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Seed + Vanguard: Saga of Heroes + Gods & Heroes: Rome Rising + Pirates of the Burning Sea + Stargate Worlds + Warhammer Online: Age of Reckoning News

  • In an interesting twist of events, Cheyenne Mountain Entertainment has selected Big World's development suite to use in their upcoming MMORPG Stargate Worlds.

    MESA, Ariz., March 3 /Xinhua-PRNewswire/ -- Cheyenne Mountain Entertainment, a rising game development company, today announced that they have chosen the BigWorld Technology Suite as the platform for their ground- breaking new MMORPG, Stargate Worlds. This officially licensed MGM property is the first massively multiplayer game based on the Stargate series, and promises to deliver all of the SG-1 & Atlantis exploration, conflict and excitement to players around the world.

    ''We evaluated many client server solutions to aid us in creating a truly breakthrough next-generation MMO," said Joe Ybarra, Vice President of Product Development at Cheyenne Mountain. ''But by far the best overall solution for us is BigWorld's powerful client/server engine and streamlined production toolset. We are excited to be teaming up with them on this project.''

    The BigWorld Technology Suite is an integrated set of tools, software and systems that provides all of the underlying technology and content development tools required to produce an MMOG. ''The Stargate universe has evolved to be one of the most recognized Sci-fi brands in recent times,'' said Gavin Longhurst, Director of Business Development for BigWorld, ''We are thrilled to see such an experienced and talented team as Cheyenne Mountain using BigWorld Technology to bring this visually stunning universe into the highly interactive, compelling online experience that fans and gamers want.''

    Words.. I'm looking for words. Good News that it will have a faster development time. Interesting twist of events indeed.

    More News and Info on Stargate Worlds

    News
    Fri, Mar 03, 2006
    Awenyddion
  • With the announcement that Sony was going to distribute the game, they went one step further and did an entirely new re-design of the official website. It looks amazing! There are also new screenshots that you can take a peek at as well. Beware of the wicked drum beat!

    More news and info on Gods & Heroes: Rome Rising

    News
    Thu, Mar 02, 2006
    Awenyddion
  • Today, Cheyenne Mountain Entertainment launched a full community website at stargateworlds.com. The website will contain news of the game development and fan community activities during the production of the game. Forums, Art, and featured Sites are also included. Developers' Bios, Blogs and Interviews will be updated on a regular basis so that followers of Stargate Worlds will get to know the team inside Cheyenne Mountain while they learn about the game's progress.

    News
    Wed, Mar 01, 2006
    Awenyddion
  • Deodatus is back at it again. Where has he been all this time? What's going on? Read here to find out.

    Regardless of the obvious lack of Captain Crunch around here, I have just finished the last pieces of my project today and sent it off to be integrated into a larger piece of the pie – so to speak. That said, I am happy to tell you that even though I’ve not been able to get you the second part of Stieg’s interview – I swear it is coming, Stieg just has been busy or gone, or I’ve been out – I can tell you that this week we will be re-launching the website with tons of information and we will be announcing our publisher.

    Holy Caesar salad, that means things are on track! Speaking of on track, Alpha 2 officially ends next week, so I’ll continue to keep you posted on that. We have made enormous strides in stability, overall graphical sexiness, gameplay, and game mechanics. I think you can all agree that the earlier screenshots you saw pale in comparison to the shots we’ve been posting lately. Not only that, but you’ll be able to see a lot of neat things coming up next week when much more is made public! ;)

    WOooOooOOOOoo! Perpetual is quickly becoming my favorite developer. They're got great sense of humor and they're putting out two games that I get googely eyed over.

    More News and Info on Gods and Heroes: Rome Rising.

    News
    Mon, Feb 27, 2006
    Awenyddion
  • The holiest of text has been updated! Just kidding. The Hitchhikers Guide To the Galaxy remains unchanged. However, Sigil has updated their Beta FAQ. Go there to find out why you haven't been selected to Beta. You may even get a few tips on how to sign-up!

    Best Vanguard Site in History!

    More news and info on Vanguard: Saga of Heroes

    News
    Mon, Feb 27, 2006
    Awenyddion
  • Coldfront to Host PotBS Developer Chat!
    On Thursday, March 2nd at 1:00p PST, Coldfront will be hosting a chat with key members of the Development Team for Pirates of the Burning Sea. You can read more about this upcoming chat, as well as find information on how you can participate, by visiting this link!

    Get your piratey dictionary ready!
    More News and Info on Pirates of the Burning Sea.

    News
    Fri, Feb 24, 2006
    Awenyddion
  • There is nothing I can say about this game that won't make me seem like a bigger geek than I already am. Do I watch the series every week? You bet I do. Am I looking forward to this game with an intensity that outshines even the brightest of headlights? Yup. So, You can imagine the level of excitement when I got the transcripts of the Stargate Worlds Press Junket.

    The transcript in it's entirety is somewhere around 50 pages long. It's condensed but if you want to get to the details you can find it here

    Here are the Highlights

    If you only want to read the QNA portion of the call, click here.

    News
    Thu, Feb 23, 2006
    Awenyddion
  • What do you get when you visit an office full of Pirates? Visit MMORPG.com to find out! See what went down when Sylvene went on a visit to Flying Labs Offices to get a peek at Pirates of the Burning Sea.

    More news and info on Pirates of the Burning Sea

    News
    Tue, Feb 21, 2006
    Awenyddion
  • The best part of playing MMOs are the emotes. Top 3? /rude , /fart, /point... In that order.

    Mat's Creating Emotes for PotBS is up.

    I've done some number crunching in order to give you an idea of how important emotes can be in our game. Currently we have 240 animations in the game. Of those 240 animations, 90 of them are emotes – and this number will grow as we get closer to launch. While emotes are a great way to help people communicate in the game world, it is interesting to note that once we make an emote animation, ConCo is then able to spread them around and make our NPC’s more lively in the world. If you look closely at the crew members on the ships, you can even see some of the emotes there!

    240.. that's alot! All he needs though is 3. /fart, /rude and /point.

    More News and Info on Pirates of the Burning Sea!

    News
    Fri, Feb 17, 2006
    Awenyddion
  • Journal #7 deals with cartography in the game Pirates of the Burning Sea.

    A Historic Cartographer is the name given to the very few of us in the industry that specializes in the creation of researched maps that represent a specific location at a particular point in time (mine specialization being 15th through 18th centuries). The term "Portolan" is used to identify hand-made maps that are observed as having a specific set of characteristics used by early Cartographers (Cartouche, Scale, Windrose, Rhumblines, and Misc uses of Hand-Created Art in the Map itself). A "Portolan Artist" is someone who follows the same design principles and technique as early Cartographers.

    Read it in it's entirety.

    More News and Info on Pirates of the Burning Sea

    News
    Thu, Feb 16, 2006
    Awenyddion
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