Seed + Vanguard: Saga of Heroes + Gods & Heroes: Rome Rising + Pirates of the Burning Sea + Stargate Worlds + Warhammer Online: Age of Reckoning News

  • Flying Lab Software has released a new movie trailer for Pirates of the Burning Sea to illustrate their massively multiplayer online naval combat game in development. This clip sports a bit over a minute of land-based fly-by footage along with some sea battle action. You can see it at 3D Gamers

    More Pirates of the Burning Sea

    Fri, Jan 06, 2006
  • I'm always a fan of new screens, especially when the new screens contain my most anticipated game. You can check out the new Screenshots of Vanguard: Saga of Heroes at the official site.

    If you're interested in Vanguard: Saga of Heroes, check out our fantastic fansite!

    Other Vanguard News and Info

    Wed, Jan 04, 2006
  • Dev journal #6 is up at along with some hefty new screens.

    Welcome to the Caribbean – this is how you’ll be sailing from island to island in Pirates of the Burning Sea, the upcoming Pirate-themed Massively Multiplayer game from Flying Lab Software.

    As you can imagine, the biggest challenge with any sailing game is the sailing, itself. How do you make sailing fun when your world encompasses all the Caribbean islands, and the continental coastlines from South Carolina to French Guiana? Sailing is fantastically interesting when there’s something exciting going on – a fight or a storm – but it’s terribly boring to sail around the Caribbean in real-time when nothing is happening.

    Check them out here

    More News and Info on Pirates of the Burning Sea

    Wed, Jan 04, 2006
  • Ahoy there Mateys! New Screenshots be up at the Official Pirates of the Burning Sea website.

    Take a moment to check them out. There's lots of blue. Yes.. very blue.

    Pirates of the Burning Sea News and Info

    Tue, Jan 03, 2006
  • Two NEW Pirates of the Burning Sea screenshots are up at as part of their weekly Friday Series of PotBS screenshots. Take a look at them, drool a little and then covet baby.. just covet!

    More Pirates of the Burning Sea News and Info

    Fri, Dec 30, 2005
  • RickSaada posted a new developer log on the Official Site today. This one deals with the tool PBSedit. He talks of the change of focus and how that changes what they're doing with the tools and the backend.

    Hi again, folks! I know I’ve been silent for a loooooong time, but I’ve been quietly plugging away on tools for the rest of the team. Changes in focus made the old terrain system I’d been working on obsolete, replaced with the custom 3D geometry you’ve seen the gorgeous screen shots of, so we started over with the tool set as well. A major focus of any MMP is content. People want it, and lots of it, so the ever growing content team under Rev is working on cranking it out. The primary tool they’ve been using for creating it is PBSEdit, which has been my main focus for the last year and a half, and now it’s time to take the wraps off. This dev log is the first in a series where I will be showing you a bit of what’s under the hood of PBS, and how the content team is putting together the game you’ll be playing.

    Read the rest here.

    All your Pirates of the Burning Sea News and Info

    delicate cough You can Yo ho ho a beta account my way there buckos!

    Thu, Dec 29, 2005
  • They've got your mark. Go time.
    Shacknews does more
    than get you chicks, it gets you an interview! Chris Remo got to sit with Chris
    Wren and drill his (or her) brain about the upcoming Warhammer: Mark of Chaos.

    Games Workshop's Warhammer and Warhammer 40,000 series of tabletop strategy
    wargames have amassed quite a following over the past couple decades, and
    along the way they've accumulated hugely detailed lore detailing the armies,
    conflicts, and worlds that make up the games. With the war-torn fantasy and
    sci-fi settings, they've always seemed like ripe fruit for video game adaptations,
    but despite many noble efforts--Final Liberation, Dark Omen, and Space Hulk
    come to my mind--there haven't been many Warhammer-based games that have really
    earned themselves lasting places in gaming history. To many, that changed
    last year with Relic's acclaimed Warhammer 40,000: Dawn of War, which did
    justice to the Warhammer 40,000 setting and provided a compelling and deep
    RTS experience. Now, Namco and Black Hole Games, developer of Armies of Exigo,
    hope to have similar success with the fantasy-themed Warhammer universe in
    the form of the upcoming Warhammer: Mark of Chaos.
    Tabletop games of Warhammer Fantasy tend to be grander in size than their
    sci-fi Warhammer 40,000 brethren, and that holds true with Mark of Chaos.
    The game is intended to depict all out large-scale war, and if current screenshots
    are any indication it will do so beautifully. Mark of Chaos is for many a
    highly anticipated title, but there haven't been all that many details released
    about the game, so I posed several questions to Namco senior producer Chris
    Wren to try and learn some more about Black Hole's work in progress.
    Shack: What are the basic strategic gameplay elements of Mark of Chaos? Given
    its Warhammer setting can I assume it's more of a "wargame" than
    a resource-gathering type of RTS?
    Chris Wren: Resource management is a critical feature of any war game and
    Mark of Chaos is no exception. What you will find is that we are shifting
    the focus of the game more towards the elements of battling and away from
    resource management. We are adding several layers of command for the player
    within the battle space to give them more control over what we deem the core
    experience of a wargame. Resource management will exist, however your role
    will be primarily military in how you manage these resources. As the commander
    of your army, you might order your troops to take over an enemy controlled
    resource like a farm or mill, but you will not be responsible for training
    farmers and tending to the crops.

    Thu, Dec 22, 2005
  • What could grow from this Seed?
    Blue's News has a bit
    of info over a science fiction MMORPG called Seed:

    Runestone Game Development Announces Seed is the press release officially
    announcing development of this upcoming science fiction MMORPG, though true
    to its title, the seeds of this revelation were planted long ago, as there
    have developer Q&As for the game appearing on the web for well over a
    year now. Here's a bit, including plans to open beta testing next month:

    Aarhus, Denmark - December 20, 2005 - Runestone Game Development is pleased
    to unveil Seed, a new and genre-shattering massively multiplayer game slated
    for release in April 2006, with beta test sign ups starting in January 2006.
    On an alien world in the far future, desperate human settlers must work together
    to ensure the survival of their colony and the whole human race. In Seed you
    Use your intellect rather than your brawn.
    "By trading in weapons for wit, we've truly created a simulated society
    and developed a game that engages you on an entirely different level than
    any MMG before," said Lars Kroll, CEO of Runestone. "We have really
    taken the simulated society idea a big step further, where players can ascend
    to great political heights within the Seed world, but only if NPCs and players
    alike allow it through a robust democratic system."
    Interact with believable NPCs.
    "NPCs play a significant part in Seed," added Kroll. "We have
    focused on making the NPCs varied and interesting to work with. All NPCs in
    Seed have their own behaviors, motivations and goals, powered by a sophisticated
    AI engine with distinct emotion, knowledge, and event response systems. They
    remember, and they judge."

    Wed, Dec 21, 2005
  • If you were smart enough to register for Warhammer Online's monthly newsletter and set up a password protected account, you could get a beta slot in your stocking for Christmas.. or your birthday.

    The WAR beta test is still a long way off, but now is your chance to secure a spot for when it does go live. Each month we’ll randomly select 5 names from the newsletter subscriber database for entry into the beta test.* If you have already created and confirmed a Warhammer newsletter account, then you’re automatically entered into the drawing every month.

    You can read the rest of the Newsletter here. It's packed full of developer goodies to warm your cockles this close to Christmas. hee hee I said cockles

    Get Your Warhammer Online News Here

    Tue, Dec 20, 2005
  • It's always interesting to get into the minds of developers, especially for all the voyeurs out there!The Pre Production Process by Dustin Bales is no exception. He's the content director for Mythic's Warhammer Online.

    Ten thousand pages. That's my best guess at the amount of finalized documentation that our content team will produce before the launch of WAR. We should start an office pool, or a printing press. Ten thousand pages for a game based on an existing property rich with detail. I can only imagine the number of pages we'd be writing if we were coming up with a world of our own!

    It's a good read full of little interesting tidbits.

    Get All Your Warhammer Online Information and News Here!

    Mon, Dec 19, 2005
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