Seed + Vanguard: Saga of Heroes + Gods & Heroes: Rome Rising + Pirates of the Burning Sea + Stargate Worlds + Warhammer Online: Age of Reckoning News

  • Slowly but surely this one is picking up speed in all things newsworthy. You can read this dev log On the official site however, you have to be a member of the site. So in essence.. they only want the MOST DEDICATED players to access their information.

    (@[QT]Rhaegar) (Raam) How goes guild management work? By that I mean, how soon can you start a guild in the game, and are there any requirements at all to make one?
    (@[FLS]Aug) Right now, our requirements for starting guilds are minimal, and people should be able to set them up very quickly once they are in game
    (@[FLS]Aug) This is an area that we are watching very closely in beta, however, and we'll bump up those requirements if we feel it necessary
    (@[FLS]Aug) Aside from that, guild management at launch will have the standard features, and will get better as we continue development :)

    Yeah I'm just that dedicated.

    Get Your Pirates of the Burning Sea News and Info Here!

    Mon, Dec 19, 2005
  • Ok.. imagine this.. Me bouncing around my house clad in my spongebob jammies in the state of kindergarten excitement. Now if you've envisioned that, multiply it by one thousand and you'll come close to the absolute divinity that is my excitement right now.

    Hello all!

    Vanguard: Saga of Heroes has entered Beta 2!

    It is an exciting time for us as we begin to gradually invite more people into Beta to help us continue to test and develop Vanguard and make it the game we are all waiting to play!

    Thank you for your support as we enter this next phase of our development. We look forward to seeing many more of you in Beta soon ™!

    Ok.. I'm going to go camp my email. You guys are on your own! bounces off in bliss

    Absolutely The Best Vanguard Fansite In The Universe!

    Other Related Articles and News on Vanguard: Saga of Heroes

    Fri, Dec 16, 2005
  • Arrgh! Oh wait, Awen already said that! Well, I'll double it and ask for a
    parrot! has
    developer journal #5 for Pirates of the Burning Sea. I wish I could be a pirate...
    minus the grungy teeth thing and getting sea-sick. But a plumed hat would be
    cool... right?

    Hello, everyone. My name's Raymond Wood, and I'm a mission designer
    for Pirates of the Burning Sea. I joined Flying Lab earlier this year and
    have been having a great time shouting "Arrrrr" at all my coworkers.
    Normally, mission designers build PvE missions and combat encounters, but
    recently I was lucky enough to lend my mission expertise to one of the coolest
    parts of the PvP system.
    Our first design goal when we sat down to work out the details of the PvP
    system can be summed up in one word: “Relevance.” Too many games
    place PvP on the borders, as something that happens at the edge of the map
    between players who aren’t necessarily tied in to the rest of the game.
    Often, PvP takes place in areas that are wholly separated from the main geography
    of the game. That isolation makes the player versus player struggles seem
    less exciting to us, so our first decision was to place the PvP in places
    players go, places they care about. In Pirates of the Burning Sea, the hottest
    PvP areas will be right in the middle of the map, where players live and trade
    and do missions.
    We’ve written about PvP port battles before as the centerpiece of our
    four-sided RvR conflict system. Today, I’m pulling the curtains back
    to show you how they actually work. Let’s say you’re a stout-hearted
    English naval officer. Your forces have raided enough Spanish shipping to
    put the port of San Juan into contention, and you’ve contributed enough
    to win one of the 25 British tickets into the port battle. (The battle works
    the same way when pirates raid foreign ports or when nationals suppress pirate
    ports, but the rewards and the effects on the port are different.)

    Thu, Dec 15, 2005
  • Arrrgh Mateys! Get out the rum and take a seat for some easy reading! *delicate cough* Alright then.. Pirates of the Burning Sea put up two new developer logs late last week. You can see them Here. However, I'm going to spare your tired little eyes and tell you in a gunshell (get it.. gunshell) what they say.

    1. They've sent out the first wave of beta invites. Didn't get one? Yeah.. me either and I'm bitter. They're using the same build that they've sent investors. Let's hope it's good. I want to get my swashbuckling on.

    2. I realllly don't know what he's talking about Here. It's about 20k Perforce check. Anyone's guess.

    So in conclusion, I'd like to play this game. So should you.

    Get the Skinny on Pirates of the Burning Sea Here!

    Wed, Dec 14, 2005
  • You were all noobs once.
    Moghedan Carns continues "A Hopeful Promise: My First MMO" with part 2!

    " In Freeport for about a week, I slowly discovered little things…like the rest of Freeport and vendors. I managed to find my trainer listed in the note I had received on creation! I was even able to accidentally get inside the floating castle, where I discovered I could buy new spells. By this time, I had found my spell book and was able to use my spells again after death. Minor Shielding gave me one of those squares, so I used it all the time. Tishan gave me a wolf head square. Sadly, it never turned me into a werewolf. "

    Need more?
    Even more? More Vanguard News

    Wed, Nov 30, 2005
  • How can lore be new?
    Sigil has posted some new Vanguard: Saga of Heroes lore, titled "Chronicle of the Shieldbearer".

    completed the journey a week ago, but, as you have asked of me, I have not written to you until I have found something of worth. "

    You can read the entire Vanguard: Saga of Heroes Lore at The Official Site.
    And there's more!

    Mon, Nov 14, 2005
  • We've got a warhammer and we are going to write about it.
    Mythic Entertainment has opened their Warhammer Online newsletter. Show your support and put your name on the mailing list.

    Folks: There's no law says we can't buy advertising from ourselves. If you give the flashing W.A.R. banner a click, you'll be taken to the place where you can sign up for the official Warhammer Online newsletter, and be the first to know the news about Mythic's next game. What are you waiting for? "

    You can Sign-up for the Warhammer Online Newsletter at The Camelot Herald.
    And there's more!

    Mon, Nov 14, 2005
  • Fed Ex and Kill Tasks on the High Seas
    Bert Harvey, developer for Flying Labs' Pirates of the Burning Sea, the 1800s Man o'War MMO, shares why the action in PotBS won't get stale.

    " If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment. "

    Follow the treasure map to Bert's Dev Blog at the Pirates of the Burning Sea site.
    Other links you might enjoy:

    Fri, Nov 11, 2005
  • Captain's Blog, AD 1805

    This is a novelty, a Western game whose devs are talking about localizing for the Asian market before launch across the Pacific and in Europe. Executive Producer Russell Williams (not Russell Crowe) also gives insight into what's going on lately with the MMO all the pirates are aarrrrr'ing about.

    It's good news, Flying Lab has been quietly sailing away with no new announcements for a while now. In my experience, such lulls are either a really good or a really bad thing. Usually a bad thing- meaning big core concept or team changes.

    In other news, we’ve finally had an opportunity to start filling in some obvious holes. Some of them are small (our walk animation is a bit languid), and some are kind of big (our camera controls were developer friendly, user hostile). While we’ve had some big areas we’ve been implementing, a lot of these pieces are relatively small tasks (2-4 days) but have a huge payoff (mmmm, smooth camera controls!). This is the insanely fun part of a project.

    At the beginning, your team spends weeks putting together the architecture for some feature, and at the end, an excited dev calls you over to show you some tiny checkbox that comes up when he runs some debug command. “See? See?!” he asks, waiting for your tears of joy. “Uh, yeah, that’s great. So when I can I see a cannon go boom?” you ask. It’s not a happy time. But now I hear that we’re about ready to start some long awaited big feature, and less than a week later, it’s in. It’s very, very fun to start seeing the features roll in fast and furious, which is really good because we have a LOT of features that we’d like to do.

    Browse Russell Williams' Dev Journal at

    Other links you might enjoy:

    Mon, Oct 24, 2005
  • Guild Wars Expansion Goes Live

    The Game Update Notes are up and the previews will start turning into reviews as Guild Wars gets its first major expansion. Like the Warrior/Mesmer once said to the Monk/Elementalist:

    Sorrow's Furnace consists of two new, large and challenging explorable regions located deep in the Shiverpeak Mountains between Spearhead Peak and Snake Dance. These areas contain the following:

    * Seventeen new quests, most of them fully repeatable and offering high XP rewards

    * Four new cinematics

    * A variety of new monsters, including new Stone Summit Dwarves that are the strongest in the Shiverpeak Mountains, and entirely new types of creatures that are being introduced to the game for the first time

    * Boss monsters named after the contest winning entries

    Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.

    Read the rest of the Guild Wars: Sorrow's Furnace expansion update notes at the site, and check out the TTH Guild Wars site for more detailed Guild Wars information.

    Thu, Sep 08, 2005
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