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  • "Alas, this camp shall not bequeath another fey beast for another hour and two score minutes!"
    With hundreds of Legolas-variations in character names roaming the countryside of games like Everquest 2 and World of Warcraft until recent attempts to thwart the use of "real" fantasy character names, the role playing aspect of the upcoming Middle Earth MMO was never in doubt. How will the game answer concerns of producing a game as friendly to Gandolfs (role players) as BigNukers (pure gamers)? Turbine Dev Floon Beetle weighs in on the issue:

    "Role-play is entirely a function of players, not code. Role-play is about people connecting with each other, not with bytes of code or icons. It is about turning what might otherwise be isolated imagination into a shared experience. There are no rules or systems that truly make that more meaningful: it is the personal interaction that makes it significant."

    The moral of the story? Give players a world worthy of role-play and see what happens. Sounds good to us! Check out the full article.

    Features, Previews
    Mon, Jul 25, 2005
    Ethec
  • Cars that bounce...and carry heavy weapons.
    MMORPG.com has posted an Auto Assault preview based on Roadhouse Session #4. We can't remember if it was Terminator or Robo-cop, but one of them might have said this:

    "After three weeks of teleconferences and a week of play testing, the final AutoAssault roadhouse, an in game tour, was a bitter sweet occasion — on one hand, I was getting an awesome tour by the makers of the game… but on the other, this was the last of the roadhouse sessions."

    You can read the entire Auto Assault Preview at MMORPG.com.
    The #1 Auto Assault Source is only a click away. Visit AutoAssault.TenTonHammer.com
     

    Features, Previews
    Fri, Jul 22, 2005
    Boomjack
  • "One thousand bars' is called a good time where I come from.
    The Official Site has a some new Auto Assault Recon posted covering the bling bling of AA, currency. A mutated gob of green slime cough and then wrote this in some crazy language:

    "Clink is the lowest common denomination of this system, and is generally composed of any old world coin denomination or other common but valuable objects. It is also called coins, change, or rounders. Scrip is the next tier and usually takes the form of old world paper money. One thousand clink make up one scrip. The bar is the next tier of money, where it represents one kilo of pure refined metal. One thousand scrip equals one bar. The highest tier of money is the globe, a small glowing ball that is rare and found in severely Contaminated areas. They are also known as glows, sparks, or marbles. One thousand bars equal one globe."

    You can read the entire Auto Assault Recon Article at The Official Site.
     

    Features, Previews
    Thu, Jul 21, 2005
    Boomjack
  • Orcs and Goblins and Wizards, oh my!
    Turbine has posted a look at the Goblins and Orcs of Lords of the Rings Online. I had a dream last night, in black and white no less, that went something like this:

    "Where Tolkien has used both the names 'Goblin' and 'Orc' for the race, we've used the terms in the interest of gameplay to represent different types of Orc-kind. 'Orcs' are larger, brawnier creatures, whereas 'Goblins' are smaller, and the sort that might ambush you in dark caverns underground."

    You can read the entire Lord of the Rings Online Preview at The Official Site.
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
  • Fast Cars and Big Guns.
    A new Auto Assault Recon covering Tempernet (survivors of the apocalypse) is up on the Official Auto Assault site. The ground shook and thunder rolled before we noticed something like this written on some ruins:

    "In the early days of the Contamination, Human scientists developed a plan to supplement military and police forces with AI-controlled robots, deliberately designed to quell social unrest and keep riots in check. TemperNet facilities were self-sufficient, able to maintain their local units and gather resources when needed. Left behind during Righteous Fire, the TemperNet AI grew and became self-aware, rationalizing the one true way to eliminate social unrest was to eliminate organic life completely. "

    You can read the entire Auto Assault Recon - TemperNet at The Official Site.
    We are giving away some Auto Assault goodies that include Pre-order boxes and ballcaps. You know you want them. Go get your name in the hat at AutoAssault.TenTonHammer.com
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
  • When In Doubt, Hazard Out.
    GameSpot has posted an Auto Assault Preview focused on Hazard Mode. While taking the road less travelled we figured, why not turn into a giant ground smashing mech when some weenie said:

    "While biomeks can turn their cars into giant robots (which tend to wreak havoc in the game's almost completely destructible environments), the humans have a very different hazard mode. The humans of Auto Assault have apparently spent many years underground in fear of nuclear fallout, and they've spent the time researching, among other things, a high-tech energy-shield technology that comes to the fore in hazard mode. The humans' hazard mode creates an inversion shield that makes the vehicle impervious to damage and also zaps nearby enemies with electromagnetic pulses, causing them to slow down. In hazard mode, humans can also call down satellite strikes to their location and redirect the blast to nearby targets, which also causes devastating results."

    You can read the entire Auto Assault Preview at GameSpot.
    Looks cool doesn't it? Hit the #1 Auto Assault Site on the entire Interweb.
     

    Features, Previews
    Thu, Jul 14, 2005
    Boomjack
  • Ladies and gentleman, start your criticism...
    Gamespy has posted crafting, races, classes, landscapes,
    and video previews of Auto Assault.  Just before their biomek
    content editors' minds went into overload with catastrophic results,
    they posted this:

    "We kick the tires, look under the hood, fiddle with the
    radio dial, and
    get behind the wheel of "The fastest MMORPG" to take the game for an
    exclusive unrestricted test drive."

    Go browse the entire Gamespy Preview,
    then drive yourself on over to the TTH Auto Assault site.

    Features, Previews
    Sun, Jul 10, 2005
    Ethec
  • An Earth shattering Kaboom!
    RPGVault has their version of the Auto Assault Roadhouse #3 session posted. They unloaded a round into the nearest building and then probably wrote something like this:

    "Our latest long-distance get-together focuses on the item system in NetDevil's project plus the thinking behind it."

    You can read the entire Auto Assault Preview at RPGVault.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Crafting and Gadgets and Cannons, oh my!
    GameSpy has posted another Auto Assault Preview. The focus this time is on crafting. A Human told a Biomek who told a Mutant that they might have written this:

    "There's a whole lot of really valuable junk out there, and the Auto Assault crafting system is how you're gonna get your hands on it!"

    You can read the entire Auto Assault Preview at GameSpy.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
  • Detroit Red Wings, nah...it's the year of the Black Wing.
    WoW Guru has posted a preview of Blackwing Lair for World of Warcraft fans to drool over. A little bird with black wings told us that they wrote this:

    "Below is a preview of some items as well as the layout of the new Blackwing Lair. The content has not yet been released and could be changed before it is."

    You can read the entire Blackwing Lair Preview at WoW Guru.

    Features, Previews
    Wed, Jul 06, 2005
    Boomjack
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