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Seed + Vanguard: Saga of Heroes + Gods & Heroes: Rome Rising + Pirates of the Burning Sea + Stargate Worlds + Warhammer Online: Age of Reckoning News

  • Warhammer Alliances has an Orc Preview for all of you hardcore Warhammer addicts out there.

    With their tough green hides, vicious tusks and belligerent attitude, Orcs are perfectly suited to doing that which they do best - fighting. Orcs go out of their way to find a good fight, and they are happiest when engaging in a proper bit of mindless slaughter and carnage. In this they are frequently aided by the Goblins, who tend to be just as violent but in a sneakier, nastier fashion.

    Read the entire article here.

    Did you know that we have a Warhammer Community? It rocks.
    More Warhammer Online news.

    News
    Tue, May 02, 2006
    Awenyddion
  • You can now download the free client with a 14 day free trial at Seed's Official Website.

    On an alien world in the far future, desperate human settlers must work together to ensure the survival of their colony and the whole human race.

    In Seed players use their intellect rather than brute force to get the job done, interact with believable NPCs with their own behaviors and agendas, and truly decide the fate of the colony, whether it thrives or fails, and have the power to change the world around them.

    "The launch of Seed is only the beginning," said Lars Kroll Kristensen, CEO of Runestone Game Development. “The players’ control of the world will ensure an ever-changing interactive player experience.”

    With groundbreaking gameplay powered by next-generation artificial intelligence poured into a rich, comic-book-style 3D world, Seed is like nothing else on Earth.

    Happy Adventuring!

    More Seed news.

    News
    Tue, May 02, 2006
    Awenyddion
  • John Tynes gives us a new milestone update on the official site.

    Pirates of the Burning Sea is an ever-growing world. To build it we structure our work in milestones, which are blocks of work six to eight weeks long. Each milestone focuses on specific objectives in development, art, and world-building. As we create the game, we’ll tell you what we’re working on in the current milestone and what we’ve got planned for the next, so you can see all the cool new features that are coming down the pipeline and get an inside look at the creation of a new MMORPG.

    More Pirates of the Burning Sea News.

    News
    Mon, May 01, 2006
    Awenyddion
  • Before you get excited .. it's not with us. However, you still get new information on Stargate Worlds so don't be so blue! You can find the interview here.

    OGaming: Stargate SG-1 is now the longest running Sci-Fi television series in history - it has more than ten seasons plus a successful spin-off series. There's no question you have a lot of universe to build a game around, but what material have you decided to include and exclude thus far into the development process?

    David "Zeb" Cook: Since we are still quite early in the process, there are a lot of unknowns, so getting specific is pretty tough to do. Most of our effort right now is in hammering down just what will make sure the game is Stargate SG-1 - how can we capture the tone of the writing, tell stories that feel right for the world, and give players roles that are Stargate-ish. That's far more important at this stage - the answers to those questions will guide us to the content from the series that best makes the game.

    More Stargate Worlds News.

    News
    Fri, Apr 21, 2006
    Awenyddion
  • I can't tell w hich ones are the new ones. But then again I'm slightly mental right now. You can find them here. The game looks more interesting every shot I see. Of course it could have something to do with those er.. pirate fantasies *cough*

    More news on Pirates of the Burning Sea.

    News
    Fri, Apr 21, 2006
    Awenyddion
  • His name is Brandon Walker he's the new guy. He's got a new Devlog on the official site.

    Since I've started here I've been fortunate enough to work on some cool projects. One of the first was to add flags to the ships. I was excited to add flags because they add some character to the ships AND more importantly they show what the current wind direction is (which is very important when in the middle of a battle). Originally, I thought this was going to be a trivial task that would only have minor implications in the game. I soon discovered this was not the case. Everytime I thought I had the flags working perfectly I discovered I had forgotten something: flags not falling with the masts, main mast flag not matching player nationality, flag scale not appropriate on all ships, etc. Most of the bugs are fixed now, but I'll be doing small tweaks here and there over the next couple of weeks. I also look forward to setting up a content import system that will let the community import new flag patterns into the game. I'm excited to see what people come up with.

    More Pirates of the Burning Sea News.

    News
    Thu, Apr 20, 2006
    Awenyddion
  • You've read the interview that I did with Stieg. Now, you can read a few more questions that have been answered in Deo's Space on the official Forums.

    2. Grappling and other collision effects in the movies are awesome, but usually these effects (in other games) are achieved at the expense of using "Barbie doll" character models that have very similar, if not exact, morphology. To what extent, if any, can players change the shape of their character's bodies in character creation? How extensive is character creation overall?

    There are tradeoffs to a system like this it is true, but we’ve done our very best to minimize them. We actually allow a great deal of options for body types, not only as presets, but we also allow different areas of the body to be scaled larger or smaller. Our character creation will allow similar facial customization, right down to the size and shape of the nose!

    More Gods & Heroes: Rome Rising.

    News
    Thu, Apr 20, 2006
    Awenyddion
  • There are new screenshots to be had from this comicbook like game. Seriously. I feel like I'm stepping into the pages of a graphic novel just looking at it. Very very interesting and I'd like to see it in action.

    You can get the screenshots here at RPG Vault.

    More Seed news.

    On a side note: All of you people who called WoW cartooney - You didn't know what you were talking about. Think I'm wrong? Tell me why.

    News
    Thu, Apr 20, 2006
    Awenyddion
  • There are new screenshots for Vanguard at Vanguard Crafters.

    Someone mentioned on the other day that Vanguard was taking on a WoW'ish look. Methinks that they're blind. It still has that fantasy realistic look that the Sigil team is known for.

    See what's new at our Vanguard Community.
    More news on Vanguard: Saga of Heroes.

    News
    Wed, Apr 19, 2006
    Awenyddion
  • It's probably safe to say that I really look forward to Deo's Space every week. I know I'm not supposed to play favorites, but I'm really looking forward to Gods & Heroes: Rome Rising. This week is a great post on the Minion AI.

    As usual, it has been a busy week for us here in the office, and like always, I'm taking 5 to drop the good word for you all. As we approach E3, my days seem to just blur together with a never-ending pile of "high priority" projects. I swear it seems like I just celebrated Easter with my family just last week, and yet, here it is again! Where do the days go?

    Regardless, the time that has gone by has been productive and we will all feel a lot better once E3 has come and gone. Bear with us until that time, because it is important that we not only get through this schedule, but that we utilize all the resources available to us to have a maximum impact on the gaming world. Yes, we have lots of information we're anxious to give out. Yes, you're going to get to see it all. No, I can't post it today!

    Read the rest! Do it!

    More news and info on Gods & Heroes: Rome Rising.

    News
    Mon, Apr 17, 2006
    Awenyddion
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