Xbox Reveal Event Coverage

Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Tabula Rasa + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Star Wars: The Old Republic + Wheel of Time Online + Alganon News

  • Wow, we can almost play Burning Crusade!
    MMORPG.com
    has an editorial by Garrett Fuller concerning the expansion to one of the biggest
    MMOs out there- World of Warcraft:

    No release date has been announced. There will be a level cap boost to 70.
    There is a Horde race. The Alliance race has yet to be seen. There will be
    new instance dungeons. There will be new raid dungeons. There will be a new
    zone with flying mounts and quests. All this sounds nice and good, well actually
    not all of it. In this editorial I want to try and bring up some questions
    about what The Burning Crusade will mean for five million players.
    That is right, five million! Congratulations Blizzard on the largest selling
    MMORPG to date! In doing more research on this game I am most surprised at
    the sheer amount of people who play. From executives and celebrities to my
    friend’s twelve year old son (who still beats me in duels), it seems
    like everyone plays this game. Is everyone happy with the content and game-play
    of Warcraft? Some yes, some no, we have all had a lot of things to say about
    the design of the game and its flaws. The biggest question players have is
    what will The Burning Crusade bring?
    Blizzard has given us a wonderful preview video. A look at the Blood Elf
    race and answered some questions about content like Medivh’s Tower and
    Karazhan. I for one am looking forward to the Caverns of Time and the Outlands.
    A large concern is how the boost in level will affect players who have reached
    their end-game at level 60. For example, will dungeons like Molten Core and
    Blackwing Lair become obsolete? Will all the time players spend farming those
    dungeons for epic items go to waste? With Blizzard using level based loot
    as rewards for questing, PvP, and factions, will these items even compare
    to the level seventy gear that we all expect to see? This is a very difficult
    question to ask and unfortunately Blizzard has not given any straight answers
    to their players. One post on their forums had said that they will certainly
    come up with something to balance the loot by the time the expansion is released.
    Many players remain concerned on how the level seventy content will impact
    all the time spent playing at level sixty.

    Find
    out what else he has to say.

    News
    Fri, Dec 30, 2005
    LadySirse
  • The Lord of the Rings Online Official site has updated another of their classes. This time they focus on Captains.

    Captain
    Races: Man

    'And this I also say: you are our captain and our banner. The Dark Lord has Nine. But we have One, mightier than they. . . .'
    The Lord of the Rings: The Two Towers, "The White Rider"

    Bearing her banner into battle, a Captain provides hope and leadership to her fellows, inspiring them to greater deeds. A skilled Captain can rally a party back from the brink of defeat, or seal a victory against many foes. While a Captain is a respected fighter on her own accord, she is primarily driven by her powerful sense of leadership to those fighting around her.

    The Captain will be the class of choice for players who enjoy supporting their fellows while participating in melee combat. With her unique ability to plant banners to increase the battle prowess of those near them, the Captain helps to define where a fight will happen. Her battle cries allow her to take advantage of certain events in combat to aid the morale or combat ability of her fellows. A Captain's style of combat focuses on inspiring those around her to glory.

    This class sounds familiar.. Hmm what could it be?

    Take advantage of all of the great information we have at TTH's Lord of the Rings Online Site

    Other Lord of the Rings Online Info and News

    News
    Fri, Dec 30, 2005
    Awenyddion
  • Life isn't happy without Auto Assault!
    MMORPG.com has
    Happy Hour! In Report #3, we learn about crafting.

    In week three Laura learns about crafting

    The time has come for the final Roadhouse in the AutoAssault Roadhouse: Happy
    Hour. Joined by NetDevil’s Ryan Seabury (Design Director), Brian Booker
    (Lead Systems Designer), Matt Shaffer (Systems Designer) and our usual hostess
    NCSoft’s Valerie “Pann” Massey, we discussed crafting in
    the world of AutoAssault.
    In a nutshell: the post-apocalyptic world of AutoAssault, you don’t
    create new items; you fix the old. During your adventures you will find broken
    weapons, armor, wheels, chasses, etc. that can only be fixed through the crafting
    disciplines, using various commodities that you find in the world and refine
    into usable crafting components.
    Confused at all? Want more details? You’re in luck, because we’ve
    got plenty.
    Let’s take it from the start. Crafting is broken into disciplines,
    and to craft something you have to know the discipline of that object. The
    first thing you do is visit the trainer in your discipline of choice. As a
    basic, beginning crafter you can either work with Projectile Weapons, Armor,
    or Power Plants. As you progress through these disciplines you unlock new
    ones, from Advanced Weapons and Advanced Armor to Hazard Kits and Chasses.
    For now, though, your trainer will unlock the discipline, and probably send
    you on a tutorial to gather components and make a sample item.

    Auto Assault is so cool! April needs to hurry up and get here!

    News
    Wed, Dec 28, 2005
    LadySirse
  • As Napoleon Dynamite would say... "Luckiieee!"
    MMORPGDot.com
    has a link to Yahoo Games.
    Doesn't sound very impressive but they are featuring a preview of Dungeons and
    Dragons Online: Stormreach!

    Yahoo Games' Chris Hudak takes a look at Turbine's forthcoming sure-to-be-a-blockbuster
    title, Dungeons and Dragons Online.

    The last thing Turbine (and their inspirational partners, Wizards of the Coast)
    wanted to do was to give the gaming world yet another generic, aimless, newbie-snubbing,
    player-griefing, stat-grinding MMORPG and stuff it into a vaguely D&D-ish
    skin. Lead designer Ken Troop likened the experience of MMORPG grief to having
    a gaggle of jerks barge into a tabletop D&D session, bellowing profanity
    and scattering the group's dice and figures.
    No, the goal was always to give PC gamers a game that truly emulates the
    imaginative, transporting experience of the classic pen-and-paper RPG, complete
    with personality-rich locales, carefully balanced party-based adventure/combat,
    and a meaningful story. Dungeons & Dragons Online: Stormreach, takes some
    promising, heroic strides down that noble, if nerdy, road.
    Based on the 3.5 Edition Dungeons & Dragons rules (and set in the Wizards
    of the Coast campaign fantasy realm of Eberron), Stormreach is rooted in party-based
    exploration, in the vein of Guild Wars. It also aims to streamline the sometimes
    alienating experience of the first-time D&Der.

    News
    Tue, Dec 27, 2005
    LadySirse
  • And your Mother said that playing all of these games would lead to nothing. Turbine is currently accepting applications for In-Game Support Supervisor and Senior Game Masters.

    Required Skills:
    • 1-2 years of experience in a Customer Service call center. Previous MMORPG GM experience is a bonus
    • Ability to quickly understand issues and provide fast, courteous solutions
    • Exceptional communication and typing skills
    • Work well as an individual contributor or as a team member
    • Must have flexible working hours to accommodate a 24x7 shift environment

    News
    Mon, Apr 15, 2013
    Awenyddion
  • Better get a canary.
    GamerGod's
    Jukaar has help for those of you wanting to be miners in World of Warcraft.

    Things you should know before choosing to become a Miner:
    If your primary profession is either Blacksmithing or Engineering, Mining
    is practically a prerequisite. Both professions require materials that can
    only be acquired through Mining. You could choose to not take up Mining as
    your second profession, but consequently you'll have to spend an inpractical
    amount of money on the materials you need to raise your Blacksmithing and
    Engineering.
    Mining is a great way to make money compared to some other professions. Unless
    you intend to take up Leatherworking, Mining is a good profession to consider.
    The only way to make large amounts of money through mining is by selling Arcane
    Crystals and Blood of the Mountain in the Auction House. Both items are extremely
    rare, however, and you shouldn't become a miner solely to farm them.

    There is quite a few handy tips divided into sections for easy reading. Enjoy!

    News
    Fri, Dec 23, 2005
    LadySirse
  • Can you ever get enough of Dungeons and Dragons Online? Nope, you can't so
    here's more O&A from OGaming:

    Wizards, warriors, fabulous treasures and fearsome beasts… stop us
    if you've heard the setup before. Barely a week goes by without another similarly
    themed fantasy MMO launching – only come the end of February, we'd bet
    dollars to daggers only one will remain a true force in Internet gaming.
    That's when Turbine's Dungeons & Dragons Online: Stormreach – the
    first massively multiplayer title officially endorsed by franchise owners
    Wizards of the Coast and sporting 3rd Edition rules – hits the streets.
    Featuring real-time combat in a fantastic setting, complete with an emphasis
    on fast-paced dungeon hacks as opposed to lengthy level grinds, the outing
    promises to reinvent the entire category.
    Justin Quimby: One of the big things to consider is that we wanted to do
    it right. Dungeons & Dragons is something that a lot of the folks here
    in the office have been playing for a long, long time. We wanted to be sure
    that we could do it properly, and bring that passion into the online space.
    Another thing that's important to note about Turbine is that we worked on
    Asheron's Call and Asheron's Call 2, and thereby wound up creating some great
    technology that allowed us to make D&D Online a reality.

    News
    Fri, Dec 23, 2005
    LadySirse
  • According to IGN, Star Wars
    Galaxies may not be a complete dissapointment.
    MMORPGDot.com
    has a link to IGN's "Best
    of 2005"
    and it shows that the Star Wars Galaxy Starter Kit was the biggest
    surprise. Why? Well,

    Why It Rocked: One of the most controversial games over the last few years
    has undoubtedly been Star Wars Galaxies. It was a bit of an experiment gone
    awry as it took one of the most lucrative franchises around and stuffed a
    traditional MMO core into it. While it was set in a galaxy far, far away,
    it certainly didn't seem like it. So in a surprise move this year, after tons
    of complaints, balancing, and rethinking, Sony Online Entertainment and LucasArts
    turned the game on its head, ripping out the core MMO system and implementing
    a more action oriented gameplay style suited more to Star Wars. While we knew
    they were trying to fix what was there, the complete change of direction was
    a shocker, especially considering it was announced a day after people had
    received their copies of the new expansion. Whether it turns out to be for
    the better or not, it was a huge surprise to a community already in turmoil.
    It certainly makes you wonder what else they have up their sleeves for the
    future.

    News
    Fri, Dec 23, 2005
    LadySirse
  • Lord of the Rings Online Devs updated the official class page today with a more detailed description of the Guardian Class

    Guardian
    Races: Man, Elf, Dwarf, Hobbit

    'Go after those two young hobbits, and guard them. . . .'
    -The Lord of the Rings: The Fellowship of the Ring,
    "The Breaking of the Fellowship"

    A doughty fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive. The Guardian is one of the few classes willing and able to try to draw more blows onto themselves, so they can retaliate with devastating maneuvers in response.

    The Guardian will be the class of choice for players that enjoy drawing the attention of their foes in combat and taking advantage of their missteps. Masters of the defensive arts, Guardians use taxing attacks and irksome taunts to draw and hold opponents' attention, relying on their shield and weapon to turn aside incoming attacks with blocks and parries. A Guardian's combat style depends on creating openings during an opponent's attack to provide the opportunity for their own counterattack.

    Finally! A class for all of the masochists out there! Not only will you draw that extra bit of pain and suffering to yourself but you'll look like a hero while you're doing it!

    The Best Lord of the Rings Online Site Available to the Viewing Public!

    Other Related News and Info

    News
    Fri, Dec 23, 2005
    Awenyddion
  • They've got your mark. Go time.
    Shacknews does more
    than get you chicks, it gets you an interview! Chris Remo got to sit with Chris
    Wren and drill his (or her) brain about the upcoming Warhammer: Mark of Chaos.

    Games Workshop's Warhammer and Warhammer 40,000 series of tabletop strategy
    wargames have amassed quite a following over the past couple decades, and
    along the way they've accumulated hugely detailed lore detailing the armies,
    conflicts, and worlds that make up the games. With the war-torn fantasy and
    sci-fi settings, they've always seemed like ripe fruit for video game adaptations,
    but despite many noble efforts--Final Liberation, Dark Omen, and Space Hulk
    come to my mind--there haven't been many Warhammer-based games that have really
    earned themselves lasting places in gaming history. To many, that changed
    last year with Relic's acclaimed Warhammer 40,000: Dawn of War, which did
    justice to the Warhammer 40,000 setting and provided a compelling and deep
    RTS experience. Now, Namco and Black Hole Games, developer of Armies of Exigo,
    hope to have similar success with the fantasy-themed Warhammer universe in
    the form of the upcoming Warhammer: Mark of Chaos.
    Tabletop games of Warhammer Fantasy tend to be grander in size than their
    sci-fi Warhammer 40,000 brethren, and that holds true with Mark of Chaos.
    The game is intended to depict all out large-scale war, and if current screenshots
    are any indication it will do so beautifully. Mark of Chaos is for many a
    highly anticipated title, but there haven't been all that many details released
    about the game, so I posed several questions to Namco senior producer Chris
    Wren to try and learn some more about Black Hole's work in progress.
    Shack: What are the basic strategic gameplay elements of Mark of Chaos? Given
    its Warhammer setting can I assume it's more of a "wargame" than
    a resource-gathering type of RTS?
    Chris Wren: Resource management is a critical feature of any war game and
    Mark of Chaos is no exception. What you will find is that we are shifting
    the focus of the game more towards the elements of battling and away from
    resource management. We are adding several layers of command for the player
    within the battle space to give them more control over what we deem the core
    experience of a wargame. Resource management will exist, however your role
    will be primarily military in how you manage these resources. As the commander
    of your army, you might order your troops to take over an enemy controlled
    resource like a farm or mill, but you will not be responsible for training
    farmers and tending to the crops.

    News
    Thu, Dec 22, 2005
    LadySirse
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