a subscriber base of over 6 million), it soon became obvious that Auto Assault's biggest problem was neither the faux physics jumping behavior in the first-person city perspective nor an arduous crafting system. Put succinctly by Hermann Peterscheck, Auto Assault Project Lead, below: "Nobody's playing because nobody's playing."

    Why the MMO market, proportedly as obsessed with destruction and "face melting" as it is, in reality, hooked on orcs and elves, didn't initially take to Auto Assault's brand of online carnage is anyone's guess. Though (fanboy pallor aside) this is one clone-spurning MMO we at Ten Ton Hammer especially wanted to see take off, the past is in the past. We're not here to put nails in coffins or eulogize NetDevil's strong continuing efforts, and Hermann was kind enough to talk to us about Auto Assault's future.

    "Peterscheck - 'What we see over and over again in reviews are comments such as "the missions are boring and repetitive" or "the game has so much potential" which are generally comments that revolve around the same problem which is, the game is not what people expect it to be. As a developer it's very easy to get defensive about this and shrug it off as people "playing the game wrong" or rationalizing "but all other mmps just have kill, collect, deliver" and so on. This attitude may make you feel better but it doesn't change the fact that customers are complaining about it, and if they are complaining they are right. What we did is take a lot of time and conversation both internally, with customers, and with our publisher to decode what this means. One of things I think is a big issue is that we are a car game but do not emphasize enough the fact that you are in a car. Where are the races? Where are the crazy jump and stunt tracks?'"

    Get clicking and head over to Auto Assault Ten Ton Hammer to read the rest of this interview!

    Features, Interviews
    Wed, Aug 16, 2006
    LadySirse
  • New Preview Posted

    The folks over at Tabula Rasa have posted a preview of the forthcoming game on their official site. The preview takes a look at the history of the game, back-story, key features and what we can expect in the near future.

    Throughout my massive multiplayer online gaming some of the best moments I’ve experienced were feelings of being a part of a massive war in Sony’s MMOFPS – Planetside. After finishing with Planetside, I started playing World of Warcraft and invested some serious time (3 level 60’s later…). Because of the exposure to both games I couldn’t help feeling that there was room for a game that offered a true feeling of “massive conflict” and shooter style combat whilst having the character depth, questing and classes of a more traditional MMO. You can imagine then, when I found a link to the Tabula Rasa website I was quite excited by the prospect. A Massive Multiplayer Online Role Playing Game (MMORPG) which used First Person Shooter (FPS) style combat!

    Keep reading to learn more anbout Tabula Rasa. Are you waiting for this upcoming game? Head over to the forums here at Ten Ton Hammer and share your thoughts with us.

    Features, Previews
    Tue, Aug 15, 2006
    LadySirse
  • New Details and Video Interviews

    UGO has posted this preview and video selection after a look at the upcoming WoW expansion, The Burning Crusade.

    So you quit a couple months ago. You were so done with World of Warcraft. You thought you saw everything there was to see, from Blackrock Spire to the Eastern Plague Lands. But here comes Blizzard, ready to steal your life away yet again. World of Warcraft: The Burning Crusade will introduce two new races, ten new levels and a boatload of new quests that are sure to keep you inside until 2009.

    Get clicking and read the full preview. When you're done don't forget to stop by WoW Ten Ton Hammer and let us know your thoughts on The Burning Crusade in the forums!

    Features, Previews
    Mon, Aug 14, 2006
    LadySirse
  • New Life for an Old Favorite: Progression Servers Q&A with EQLive Producer Chis Lena

    In case your one of the ten MMORPG enthusiasts that hasn't heard, SOE opened two "Progression Servers" which give players a chance to experience the original EverQuest. Guilds "progress" the game through each of its seven expansions by completing in-game objectives. A number of the Ten Ton Hammer staff have since returned to revel in the nostalgia, so we thought we'd see if anyone at SOE would answer a few questions we had about the origin of the Progression Server idea and where it goes from here. Producer Chris Lena was kind enough to oblige.

    "Tony Jones, Ten Ton Hammer - How do you feel about the brisk pace with which some of the guilds are unlocking the special expansion content?

    Chris Lena, EQLive - My philosophy is that you can never accurately predict how fast or slow content will be overcome so all we can do is set up the rules and just let it go. Trying to control players in an MMO is like trying to put a tuxedo on a tiger – it can be done but nobody is going to be happy about it. I know that some players wish they could linger in certain expansions longer before the next one is opened up but still others feel that the pace is fine. We knew from the very beginning that not everyone would be happy with how things unfolded. That is simply impossible to avoid. "

    Learn more about the Progressive Servers in this exclusive interview. When you're done, let us know if you are playing in the forums right here at Ten Ton Hammer. Share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
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