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  • PvP with no monthly fee.
    Pro-G has a preview of Guild Wars: Factions up and ready to be perused.

    "The Factions campaign itself is set on an Asian-styled continent called Cantha, and (as the title implies) the story revolves around a conflict between two warring factions, the Luxon and the Kurzick. Player guilds can form alliances to side with one of these two factions, and then engage in alliance battles, the result of which will give the victorious alliance control over towns and unlock elite-level cooperative quests."

    Features, Previews
    Fri, Mar 31, 2006
    Boomjack
  • Guild Wars world tour.
    MMORPG.com toured the ArenaNET studios to take a look at Guild Wars: Factions, the upcoming expansion to the hit game.

    "We were introduced to two of the four mission types that will be available in Factions, and we played each one of the new professions in two different scenarios. During the tour, we had seen the animators working on the dance animations and the “Signature” dances which will also include particle effects and NPC backup dancers, so the first thing everyone did was to try out the dance animation. With Game Designers Eric Flannum and John Peters coaching and accompanied by several other devs that provided back-up characters other than Assassins and Ritualists, we were off."

    Features, Previews
    Wed, Mar 22, 2006
    Boomjack
  • Samantha Russel is the community manager for European DUNGEONS & DRAGONS ONLINE™: Stormreach™. She was kind enough to answer a few questions for me about not only her preferences in DDO, but also about Codemasters in general.

    Am I keeping my fingers crossed for Dragon Empires? You bet I am. With any luck with the direction that Codemasters is heading, we may even see this great game again. What is her favorite things about DDO? Read on to find out!
    We also have 3 exclusive Dungeons & Dragons Online: Stormreach Screenshots! See them here!

    See What's New on our Dungeons & Dragons Online Site!

    Features, Interviews
    Mon, Feb 13, 2006
    Awenyddion
  • An interview for a game you can almost play!
    MMORPGDot.com
    has a Dungeons and Dragons Online interview from OGaming.

    Turbine's Justin Quimby has been interviewed at D&D Online. Here's a
    bit on authenticity:

    OGaming: How true to the source material – rule books, player's guides,
    novels, etc. – will the title be?
    Justin Quimby: Consider this. Every time you attack in our game, you see
    a d20 pop up on screen that tells you what you rolled. We've gone to incredible
    lengths to be as true to the pen and paper experience as we can. Arrows do
    1d6 damage. We have spells like fireball and magic missile. You could print
    your character sheet out and with very few modifications be able to play the
    tabletop version. We have all the ability scores, skills, feats… it
    all works the same way it does in the original version. That's one of the
    great things about having the Dungeons & Dragons license too. You don't
    have to come up with some random name like "magic bolt" for the
    incantations your wizard casts… you get to call it by the name D&D
    fans recognize.

    Features, Interviews
    Mon, Dec 19, 2005
    LadySirse
  • They're calling it a "kinder, gentler game". I call it something completely different. Seriously! What happened to the game I played at launch? It's an entirely different game at this point and Smedley tells us why in this GameSpot interview.

    GS: How does the internal team participate?

    JS: One of the things that we do is that everybody, literally everybody in the company, from our legal department to our finance department to our development group, gets into the game.

    GS: And what did you find out after all that playing with the game?

    JS: Star Wars never hit that excitement level around here. It never got--there never was a critical mass of people here that wanted to play it. So we knew we could do way better. And I guess as much out of a love for making these kinds of games, even though that sounds corny, though it's true, we wanted to make this game better.

    I see.. I see.. And so you're going to make the game more enjoyable to play..Riiiight

    Get Your Fill of Star Wars Galaxies News and Info Here!

    Features, Interviews
    Mon, Dec 12, 2005
    Awenyddion
  • Hands Off My Car
    Gamespot.com
    has a preview of one of the most anticipated titles of 2006, Auto
    Assault
    .

    Auto Assault is cruising toward completion, and we've checked out the latest
    developments in this high-speed online role-playing game.

    Even though it's still in its lengthy beta-testing phase, Auto Assault is
    making great strides as it races to launch next year. This online role-playing
    game from NCSoft and developer NetDevil promises to be one of the fastest
    games you'll play in 2006, thanks to the fact that you'll spend large portions
    of the game speeding around a wasteland in a combat vehicle, blasting everything
    that moves. Forget about the chain mail armor and the two-handed sword, because
    this online RPG is all about big guns and tricked-out rides. We recently got
    an updated look at the many new improvements that have been made in Auto Assault
    since we last saw it earlier this summer.

    Features, Previews
    Thu, Dec 08, 2005
    LadySirse
  • Gamespot has a Hands-On Preview of Auto Assault today. Find out what they have to say about Character Creation, Opening Levels and Graphics.

    The entire character-creation system has been revamped since we last saw it, and now it looks as though it's close to final. The system gives you plenty of control to tweak your character's appearance, and you can adjust your body style, the scale or size of your character, his or her skin color, as well as their primary and secondary color. Then there are various hair styles, hair colors, accessories (such as helmets and mouth pieces), and more that you can select. After that, though, you can tweak your vehicle's colors and paint scheme, as well as choose from an assortment of wheel rims.

    If you're a post apocalyptic, run things over with your Hummer fan, visit our Auto Assault Fan-site!

    Features, Previews
    Wed, Dec 07, 2005
    Awenyddion
  • Paying $15 a month not to play a game.
    TGDaily has chatted with a World of Warcraft bot programmer. You too, can pay not to play a game.

    " Mercury told us that the primary purpose of WoWglider is to allow busy people to "level up" their characters. When he first started playing WoW, Mercury felt left behind because his friends were already at level 60 and he had little time to catch up. "I also wanted to get to 60 to come along on the instance runs, but I had no time to grind it out between work and social life." Many areas of the game are only available to higher level characters, so Mercury wrote WoWglider to accelerate his game. "

    Features, Interviews
    Tue, Dec 06, 2005
    Boomjack
  • Sonatas with shotguns.
    GamersInfo has posted anAuto Assault Preview.

    " At GenCon SoCal 2005, I had the opportunity to talk to producer Steve Snow from NCSoft for the up and coming MMO Auto Assault. He took me through what the game had to offer so far. At first blush Auto Assault has a lot to offer and will be one of the most unique persistent worlds created for the MMO market. "

    Features, Previews
    Mon, Nov 28, 2005
    Boomjack
  • GameSpy rolls for initiative.
    DDO is still in the "hands on" phase of previewing (followed by the "OMG roxxz0rz!" preview phase, which is followed by the "preview" preview phase... something like that), and GameSpy doesn't disappoint.

    After all, what better genre than the massively multiplayer online role-playing game to bring the "role" back into what usually becomes merely an endless treadmill of players searching for the bigger, better magical doodad? Having been lost in the D&D Online beta for about three days now, I'm seriously impressed at how well Turbine is translating not just the mechanics, but the very "feel" of classic D&D gameplay to the MMO format.

    No dice bag needed to view GameSpy's "hands on" preview of Dungeons & Dragons Online: Stormreach.
    Other links of interest:

    Features, Previews
    Tue, Nov 22, 2005
    Ethec
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