Copernicus + Global Agenda + Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World

  • Use The Force!
    I have noticed that in these past few months, Star Wars Galaxies has had quite
    a few reviews, updates and critics pick on it.
    Here's another editorial reported by

    Worthplaying has posted an editorial on the recent New Game Experience for
    Star Wars Galaxies.
    One of the most recent acronyms to enrage the MMO population is NGE –
    The New Game Experience released for the ever-burdened Star Wars Galaxies
    (SWG). The NGE is not a patch or a rebuild of some faltering game mechanics.
    It represents a complete replacement of the core of the game; an entirely
    new game poured over an existing universe. The NGE has been out for several
    weeks now, and having had the opportunity to play through the 10 day trial,
    I thought I would add my take on it to the ever growing body of work on the
    subject (it was even covered in the New York Times).

    Tue, Dec 20, 2005
  • GameSpy's 2006 PC Winners!
    Get this... it isn't World of Warcraft! It's Guild
    ! Shocked? Me too. They explain their decision:

    When a mammoth game like World of Warcraft is unleashed upon the world, it's
    hard to take in the long view of the MMO market. But its four-million-odd
    subscriber base be damned, there is a game out there that's pushing the boundaries
    in more meaningful -- and, very likely, more far-reaching -- ways. That's
    Guild Wars, which gets the nod here for a multitude of reasons. Primarily,
    it provides a gameplay experience that's packed with topnotch content, well-designed
    underlying systems, and amazing visuals. And it provides all this without
    a monthly subscription. It's a bold move for an MMO, and when you consider
    that the quality of Guild Wars' experience is on par with the best pay-for-play
    MMOs out there, well, it's bound to make splashes. And we'll be feeling their
    effects soon.

    Best part- WoW was merely an "Honorable Mention." Bet thats gonna
    stir up a lot of trouble!

    Tue, Dec 20, 2005
  • If you were smart enough to register for Warhammer Online's monthly newsletter and set up a password protected account, you could get a beta slot in your stocking for Christmas.. or your birthday.

    The WAR beta test is still a long way off, but now is your chance to secure a spot for when it does go live. Each month we’ll randomly select 5 names from the newsletter subscriber database for entry into the beta test.* If you have already created and confirmed a Warhammer newsletter account, then you’re automatically entered into the drawing every month.

    You can read the rest of the Newsletter here. It's packed full of developer goodies to warm your cockles this close to Christmas. hee hee I said cockles

    Get Your Warhammer Online News Here

    Tue, Dec 20, 2005
  • Those lucky people who got to play the Dungeons and Dragons Online Beta have
    some thoughts...
    has the scoop on their first impressions:

    It was a dark and stormy day in my mid-Fall 2005 school quarter when I received
    an urgent instant message from Grimwell, our Editor-in-chief. He wanted to
    talk to me on the phone. Now. "This is it," I thought, "He's
    finally decided to bill me for all the bandwidth I've spent hanging around
    his forums without contributing enough articles." No sense running from
    danger, I picked up the phone and put on a brave face.
    What awaited me on the other end of the receiver was a call from gaming nerd
    nirvana, an offer to beta test Dungeons and Dragons Online: Stormreach. Yes,
    the Dungeons and Dragons Online, based on the game that was to pencil and
    paper RPGs what Everquest was to MMORPGs. A game that was so popular it leapt
    off the pages and into an 80s cartoon series, dozens of computer games, and
    a bona-fide bomb of a full motion picture. Now I was being offered the chance
    to see the bliss of the twenty-sided dice through the eyes of a Turbine-made
    MMORPG engine.
    I accepted Grimwell's invitation, and we immediately fell into habit of discussing
    our favorite, cheesy D&D mechanics of old --things like multiclassed Monk/Wizards
    and the joys of what it means to be a Gnomish Illusionist. It immediately
    occurred to me that there was a great deal more Dungeons and Dragons knowledge
    hanging around in my noggin than I thought. How many more gamers instinctively
    carried such knowledge? This game wasn't just a game: it was our birthright.

    Mon, Dec 19, 2005
  • Is there a single person out there that doesn't play WoW?
    I guess not- Shacknews
    reports that there are now a total of 5 million subscribers to WoW! Wow!

    For those of you keeping score at home. Blizzard Entertainment has just announced
    that they have now reached 5 million paying subscribers to World of Warcraft
    across the globe. In late July it was 3.5 million and then 4 million in late
    August. So 5 million is like, a lot more.
    IRVINE, Calif. – December 19, 2005 – Blizzard Entertainment,
    Inc. today announced that World of Warcraft®, its
    massively multiplayer online role-playing game (MMORPG), has surpassed five
    million customers worldwide. The subscription-based MMORPG launched approximately
    one year ago in North America, Australia, and New Zealand and has since released
    in multiple countries throughout Europe and Asia.
    So then... 5 million people paying roughly $12 - $15 per month would be $60
    - $75 million each month. Perhaps if they work really hard they get to gross
    over a billion dollars next year.

    Mon, Dec 19, 2005
  • An interview for a game you can almost play!
    has a Dungeons and Dragons Online interview from OGaming.

    Turbine's Justin Quimby has been interviewed at D&D Online. Here's a
    bit on authenticity:

    OGaming: How true to the source material – rule books, player's guides,
    novels, etc. – will the title be?
    Justin Quimby: Consider this. Every time you attack in our game, you see
    a d20 pop up on screen that tells you what you rolled. We've gone to incredible
    lengths to be as true to the pen and paper experience as we can. Arrows do
    1d6 damage. We have spells like fireball and magic missile. You could print
    your character sheet out and with very few modifications be able to play the
    tabletop version. We have all the ability scores, skills, feats… it
    all works the same way it does in the original version. That's one of the
    great things about having the Dungeons & Dragons license too. You don't
    have to come up with some random name like "magic bolt" for the
    incantations your wizard casts… you get to call it by the name D&D
    fans recognize.

    Features, Interviews
    Mon, Dec 19, 2005
  • It's always interesting to get into the minds of developers, especially for all the voyeurs out there!The Pre Production Process by Dustin Bales is no exception. He's the content director for Mythic's Warhammer Online.

    Ten thousand pages. That's my best guess at the amount of finalized documentation that our content team will produce before the launch of WAR. We should start an office pool, or a printing press. Ten thousand pages for a game based on an existing property rich with detail. I can only imagine the number of pages we'd be writing if we were coming up with a world of our own!

    It's a good read full of little interesting tidbits.

    Get All Your Warhammer Online Information and News Here!

    Mon, Dec 19, 2005
  • Better Than Any Vin Diesel Movie

    Worthplaying has a
    whopping 20 new screenshots for Auto Assault. They also have a rather fancy
    definition for the game:

    Auto Assault combines vehicular combat with role-playing elements. Players
    explore a post-apocalyptic future in customizable cars, motorcycles, semis
    and even tanks. Players battle other players both in arenas and in epic race
    vs. race wars for control of the regions in a devastated Earth.

    Much more elaborate than my definition: cool cars, big guns, shoot stuff.

    Images, Media
    Fri, Dec 16, 2005
  • We are men! We're men in tights, tight tights!
    has a new review of City of Villians.

    As expected, there are numerous similarities between City of Heroes and City
    of Villains — in many instances this is a good thing, but in some ways
    the game is disappointing. To their credit, though, Cryptic did a marvelous
    job utilizing the same tools to create a different effect.

    For example, most of the graphics and animations in CoV are the same as the
    graphics and animations in CoH. But with the clever usage of lighting, placement,
    and a few new additions, the Rogue Isles are militaristic instead of pristine.
    Skills, at first glance, are a major disappointment; there are very few new
    powersets, and most of the new ones belong to the Masterminds. Once I started
    to play, though, I realized how different the CoV Archetypes are from their
    CoH counterparts; the mix of powersets creates truly different characters
    that require an entirely different game play style. Corrupters don’t
    play like Blasters, but they also don’t play like Controllers; even
    Stalkers are a far cry from their Scrapper brethren.
    Unfortunately, there is still a lot of balance work to be done with the CoV
    classes. Some archetypes are just way more powerful than another. For example,
    a Mastermind with six robots or ninjas can clear an entire mission on the
    highest difficulty setting, relentless, while a Corrupter might have a hard
    time on the easiest setting, villainous.

    Be wary of those Heroes!

    Fri, Dec 16, 2005
  • The Lord of the Rings Online Official Website has updated the Champion Class information which includes which races can become Champions, the Champion's role in the game, and what a human Champion might look like.

    When I grow up I want to be Champion!

    You Guessed It! Best Lord of the Rings Online Fansite On the Net!

    Other Related News and Articles on Lord of the Rings Online

    Fri, Dec 16, 2005
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