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Copernicus + Global Agenda + Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World Features

  • Soon To Be In Beta...

    Shacknews was able to take some time to speak with Jeffrey Steefel, Executive Producer of The Lord of the Rings Online: Shadows of Angmar.

    Shack: Where does Shadows of Angmar fit into the Lord of the Rings storyline?

    Jeffrey Steefel: LOTRO’s storyline begins shortly after Frodo leaves the Shire. The premise of our story is that while the Fellowship formed and journeyed on to Mordor, the lands they left behind fell under attack by the forces of the Witch-king of Angmar, the King of the Nazgûl. Your role is to defend Eriador from the evil shadow which is reaching across the land in pursuit of the Fellowship and the One Ring.

    Read more of this interview to see what's in store for Lord of the Rings Online!

    Features, Interviews
    Mon, Jul 03, 2006
    LadySirse
  • Blizzard's VP of Game Design, Rob Pardo Talks To CVG

    ComputerandVideoGames.com had a chance to sit and talk with Rob Pardo about World of Warcraft's much awaited expansion The Burning Crusades.

    World of Warcraft is such an unstoppable behemoth of a success story, it hardly even needs an introduction anymore. Still, there's plenty that developer Blizzard is keeping tight-lipped about regarding the forthcoming expansion Burning Crusade, so we'll seize any chance we get to weed out further nuggets of fact.

    We sat down with Blizzard's VP of game design, Rob Pardo, to probe his impenetrable cavern of revelations regarding just what we can expect when Azeroth's dark portals finally open, the benefits offered by the expansion's two new races and, of course, the new level 70 cap. Read on for more.

    Read the interview at CVG.

    Features, Interviews
    Wed, Jun 28, 2006
    LadySirse
  • What Does Classic Mean To You?

    MMORPG.com has an interview posted with Chris Lena, a Producer on EverQuest. In this interview questions are answered regarding the new "progression" server and how it will bring the classic feel back to old school and newer players alike.

    Carolyn Koh quizes the folks behind the brand new EverQuest "Progression Server", which lets players play EverQuest the way it was originally presented to the players. We talk to Chris Lena, a Producer on EverQuest, about this.

    MMORPG.com: There’s been a lot of interest in the Progression Server and I’m going to ask the $64 dollar question. Why? Why did you think that such a concept would work?

    Chris Lena: There are a lot of reasons for this server idea, but for me it was a fairly simple solution to a problem EverQuest has had for a long time. People always say to me that they would love to try EverQuest or that they used to play and would like to get back into it but they feel overwhelmed because of all of the content that has been added. They feel like they could never catch up and just lose their gumption. The Progression Server is a way for all of those people to get on this new server at level 1 and progress through all the content together. The amount they have to learn when they start is bite-sized. But the Progression Server has become a lot of things to a lot of people and you can find dozens of different reasons on our forums as to why players are interested in this concept.

    Read the rest of this interview at MMORPG.com

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Questions Answered at Stratics

    In a bi-monthly series, the team at Stratics has posted the results of their Q and A with the develiopers of World of Warcraft.

    Q. When designing quests do you use usability testing to see how different cultures would interpret them? - Douglas Meinhardt from the Uldum realm.

    A. Localization and usability are one of our top priorities when we design quests.We have dedicated localization teams who translate game content for each region. When something is found to be off color or unidentifiable, they make changes to insure that the text works in that particular region.

    Find out more about this game and how you can submit your questions!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
  • Computer Games Online Talks with Starr Long

    Computer Games Online presents an interview with Starr Long, Producer of the upcoming massively-multiplayer role-playing game Tabula Rasa. The game is set in an intergalactic war between humans and the destructive Bane. Long discusses the origins of the game and some of the challenges in creating a unique experience.

    How will the war unfold as more players join the fight and time progresses on the battlefield?

    The war constantly ebbs and flows. As one control point is taken, another might be lost. Ownership of control points is linked to lots of variables in the environment including which missions are available, where you re-spawn when you die, which NPCs are around, etc.

    Read the full interview at Computer Games Online.

    Features, Interviews
    Mon, Jun 19, 2006
    LadySirse
  • Will Warhammer Online Be the Next Best Thing?

    Worthplaying has posted a preview of Warhammer Online today. The review is chock full of screenshots and interesting observations...

    When Dark Age of Camelot launched back in 2001, I felt it was EverQuest, only without the parts that I didn't like. By the same token, Warhammer Online: Age of Reckoning might be World of WarCraft: PVP Done Better.

    Comparing WAR to WoW is inevitable — there are too many similarities to be dismissed. Both feature Orcs with cartoonish armor, both use similar fonts, and heck, even the names are similar. According to Games Workshop — the owners of the Warhammer name — Blizzard ripped them off. That might well be true, since my knowledge of Warhammer is limited to taking a look at a friend's miniatures and thinking, "Painting all of those must have been a hell of a lot of work." Even if Blizzard did borrow heavily from Games Workshop, because WoW launched first, Warhammer Online will be inevitably compared to WoW.

    Read the full preview of Warhammer Online.

    Features, Previews
    Mon, Jun 19, 2006
    LadySirse
  • All Alone in Stormreach...

    MMORPG.com recently conducted an interview with Turbine regarding the new solo play option, and some of DDO's future plans.

    MMORPG.com: Explain the Solo option players will be able to use in Dungeons and Dragons Online™: Stormreach™ (DDO)? How will it impact new players?

    Turbine:The new solo option we are adding will allow players to select a 4th difficulty level on adventures. Currently DDO includes Normal, Hard and Elite modes and with this addition there is now a Solo mode. In this first rollout of solo content we have focused on the lower level new player experience specifically as it becomes easier to solo existing group content as your character gains levels and acquires more spells, skills and items. When you play an adventure on solo mode it is still the same adventure as it is on the other modes -- it's just the difficulty of the monsters and traps are geared towards a single player of the appropriate level.

    Find out what else they have to say...

    Features, Interviews
    Fri, Jun 16, 2006
    LadySirse
  • Know the Factions!

    Jeff Strain, ArenaNet co-founder and Guild Wars producer, speaks to AVault about some of the more interesting aspects of recent standalone Guild Wars expansion Factions.

    We’re in over 35 different countries right now. So we want to make sure that each new campaign explores a different art style, a different mythology or fantasy tradition or cultural tradition. But most importantly, we want to make sure that each new one looks drastically different than the one that came before it. So as you point out, the first campaign was a more traditional Medieval European fantasy, Factions is very much an Asian theme, and campaign three is also going to be very visually distinct. It’s going to have more of a North African feel. So think of Tunisia, Morocco kind of look to it.

    Check out the Jeff Strain Guild Wars interview at AVault.

    Features, Interviews
    Thu, Jun 15, 2006
    Ethec
  • Burning for more info on the WoW expansion?

    GamingExcellence offers its take on the late 2006 expansion to the ridiculously popular fantasy MMO World of Warcraft. Included is a more detailed look at the "world event" that will open the "Dark Portal" from Azeroth to Outland than I've seen anywhere.

    So what is offered to devoted players in The Burning Crusade? First and foremost on anyone's list would be the hundreds of hours of new gameplay in a completely new area for high-level characters. This begins with the opening of the Dark Portal from Azeroth to Outland, which will be similar to a world-event, but will not require that all players be in the same area to experience it. Although the details were sketchy at this point, Blizzard has stated that regardless of where you may happen to be on the world map when this occurs on your server, and regardless of your level, you will experience something akin to hell freezing over. Or the gates to hell opening up and unleashing monsters like you have never seen before. Or the announcement of Starcraft 2 followed by a server crash. Okay, so the last one was a stretch, but I assure you that whatever does happen, you will want to be online for it, even if your character is still only level 25 or so.

    The server crash scenario seems most likely. Anyway, check out "The Burning Crusade" preview at GamingExcellence, then saunter on over to the WoW @ Ten Ton Hammer community site for all your other WoW information needs.

    Features, Previews
    Wed, May 31, 2006
    Ethec
  • A Guild Wars Factions Primer

    Guild Wars Factions launched in early May, but if you're not quite sure what the standalone expansion to the bestselling subscription-free Guild Wars is all about, Hexus does a great job of summarizing things in this article.

    This time we have 2 new character classes to add to the classes from the Prophecies campaign, giving you Assassin and Ritualist to choose from too. Assassins are fast and can link attacks together with ease, Ritualists can summon creatures from the void (spirits and the likes !) to aid them and party members in battle.

    Check out the Guild Wars Factions overview at Hexus gaming, then I'd be remiss to not mention our very own Guild Wars @ Ten Ton Hammer community site, for the rest of your GW info needs.

    Features, Previews
    Wed, May 31, 2006
    Ethec
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