Seed + Vanguard: Saga of Heroes + Gods & Heroes: Rome Rising + Pirates of the Burning Sea + Stargate Worlds + Warhammer Online: Age of Reckoning News

  • So I swore off betas. Every time I've ever played one, I've become disapointed in the game and haven't played much longer til after the Beta. So, with that said ... it's KILLING me that I am not in the Vanguard Beta test yet. All I get is the second hand look at these new screenshots. They're good. I'm happy to see them but again ... it's KILLING me that I am not in Beta.

    Fri, Apr 14, 2006
  • Ok so my previous myth of Thursday screenshot day is busted. But that's good news for you! has some new Warhammer Online Screenshots for your happy perusal.

    The website is in German so if you find it hard to navigate... well you know why. Thanks to mmorpgdot for this one.

    Get your Warhammer Online Groove On!

    More news and info on Warhammer Online.

    Fri, Apr 14, 2006
  • His name is Andrew Binder and his mission? To Annihilate all coding bugs in existence! This new test lead for Flying Lab Software makes his Developer's Log Debut with .. er... flying colors?

    I suppose an introduction is in order. My name is Andrew Binder and I am the test lead here at Flying Lab Software. I have been testing, test-leading, test-managing, games for a little over 12-years now. I cut my QA teeth at Dynamix in Eugene, Oregon (Aces of the Pacific, Red Baron, Trophy Bass, Starsiege, Tribes, etc), took a turn at Tiburon (Madden 00), swung through Microsoft (Zoo Tycoon franchise), and now I have come to hang my tricorn here at FLS. I have likely been a geek and a technophile from the day I opened my eyes and could recognize the beauty that is a blinking LED. My mother humored my need and through her and the rest of my family I got the original Atari PONG, a Magnavox Odyssey, the Atari 2600, a VIC-20, and a 386-DX25 as my first "modern" computer while I was in college. My contributions (via paper routes and other odd jobs) to this mess were a Colecovision, a Vectrex, and my pride-and-joy Apple IIe. I won’t even try to list the various and sundry blinking, building, battery operated, toys that used to lie around our house in various states of dismantlement (I was *that* kid who would get a $100 toy for Christmas, spend one day playing with it, and months taking it apart and then trying to put it back together- usually unsuccessfully. Personality clue – I’ve been in test for 12-years). Now that I am older and “wiser” I try to reserve my destructive tendencies for software, and the odd home repair job (sorry honey...).

    He's an entertaining guy. You should read the rest.

    More news and info on Pirates of the Burning Sea.

    Thu, Apr 13, 2006
  • Gods & Heroes: From Mortality to Perpetual-ity

    Perpetual and SOE are collaborating on the once near-defunct MMO Gods and Heroes: Rome Rising, and that sound you hear? It's the games fairly sizable fanbase rejoicing. GameZone speaks with Perpetual's design director Stieg Hedlund to update us on the game's progress:

    Q: As this is based on the Roman era, how authentic to the time frame is the game? Will family have much to do with status within the society?

    Stieg: Well our game is a blend of history and mythology, so discussing it terms of authenticity is a bit odd. However, we do enjoy the flavor and detail provided by this backdrop a great deal, and the characters, environments and stories of the game are deeply infused with this material. We’ve really done a great deal of research in both history and myth, but our focus has always been on presenting what we’ve learned in a way that entertains. Certainly people could learn a thing or two about Roman culture from our game, but they’re guaranteed to have fun doing so.

    Click here to read the rest of this intriguing Gods & Heroes interview with Stieg Hedlund at GameZone.

    Wed, Apr 12, 2006
  • We have for your reading pleasure, the Editors Edition Chris Klug Interivew.

    I had the pleasure of listening to the audio interview recorded at the Game Developers Conferece this year between Chris Klug, Creative Director at Cheyenne Mountain Entertainment and our very own Nicole Hamlett and Jeff Woleslagle .

    It is quite possibly one of the most interesting interviews I have had the good fortune to listen to and that says something. Our original article on the interview can be found right here. I've been in the gaming industry for 12 years. Believe me when I tell you that not every game designer is meant to give interviews. Chris Klug on the other hand, could keep you hanging on every word.

    More news and info on Stargate Worlds.

    Mon, Apr 10, 2006
  • I had to link this today. I'm really looking forward to Gods and Heroes. I think that this is a pretty good summation of the game

    The surprising things these days is what little is actually surprising in most new MMOs. I suppose that's the case with a lot of different types and genres of games at this point. Innovation is hard to come by. Companies are less willing to splurge and try new things. But while much of Gods & Heroes isn't completely surprising there's plenty of little innovations and evolutions to go around that could turn this into an MMO to watch with features that players can appreciate for different reasons than the normal massively multiplayer game.

    Read it here.

    More news and info on Gods and Heroes: Rome Rising.

    Fri, Apr 07, 2006
  • We have lots of lovin for your eyes! If you love Warhammer you're going to love these shots.

    FAIRFAX, VA – April 6, 2006 - Mythic Entertainment(R), a developer and
    publisher of critically-acclaimed massively-multiplayer online role-playing
    games (MMORPG’s), today released assets from their upcoming MMORPG
    “Warhammer(R) Online: Age of Reckoning(TM)” (WAR), including screenshots,
    concept art, character renders, maps and logos. Scheduled for release in
    2007 on the PC, “WAR” is based on Games Workshop’s epic Warhammer fantasy
    world, and features an innovative next-generation Realm vs. Realm(TM) (RvR)
    combat system.

    The latest “Warhammer Online: Age of Reckoning” assets offer a preview of
    two of the MMORPG’s six playable races - the Dwarfs and the Greenskins (Orcs
    and Goblins) - and their territories. Mortal enemies, the Dwarfs and
    Greenskins are locked in perpetual conflict in a world where war is truly

    The screenshots show off “WAR’s” Dwarfs and Greenskins in various levels of
    armor, playable zones including Ekrund, Bloodhorn and the Marshes of
    Madness, plus a few monsters like the river troll. “WAR” character models,
    zone maps, architecture and siege weapons are highlighted in the concept art
    and renders.

    See the shots here.

    Or you can get the full Warhammer Online experience and get them at our Warhammer Online Community Site!

    Thu, Apr 06, 2006
  • Druids Grove has an interview with Associate Designer Michael Mann.

    2. What differentiates druids from the other arcane casting classes? How are they unique?
    The Druid is unique from other arcane casters in many ways. Not only does he have the ability to cast some of the highest damage spells in the game, he has a small healing capability and a strong line up of support abilities. On top of this he has the ability to summon natural elementals to fight for his cause. The elementals aren’t always around and go back to the earth once their fight is over, but it really pulls you into the feeling that you are actually communicating with nature and that is very unique.

    Want more Vanguard Goodies? Take a peek at our Vanguard: Saga of Heroes Community.

    More news and info on Vanguard: Saga of Heroes.

    Tue, Apr 04, 2006
  • Just in case you haven't read it yet, there is a new Deo's Space at the Official Gods and Heroes Forums.

    The game is looking hot, so much so that when we showed this to several executives, one of them said that this was easily the best looking MMO he had ever seen. Sure, we've got the visual look to make all the video cards scream, but really that's only the surface of what we're preparing to unleash upon the PC gaming world. In truth, it's the squad combat that is looking incredible and let me tell you, it is really amazing to see how this team has risen to conquer the inherent challenges of implementing an AI-controlled system of minions.

    More news and info on Gods and Heroes.

    Mon, Apr 03, 2006
  • No I'm not talking about the sugar.

    There's a new Deo's Space up on the official forums. It's always a good read. This one takes on MMOs in general.

    The problem comes when, as the gamer, I am unable to see what really goes on in game development. I can't say that I blame anyone for this, namely because nobody wants to talk about the things that might give them the wrong impression of the team. The words "Feature Creep" has become the worst four-letter word in the industry and is considered to be the most notorious killer of the single-player game. Feature creep is difficult for everyone because it is the "what we want for this game at the expense of what is already in the game." More often than not, it is trying to cram more features into the game rather than spending time polishing the ones that are already in, thus leading to a never-ending cycle of adding/fixing/adding. The biggest hit comes to the fact that if we continue to allow the feature list to grow and grow, we would never be able to ship the game. A good producer knows when to call it quits and just ship a polished product.

    Want more information on Gods and Heroes: Rome Rising? Click here.

    Mon, Mar 27, 2006
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