Archive

Fury Features

  • Fury: Q&A with Andrew Edelsten

    Features, Interviews
    Wed, May 30, 2007
    LadySirse
  • Fury Exposed

    IGN has posted a preview of Fury that includes several new screenshots.
    Since our initial look at the game, a few critical pieces of information have since been locked into place - in particular, the finer points of the storyline and reasoning for Fury's unique game structure, with its Sanctuaries and Warzones and heavily gothic, Asian tones.
    Head over and check it out.
    Features, Previews
    Fri, May 25, 2007
    LadySirse
  • Q&A with Mike Hampden

    Features, Interviews
    Fri, May 25, 2007
    LadySirse
  • Fury Abilities Exposé #2

    Features, Previews
    Thu, May 10, 2007
    LadySirse
  • Adam Carpenter, the Lead Designer of Fury, is Interviewed

    Cosmos Gaming has been updated with this latest interview with Adam Carpenter, Lead Designer of Fury.

    When you start the game and create your character, you are essentially one of the "Chosen." The Chosen are great leaders and warriors who were once the lords of the battlefield in the ancient world. However, anarchy has come again and you are needed once more - resurrected - you must fight to gain "Essence" the magical power which can ultimately save the world.

    Get clicking to read the rest of the interview.

    Features, Interviews
    Thu, May 03, 2007
    LadySirse
  • Interview with Auran C.E.O., Tony Hilliam – Part Two

    Following GDC a few weeks ago, I had numerous questions for the Auran team about their PvP-oriented MMO, Fury. This is the final portion of an interview the Ten Ton Hammer team had with Tony Hilliam, CEO of Auran, who was courteous enough to commence in a dialogue about the game. In the following article, you'll find answers to what sort of gamer Fury will attract, how Fury will retain a player base, how the speed of the game was determined, and more!

    We believe that many MMO gamers are looking for something new. They've killed their 7 millionth Giant Purple Boar and they're looking for new challenges. The gameplay aspects of multi-player FPS have stood the test of time and this is why we've incorporated these aspects into Fury.

    Get clicking to learn more!

    Features, Interviews
    Wed, Mar 28, 2007
    LadySirse
  • An Interview with the CEO of Fury - Part One

    A few weeks ago while I was attending GDC 2007, I was able to sit down with the team from the Australia-based Auran Studios and try out there upcoming PvP-based MMO, Fury . During my hands-on preview, I was awed by the pace and competitiveness of the game, which was rather unlike an MMO. This world was fast, aggressive, and – most of all – fun. We had another opportunity to chat with Tony Hilliam, CEO and Director of the title, and we got some more details on this upcoming title. Look for Part Two of this interview on Wednesday!

    Tony: Since players can choose any combination of the 400 abilities, it would be possible to make a character which would be pretty ineffective (say a pure healer in Bloodbath). However, the good thing is you've really only gimped yourself until your next battle (and of course you only have yourself to blame, not some stupid designer who gimped your whole class!)

    Get clicking to learn more.

    Features, Interviews
    Mon, Mar 26, 2007
    LadySirse
  • Auran, Gamecock Set To Unleash The Fury

    GameInformer has posted a look at the upcoming Fury. This preview also has a great looking screenshot you don't want to miss.

    Fury is focused on PvP combat, pitting realms (servers) against one another for glory and prizes. As players win battles, they not only earn items and new abilities for their characters, but they also earn points for their overall realm. Higher-ranked realms will have special buffs and abilities, giving players an incentive to not only advance their characters but to also help their fellow players be the best they can possibly be.

    Get clicking to read more.

    Features, Previews
    Tue, Mar 13, 2007
    LadySirse
  • Killing is the Key

    Player versus player combat (PvP) has almost always been relegated to a secondary position in most MMOs with the majority of the functionality going towards player versus environment or factional warfare. Auran Studios, which is based out of Australia, is proceeding to alter the landscape when it comes to PvP by introducing their new game, Fury. Ten Ton Hammer sits down with a playable version of the title and has a go at some PvP combat.

    Probably the greatest asset that Auran has given to Fury is this singular concept: players are playing this game simply to PvP. "There's no PvE in Fury," said Tony Hilliam, Director and CEO of Auran. "Anything that is built on PvE detracts from the PvP. So we didn't include any PvE."

    Don't miss a word! Get clicking to read more.

    Features, Previews
    Fri, Mar 09, 2007
    LadySirse
  • Hate people? This game's all PvP.

    IGN adds their voice to today's Fury previews.

    Players can choose between four "schools" of magic, and rank up each skill according to how much it's used. Your character gains ranks as well, earned separately from skill gains, by performing PvP quests handed out by NPCs standing in the game's player populated safe zones, called sanctuaries.

    More is just a click away.

    Features, Previews
    Fri, Mar 09, 2007
    LadySirse
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